Ok, first of all I would like to say that this is my first Concept Class, and if you're going to give me some criticism please make it contructive.
So, what is this Barbary Pirate? you might ask yourself.
-Well basically it's a moroccan or algerian pirate that sailed along the Barbary coast (Northern Africa) and sometimes even as far up as Iceland(!). The pirates appearence isn't really that of the "original" pirate. They had very loose and cool clothing suitible for warm climate. Also they wore turbans.
The weapon most suited for these pirates would be Cutlasses, heavy swords with a heavier tip and gilded and crested handguards. There will be other types of cutlasses like more crude-looking. I chose this weapon because real pirate-hooks would be little to extreme.
Ok so here are the attributes, some names may be edited.
Primary Attribute: Pirates Cunning; No inherent effect. Spend more points in this and you will get a tiny bit energy back from the skills you use.
Swashbuckling: Spend points in this and your skill in fighting with the cutlass will be improved.
Morale:This might look like warrior's shout's, but i wanted skills like this so you could help me up with something more original.
Spend points in this and your morale-boosting calls will be more powerful.
Cruelty:Spend points in this and your cruelty will be much more...crueller??
Before presenting some skills I would first like to comment the armors. As I'm quite new to this game there may be some AL wrongs.
Buccaneers Armor: 60AL and +1 energy recover,health +35 Edited
Sea-Dogs Armor: 75AL +1 energy recover
Outcasts Armor: 60AL +1 energy recover and reduces blindness
As these Barbary Pirates didn't carry shiels, a focus would seem quite awkward, so my final decision is that there will be an eye-patch serving as focus. But I would be glad if you could come up with some other idea... Edited Thx unholy for hook idea
Ok, these skills may be hugely overpowered or underpowered. Please tell me!!
Here are the Swashbuckling skills:
Blind Rage 10 eng + 10 s reload
You strike for +(20...45)dmg, but you got 40% of missing.
Kraken Blow: 5eng + 5s reload
If this strike hits, you hit with +(10...20) water dmg. Edited
Practiced Cut: 15eng + 10s reload ELITE
If striked foe blocks this attack, he starts bleeding for (5...20)s. If the strike hits, he become crippled for (5...20)s.
Morale skills:
Set the sails!: 5eng + 10s reload
Your party gain +2 health generation and +20 resistance against water. (3...10)s.
Haul the anchor!:10eng + 15s reload ELITE
All warrior's in the area get +1 strenght and (1...6)health regen.
Ye Englishe Governmente!:15eng + 10s reload
Your party runs 30% faster for (5...10)s. When skill ends party gets knocked down and crippled for 3s.
Cruelty skills: A new term that I use is "Paralyze". When you get paralyzed the screen becomes that of when your quite drunk (on dwarven ale).New condition.
Walk the plank: 10eng + 1s reload
Target foe becomes paralyzed and dazed for (3...10)s.
Hang 'Em High: 10eng + 10s reload
Target foe and all adjencent foes become paralyzed (3...10)s and loses (1...3) enchantments.
Torture: 10eng + 20s reload ELITE
If target foe got any hexes on him, (1...3) of them will get its time re-newed.
Non-attribute skills: Didn't bother to come up with energy and reload times.
Drunken sailor:
You are healed for 100 health but after that you suffer from paralyzis for 5s.
Signet of Davy Jones:
For 10s you are not affected by enemy shouts or morale calls.
Sea-legs:
For 5s you cannot be knocked down.
As you will have noticed, the Barbary Pirate will not rely on adrenaline. Instead he uses energy.
This Concept Class was made for Chapter 3, although i know that the classes are ready been made.
Concept Class: Barbary Pirate
Monk of The Light
lightblade
Oh come on guys..this is getting silly..
unholy guardian
where to start the balance.... well lets start with the armor, 75 al would have to be a more or less conditional thing, most likely it would be something like 70 al while using skills or something. The health boosting armor should work like all the other health boosting armors, gives around i think 35 extra?
Offhand you ask? Well a hook of course.
Well bringing in a new condition, all the while a good though, would not be great unless other professions could do it aswell.
Many the skills are frankly too expensive for a 3 pip regen melee fighter.
Well one thing kraken blow is way overpowered, +40 possible damage is quite a lot with no drawbacks, espcially for only 5 energy.
And er why does blind rage... stink in everyway compared to kraken blow?
Either way... i say first concepts usually are bad, espcially when you just write them up because you like the idea, yet you didn't think of balance yet.
Either way goodluck thinking up new skills if you want, please juse please, dont make them so unbalanced
Offhand you ask? Well a hook of course.
Well bringing in a new condition, all the while a good though, would not be great unless other professions could do it aswell.
Many the skills are frankly too expensive for a 3 pip regen melee fighter.
Well one thing kraken blow is way overpowered, +40 possible damage is quite a lot with no drawbacks, espcially for only 5 energy.
And er why does blind rage... stink in everyway compared to kraken blow?
Either way... i say first concepts usually are bad, espcially when you just write them up because you like the idea, yet you didn't think of balance yet.
Either way goodluck thinking up new skills if you want, please juse please, dont make them so unbalanced
DFrost
I think I like the thought of barber pirates better:
Monk of The Light
Thanks a lot unholy guardian. I will take these advices with me when I make other concept classes. And yeah, the kraken blow vs. Blind rage doesn't make sence. Well, why didn't I come up with the idea that you can use hooks as an offhand focus?
This concept class will lay low for awhile.
This concept class will lay low for awhile.
actionjack
Its not bad, can see you put some effort to it, and not a bad read.
For some harsher crtitics.. beside being able to play as a pirate, this class don't seem to offer much of anything new. Seem like a War/Mes role with its share of melee and hex and shout.
Well, kudo for first timer, keep up the creative work.
For some harsher crtitics.. beside being able to play as a pirate, this class don't seem to offer much of anything new. Seem like a War/Mes role with its share of melee and hex and shout.
Well, kudo for first timer, keep up the creative work.
Monk of The Light
Well thanks actionjack, the Guru of all Concept Classes! I know that this class contribute very little new, but I could see before me the turban clad pirate with a beard and a cutlass screaming Haul the anchor! and stuff like that. too bad that A-Net came up with the shout idea before me