Improve the Faction System
When I first purchased the game I remember one of the opening phrases on the back of the box: ‘Prove your worth in every battle as skill, not hours played, decides your fate’. Guild Wars set out to be the antidote to games like Runescape, WoW, Anarchy etc where you had to grind for long periods of time to ever get anywhere, and in the first instalment they did that very well. However with the release of Factions they have truly shot themselves in the foot.
Factions was a disappointment in several areas, but none more so than the faction system, which has turned Guild Wars into the very game it set out not to become, and so threatens the very future of the series.
I’m going to be realistic and say I don’t expect anything to be done about it, however I want to express my views and give an opportunity to everyone who has been thinking the same to do so as well.
Overview of the Problem
I remember when my guild first pledged allegiance to a faction (in this case the Kurzicks), we earnt our faction through alliance battles (as this was the only way we knew how). However we soon learned of certain quests that could be completed over and over again to give a relatively fast faction gain. The game advertises itself as: ‘fight for control over towns’, which I pictured as actual conflict between guilds for control over territory. However it should advertise itself as: ‘run the same quest over and over all day for control over towns!’.
The point I’m trying to make is that the faction system doesn’t do what it was intended to do, mainly because it is fundamentally flawed, and should be destroyed/replaced before it becomes too embedded into the game. Perhaps it is already too late.
Positives Of Faction
Just what are the actual positives of the faction system? So far the only one I can see is that it gives guilds and alliances something else to do, and adds replayability (if of course by that you mean endless monotony). But with the current Pvp there's no real reason to need this as well.
Negatives Of Faction
The current system rewards grinders, that is people who have considerably more time than most. With the faction system: hours played, not skill, decides your fate.
Some would argue that hatred and discontent can be stirred, particularly in competetive alliances when some guilds are seen to be underachieving.
The rewards for owning towns is awful, face it: a merchant with a 20% discount, and if you’re lucky a fireworks master. If you’re very lucky you get access to the elite mission, and then you get the privilege of taxiing everyone over there for free, which defies the point of owning it in the first place.
Possible Solutions
- Nerf the troublesome quests. This is pointless however as there are many other potentially exploitable quests out there, and Anet will continue to waste thier time goin round in circles to stop these exploits.
- Eliminate all faction rewards from quests. This way you’d only be able to gain faction from alliance battles and the challenge missions, and then only alliances with a modicum of skill would be able to own towns. However I fear that this could lead to a rise in leeching, and with more people in alliance battles this would add strain to the servers.
- Eliminate faction itself. However you would need another system to replace it, and this is where I’m open to any suggestions. One possible solution would be to tie it in directly with alliance battles, either by automatically totalling up wins or by taking the points differential into account. That way the alliances that were genuinely doing the most for their faction would gain control of the better towns. The challenge missions would somehow need to be incorporated into this, or create another reward for them aside from faction.
Drawbacks to getting rid of faction
- A new system would result in a complete reset, so everyone in control of their towns would lose everything.
- A new system would need to have something similar to the 10% degen that the faction system has, or just employ a regular reset similar to the guild wars ladder.
- No more faction means no more faction related titles, so people who have worked hard for them will be sorely disappointed. As a donator of 965k faction I’d find this hard to bear too, however it’s a small price to pay to get rid of the system.
- What would happen to amber and jadeite? Without the faction system the economy of these items would need to be rebalanced so that they behave just the same as any other rare materials do. Or Anet could come up with another system, such as getting amber/jadeite from alliance battles (e.g. 3 for checkpoint win, 2 for a points win, 1 for a loss)
Conclusion
As I said earlier in this post, I don’t expect for one moment that Anet will be brave enough to step up and say something should be done about this horrible mess they created. Guild Wars is a great game, and I would hate to see it become just another MMORPG. Perhaps Anet should think back to the ideals that led to the game’s creation in the first place.
Feel free to add any other ideas you may have.
N.B Before you say it I’m not someone who’s whining because he can’t be bothered to earn faction. The alliance I’m in at the moment is currently the 3rd best Kurzick alliance, my guild itself maintaining close to a million faction, and many people within this alliance who I have spoken to say the same thing.