This is not a build for beginners! It is a somewhat costly and tricky build to run. Though, if you really enjoy playing BiP in the Deep, this guide is for you.
Profession:
Necromancer / Monk
Stats:
Blood=12+1+3
Sou=8+3
Hea=9
Prot=5
Skills: [1][2][3][4][5][6][7][8]
http://gwshack.us/328fc
1. Well of Blood
2. Blood Renewal
3. Blood is Power
4. Protective Spirit
5. Extinguish
6. Healing Breeze
7. Resurrection Chant
8. Mending
Equipment:
+Energy Armor (Scars or Cabalists)
+Energy Armor (Backup switch for counter DP [explained later])
-50 HP Grim Cesta (Quest Reward)
20% Enchant Weapon (ex: Rajazan's Fervor)
3x -75 HP Runes (One Blood, One Soul, One Other)
Here's how it works:
BiP sacrifices an amazing 33% health every time it is cast, which is quite taxing on the health of the caster. This build uses a low ammount of health and alot of regeneration to counter the sacrifice cost. Make sure to tell your monks not to heal you unless you are under attack; they will only be waisting energy. Also, it is a good idea to ask to be on the bottom of the party list when under a character-organized list (as opposed to a room-organized list).
When starting out with the above mentioned gear, you should have 205 Health and 51 Energy. This is fine, but not optimal. As you progress through the mission, you are going to die, though, in most cases it will be on purposeful, necessary death. This will add a little DP (Death Penalty) to create the ideal ammount of health. Your DP should bounce between -15 and 0 in most cases. Explained in the guide below are the situations in which you should sacrifice yourself. There are also going to be Kanaxai Aspects in which you are going to need to switch armor pieces to give yourself more health. Those are also explained below.
Spell Explanation:
Well of Blood: Used in situations in which the tanks could use a little regeneration when standing in their wall or if enemies have slipped by into caster space. Look for situations in which you can safely hop into the well so you dont have to use any other regeneration spells for BiP.
Blood Renewal: Used before the BiP chain. Within the 12 Seconds that it lasts (with the 20% weapon), you can successfully BiP 6 Characters at ~165HP.
Blood is Power: The reason your in a party running the deep. This should be thrown on Monks, Elementalists, and Necromancers in your Party. It should also be cast on any player who has just been resurrected. There is no way to properly describe how often this spell should be cast. The obvious would be to recast it every 12 seconds, but the Elementalists and Necromancers in your party are going to need energy too, and you cannot sustain constant BiP on 7-9 characters. Instead, use this information for basic instruction while learning to get a feel for who needs energy when.
- Keep BiP on the monks at all times during fights.
- BiP Elementalists when there isn't any fighting. They will appriciate the quick return to 80+ Energy.
- During prolonged fights, start casting BiP on the Damage Dealers (Necromancers and Elementalists) as well. The Necromancer won't need the Energy as much as the Elementalist; he has Soul Reaping. BiP him last.
- If you are engaging many enemies, spam BiP onto as many players as you can. Soul Reaping will replenish your Energy (Health shouldn't be an issue if your less than 180). Make sure to leave enough for emergency healing spells.
Protective Spirit: This spell is what keeps you in the game with such low health. Your going to be targeted frequently by the Ai with such a low health count. Monitor the battlefield and attempt to predict attacks on you. Since this build uses a 55 mentality, when worse comes to worse, you can tank for the casters should the warrior-wall be breached. Throw on Protective Spirit and Blood Renewal and step in front of your squishies. Use Healing Breeze if your regeneration is countered by degeneration. Try not to do this often, since you probably won't be able to BiP your squishies and protect them as well.
Extinguish: Nice party condition removal skill. Great against those Fireflowers and the Aspects of Decay and Fear.
Healing Breeze: Use when you have some form of degeneration on you. While "BiPing" your team, your going to need 9-10 pips of regen at all times.
Resurrection Chant: Resurrection Skill. Don't let the monks/others rebirth if you can Chant.
Mending: Maintained on yourself at all times. Gives you 9 pips of regeneration with Blood Renewal. Don't worry about the -1 energy degeneration, soul reaping counters it fine.
The Aspects, Changing Gear, and Sacrifices:
Location: Death Penalty Level / Suggested Health
Explanation/Notes
*These Numbers are approximate. Always go for less DP, so don't just let yourself die unless it states otherwise! Try to get your Health as close to these numbers as possible. The more you play, the more you will find out which Health ammounts work best in different areas.*
Beginning Room: 205 Health
Your probably going to be stuck doing nothing in room 2. No equip chance is necessary here.
Aspect of Pain: 205 Health
He's probably going to be dead before you get out of room #2. If he's not, don't worry, still no equip change here.
Aspect of Lethargy: 205 Health
No equip change here. In fact, keep your HP low and prepare to use Prot Spirit.
5 Switches and the Door: 15% / 170 Health
No equipment change needed for this, but you are going to sacrifice yourself. Don't worry, it's only going to help you.
Aspect of Depletion: 12% / 160-200 Health
Equip Change Necessary. You need at least 160 HP for this one. The reason for this is that this aspect has a tendency to double strike sometimes, hitting you for a whopping 160 Health. Try to burn any energy you have with Blood Renewal and BiP, keeping your energy near 0 to minimize damage. If you are going to unintentionally die somewhere, it's probably here.
Aspect of Failure: 8% / 145-205 Health
No equip change necessary, other then switching back to what you had on before the Aspect of Depletion.
Failure Run (switching sides): 3% / 400+ Health
This would be the run from the gate to the other side next to the stairs leading to the Aspect of Shadows. Equip your gear so that you have as much health as possible. Remove your offhand as well. Move with the group, and you should be alright.
Aspect of Shadows: 1% / 180-300 Health
More HP here is better, but don't sacrifice attribute levels. 200 Here will get you through no problem if your doing it right.
Aspect of Scorpions: 0% / 130-170 Health
Contrary to belief, lower HP is better here. Keep your finger ready to slam on the Prot Spirit Key, and try to keep yourself at 9 pips of health regeneration. Wells work wonders here. You may also die here.
Scorpion Run (switching sides): 0% / 130-170 Health
This maneuver involves going from the left staircase with the Reborn Irukandhi to the staircase with the Fireflower. Keep Prot Spirit on and your health regeneration up and you should live. If the Fireflower tags you, throw on Healing Breeze and hope for the best.
Aspect of Fear: 15%-0% / 150-205 Health
A Joke. Keep your regular equip on. Lower HP is better here.
Aspect of Depletion (#2): 8%-0% / 150-205 Health
No equip change necessary. Just make sure not to get tagged by E-Burn or E-Surge. Stay back and you won't die.
Aspect of Decay: 5%-0% / 150-205 Health
No equip change necessary. You have enough spells to counter the degen, but don't use that as an excuse to go get shot by a flower. Your energy is needed for BiP here.
Aspect of Torment: 0% / 150-205 Health
Another easy one. No equip change necessary. Time you BiP's for every 3 seconds and you can really breeze through this one. More HP will work here as well, since your monks will probably be using Heal Party.
Kanaxai's Chamber: X% / X Health
There are several methods of killing Kanaxai. Your Health will depend on what your team's strategy is:
-Into the Nightmare: 5%-0% / 100-205 Health
There should be two Heal Party Monks to help you counter the BiP sacrifice. You may need to keep a regen spell on you as the -5 degen from the aspect (you should have mending on) can take its toll at lower health.
-Heal Party Outside: 60%-0% / 130- Health
The lower the HP the better. In fact, if you had 20 HP here, that may be too much (though rediculous). You are safe from the aspect, and at such a low health, BiP should be no problem. You may want to sacrifice yourself down to a lower ammount of health.
Important Notes:
- Watch out for "DPing Out". This means that you sacrificed yourself to such a high DP that you cannot respawn because your health is set at less than 0. If this happens, have someone use a 100% Health Resurrection such as Resurrection Chant or Resurrection Signet. Hopefully, you will respawn and be able to readjust your equipment. This is not a big concern, just something to keep in mind if you like to live on the edge at 50 Health. See end of guide for "DP Out" Table.
- Of all the squishies on your team, you are the most durable. Use this to your advantage and save lives if you can. Preventing DP is vital to success in the Deep.
- Before entering the mission, make sure the SS has Blood Ritual. There may be some situations when you may need energy.
Kaida's Deep BiP Build: Expert Variant
This build is identical to the that of the above except for one factor. This build runs with one more Superior Rune, giving you a max health of 130. I only suggest running this build if you have run the normal version at least 5 times all the way through. This will give you a good idea of what to look out for and what to do in different situations.
Death Penalty Dropout Table:
This table explains the death penalty you can survive without DPing yourself out. This means that when resurrected, your health starts out negative, resulting in you never being resurrected at all. Your character becomes unplayable at this point, leaving you out of the rest of the run and your team BiPless. Use this table to make sure that doesnt happen!
Wearing X Superior Item(s): DP Out at this % (don't get to this %!)
Wearing 4 Superior Items: 27%
Wearing 3 Superior Items: 42%
Wearing 2 Superior Items: 58%
Wearing 1 Superior Item: 73% (no worries there)
Wearing 0 Superior Items: 89% (also, no worries)
*Note that all these calculations include the -50 health Grim Cesta.
These are mathematical numbers, not actual tested numbers.
If you don't want to constantly check this table, use this rule:
"Spawn 76 Health or less, next death is out for rest"
If you spawn with less than 76 Health, your next death is going to DP you out for the rest of the game.
Updates:
7/13/06:
- Moved guide content from GWShack to GWGuru; left skill bar/character information in GWShack for visual.
- Updated skill list to better fit the role of the BiP.
- Updated death penalties to be more accurate.
- Added "DP Out" table.
- Added Expert Guide to build.
Questions, comments, criticism welcome. Message me ingame if you need a BiP in your Deep Run or just have a quick question!
This build is identical to the that of the above except for one factor. This build runs with one more Superior Rune, giving you a max health of 130. I only suggest running this build if you have run the normal version at least 5 times all the way through. This will give you a good idea of what to look out for and what to do in different situations.
Death Penalty Dropout Table:
This table explains the death penalty you can survive without DPing yourself out. This means that when resurrected, your health starts out negative, resulting in you never being resurrected at all. Your character becomes unplayable at this point, leaving you out of the rest of the run and your team BiPless. Use this table to make sure that doesnt happen!
Wearing X Superior Item(s): DP Out at this % (don't get to this %!)
Wearing 4 Superior Items: 27%
Wearing 3 Superior Items: 42%
Wearing 2 Superior Items: 58%
Wearing 1 Superior Item: 73% (no worries there)
Wearing 0 Superior Items: 89% (also, no worries)
*Note that all these calculations include the -50 health Grim Cesta.
These are mathematical numbers, not actual tested numbers.
If you don't want to constantly check this table, use this rule:
"Spawn 76 Health or less, next death is out for rest"
If you spawn with less than 76 Health, your next death is going to DP you out for the rest of the game.
Updates:
7/13/06:
- Moved guide content from GWShack to GWGuru; left skill bar/character information in GWShack for visual.
- Updated skill list to better fit the role of the BiP.
- Updated death penalties to be more accurate.
- Added "DP Out" table.
- Added Expert Guide to build.
Questions, comments, criticism welcome. Message me ingame if you need a BiP in your Deep Run or just have a quick question!

