C
Vizunah Sqare bugged?
1 pages • Page 1
You can always ask in Team Chat, and if no one replies with (Ally) at the end of their name, you know you're walking with henchies.
The bigger problem with Vizunah Square is Mhenlo falling through terrain. Had this happen to me twice in that mission - once on the stairs before the bookstore, and once after the second combat area, right out of the gates. The second time Mhenlo fell all the way through to the "bottom" and was so far below the party I had to walk back a bit to see him at all. Funny thing is, he kept healing the minions just fine when our MM walked up to see what the fuss was about. I've reported it to ANet already, but received no reply so far.
The bigger problem with Vizunah Square is Mhenlo falling through terrain. Had this happen to me twice in that mission - once on the stairs before the bookstore, and once after the second combat area, right out of the gates. The second time Mhenlo fell all the way through to the "bottom" and was so far below the party I had to walk back a bit to see him at all. Funny thing is, he kept healing the minions just fine when our MM walked up to see what the fuss was about. I've reported it to ANet already, but received no reply so far.
C
W
Quote:
|
Originally Posted by Shyft the Pyro
The bigger problem with Vizunah Square is Mhenlo falling through terrain.
|
A
Quote:
|
Originally Posted by Sjeng
I'd like to be able to see whether there's a player second party when I enter it or not. The henchies on the other side always let Mhenlo / Togo die...
![]() Besides, it's much more fun with 16 real players! Masters degree for sure! |
What you're thinking of is the single people who join in with all henchmen (and for some reason never a good healer) and just get killed.
As well, it is usually a party of humans that will mess up and let Mhenlo or Togo die. People make mistakes, lose connection, have lag, or are just plain bad at their role.
I have personally gotten MASTERS reward on my warrior with a healer hench + a real monk, and the entire other party was henchmen. Now you're trying to tel me that all hench groups can't fight?
z
Quote:
|
Originally Posted by Curse You
You couldn't be more wrong. It is programed so that if the other team is ALL henchmen (as in no allied group joined) they are ALWAYS going to be fine on their own.
|
The two times I got a all henchies group on the local side, they killed everyone including the boss.
R
Quote:
|
Originally Posted by Fluffyx
You're rez sig will not recharge if your team was not the team to kill the boss.
|
Suppose I'll have to pay closer attention to these two team missions to see if it's any different on them, but I don't remember having any morale boost problems there.
W
Quote:
|
Originally Posted by Curse You
You couldn't be more wrong. It is programed so that if the other team is ALL henchmen (as in no allied group joined) they are ALWAYS going to be fine on their own.
What you're thinking of is the single people who join in with all henchmen (and for some reason never a good healer) and just get killed. As well, it is usually a party of humans that will mess up and let Mhenlo or Togo die. People make mistakes, lose connection, have lag, or are just plain bad at their role. |
in fact when i see real people talking in that mission now i leave till i get all henchies cause i only want to do it once...

As to asking in team chat..not always - there can be foriegn teams, or 1 person and henchies who doesnt want to respond. Or people who are wondering what the heck other people not in their team are doing in an instance. And I've never found a full hench team let mhenlo/togo die. Its the 1 person + 7 henchies that are the problem.
Some of the better completions I've heard of are when you have 15 henchies (other team is completely AI). Shows how 'good' the average pug is.
Not to mention at least 75% of foreign teams.
Quote:
|
Originally Posted by Ensign
Vizunah Square would be so much better if you always got 8 henchies on the other side. 8 henchies outperform 95% of local quarter teams in my experience.
|
A
Quote:
|
Originally Posted by Seef II
Some of the better completions I've heard of are when you have 15 henchies (other team is completely AI). Shows how 'good' the average pug is. Not to mention at least 75% of foreign teams. |
What I think would be better...
Is if you could resurrect the other team
..and have group affects work on them as well, if they're in range (IE: Aegis and Heal Party).
Quote:
|
Originally Posted by Ensign
Vizunah Square would be so much better if you always got 8 henchies on the other side. 8 henchies outperform 95% of local quarter teams in my experience.
Peace, -CxE |
The worst case is one live player from local and 7 henchmen and having the one live player leave right at the beginning. The remaining 7 henchmen just go completely dumb and get wiped and let Togo die in the process before the foreign team has any chance to reach Togo.
F

