Having 2 variable attributes is exactly how I had these in my mind. I don't think you need to go into an explaination of why one attribute would increase what effect (no more dust clouds plz).
They can use this in a dual attribute or duall professions. Who says we can't do both? I don't see many ways of growth in GW. The basic mechanics are always going to be the same. Shut down (KD, interrupts, or dominations, melee class must inflict DW in some way, snares, direct dmg, and defensive skills. There is only so many ways you can acomplish these goals. Keep in mind this has nothing to do with PvE.
The skills we have now are not a dual attribute. They work in synergy with another attribute for added effects but are not directly linked to that attribute. They do have conditional requirments but nothing that forces you to have points in that attribute.
Core Classes and New Chapters, Concerned
twicky_kid
floppinghog
besides the possible duel attribute or duel class attribute skills that may happen in the future, I think there will be new professions much like the ritualist that can heal arguably better than a monk in certain situations.
What i mean is, professions in the future will have their own twists im sure, but also taking on multiple jobs at once with weaker results, but being more of jack of all trades for certain class types. An example of this is a ritualist, being like a monk naturally, but also i mean a new type of thing, being something like: elementalist warrior as one. enchanted sword user? lol well you get the idea, it can be VERY interesting.
What i mean is, professions in the future will have their own twists im sure, but also taking on multiple jobs at once with weaker results, but being more of jack of all trades for certain class types. An example of this is a ritualist, being like a monk naturally, but also i mean a new type of thing, being something like: elementalist warrior as one. enchanted sword user? lol well you get the idea, it can be VERY interesting.