Best Daggers?

Gamer Geek

Ascalonian Squire

Join Date: May 2006

I only use green items, and I was wondering which daggers are the best. Im just not sure which mods are the best. Please post if you know anything about this.

I really want to know about zealous & vampiric. Are they good mods? I *heard* zealous is good & vampiric isnt.


-Thanks

Bhaaltazar

Bhaaltazar

Frost Gate Guardian

Join Date: Jan 2006

Forgotten Myth

N/Me

Well best for me is Zealous Dragon daggers of defense.

7-17 Slashing dmg
+5 energy
+5 armor,
Energy gain on hit: 1
Energy regeneration: -1


If u use only Greens try with

Everthorn's Chakrams

Slashing damage: 7-17 (req. 9 Dagger Mastery)
Damage +15% (while Health is above 50%)
Energy gain on hit: 1
Energy regeneration: -1
Health +30
Both hands

Celab

Lion's Arch Merchant

Join Date: Jun 2006

[VENT]

W/

everthorns.

Bad thing about vampiric is that the extra damage from the attacks arnt worth it for a 4 second spike get in get out because of energy will go out quick.
However zelous can allow you to continue attacking with no downtime from energy regen.

Rainman

Rainman

Lion's Arch Merchant

Join Date: Jun 2006

none

P/

Zealous Oni Daggers Of Fortitude

the daggers i use (in other words *THE BEST*)

req9
dmg 17
energy +5
1 energy every time u attack
-1 regen
+30 health


u can get up to 4 energy per hit and with balths spirit and essence bond on with shrouded armour u will never run out of energy

Celab

Lion's Arch Merchant

Join Date: Jun 2006

[VENT]

W/

but with zelous and 14 crits you never run out of energy either.

Kyle

Krytan Explorer

Join Date: Jun 2005

Legends Of Teh Industry [XXX]

For greens the endgame Ceremonial Daggers work just fine.

7-17 req 9
+15% hp above 50%
-1 energy gain
+1 energy on hit
+30 hp

I would personally make your own daggers. Find a dagger you like preferebly with the +15% while above 50% and then add zealous and +5 armor because assasins need all the armor they can get.

13 crit + zealous = 4 energy per crit strike

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

finding a good one with the 15>50 can be a problem...i personally like the intimidation factor of Shiros, i have some gold Shocking Plagebourn Daggers of Shelter, and when i get up close to an enemy i switch weapon sets when needed (for monks usually when they cast any dmg negating spells....since vamp goes through and deals damage anyways) i would love to have Ceremonial Daggers with the Shiro weapon skin though :P

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

I always thought that +5 energy would be desireable for daggers. Maybe I'm wrong, but it seems like a decent enough inherent MOD instead of 15>50.

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

Quote:
Originally Posted by Rainman
Zealous Oni Daggers Of Fortitude

the daggers i use (in other words *THE BEST*)

req9
dmg 17
energy +5
1 energy every time u attack
-1 regen
+30 health


u can get up to 4 energy per hit and with balths spirit and essence bond on with shrouded armour u will never run out of energy
lol unless your spamming lighting orb, you should never need that much space on your skillset dedicated to energy 0.o

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

Shiro Blades and Everthorn Chakrams imo

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Ssaresh's Kris daggers, because they are easy to get and to lighting damage instead to the other.

shadow-drinker

Ascalonian Squire

Join Date: Jun 2006

ceremonial daggers(end of game green) for life...
you guys saying armor... I rarely get hit hard with my assassin... like it has been said in many places about 10 million times... ASSASSINS DON'T TANK.
just use hit and run tactics using aura of displacement or return and you'll be just fine... spike like hell and then retreat... with the 15^50 and this technique you allways have the 15%, zealous keeps your energy from depleting(13 or more critical strikes is advised for the 3 energy per critical) and the 30 hp makes your 15^50 more effective and keeps you alive longer if in dire need.

Celab

Lion's Arch Merchant

Join Date: Jun 2006

[VENT]

W/

personally for inherent modifier, i would pick 15% always -5 energy, why? Enough energy from armor and skills to make that -5 not count, and that 15% always isnt modified from health, making you swift weapon sets.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I like everthorns more for the slashing damage, since I always hear how piercing will be bad if people have armor vs piercing or skills against piercing damage.

shadowfell

shadowfell

hamonite anur ruk

Join Date: Jan 2006

Echovald Forest

[PhD] Teh Academy

Me/A

Quote:
Originally Posted by TGgold
I always thought that +5 energy would be desireable for daggers. Maybe I'm wrong, but it seems like a decent enough inherent MOD instead of 15>50. I'm inclined to agree with you. Even with zealous, the combos and the additional casts tend to eat the energy rather quickly.

I keep a pair of piercing, and a pair of slashing, both +5 energy, and low req, so I can change my dagger mastery as I change my build and always be able to use my daggers. As for lacking the 15^, just customize them. It will work fine enough. You will find that shrouded armor, won't always work for you, so you will use a more solid torso and legging with +15 vs, whatever. This is where the daggers inherent 5 +zealous + lowering DM, and bumping crits to the next rank, saves the energy pool you have lost not using the shrouded.

+5 energy for the win.

pve-er

Lion's Arch Merchant

Join Date: Jul 2006

I love my Zealous Sai of Fortitude (+1/-1EN, EN+5, Health +25) with high Crit Attack and Dager mastery (15DM +11CS), you can combo a caster to death