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Originally Posted by sinican
from your post you dont seem to look at it from this persepctive...
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Actually, you didn't understand my main point.
If there's a higher cost for a skill, that skill is going to be better than the ones with a lower cost, or it won't be used as often. We see that in game with skills that require, say, more energy.
A dual class skill theorically has a higher cost (which in fact it doesn't), and therefore will be more powerful than the others...There's the imbalance. If you have a Fire/Eath skills that is better than any Fire skill or any Earth skill, guess what people are going to use? To keep the same comparison, while it's obviously better for a skill to cost less energy, a build with 16 Fire Magic and 13 Energy Storage isn't intrinsically better than one with Fire Magic 15, Eath Magic 14 and 4 in Energy Storage.
That's why I think the idea of multi class skills belongs to the cathegory of ideas that would be "cool", but that wouldn't really work in GW.
Erasculio