My First Ritualist Build

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

Hello, this is my first build I am extremely happy with in a Ritualist damager.

The Attuned One

Ritualist/Mesmer
Level: 20

Spawning Power: 10 (9+1)
Channeling Magic: 16 (12+4)
Restoration Magic: 10 (9+1)
Inspiration Magic: 3

Channeled Strike (Channeling Magic)
Target foe is struck for 101 lightning damage. That foe is struck for an additional 37 lightning damage if you are holding an item.
Energy:10 Cast:2 Recharge:8

Spirit Burn (Channeling Magic)
Target foe is struck for 53 lightning damage. If any Spirits are in the area around you, spirit Burn deals +31 damage.
Energy:5 Cast:1 Recharge:5

Essence Strike (Channeling Magic)
Target foe is struck for 53 lightning damage. If any spirits are in the area around you, you gain 8 Energy.
Energy:5 Cast:1 Recharge:8

Destruction (Channeling Magic)
Create a level 11 spirit that dies after 30 seconds. When this Spirit dies, all nearby foes take 5 damage for each second the Spirit was alive.
Energy:10 Cast:3 Recharge:20

Attuned Was Songkai [Elite] (Spawning Power)
Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your Spells and Binding Rituals cost -35% of the base Energy to cast.
Energy:10 Cast:2 Recharge:60

Mend Body and Soul (Restoration Magic) OR Spirit to Flesh
Target ally is healed for 60 Health. That ally loses one Condition for each allied Spirit in your area.
Energy:5 Cast:0.75 Recharge:3

Mantra of Resolve (Inspiration Magic) OR Spirit Siphon
For 30..78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10..5 Energy or Mantra of Resolve ends.
Energy:10 Cast:0 Recharge:20

Ancestors' Rage (Channeling Magic)
All foes adjacent to target ally are struck for 106 lightning damage.
Energy:10 Cast:0.75 Recharge:15

After trying nearly everything (Had a build around Weapon of Quickening, bleh) I have finally come to this. While I fully realize I can do perfectly good aoe damage I have decided to focus on single targets for this particular build. Attuned Was Songkai will reduce your spells so that you will barely need any Energy Management to be honest, but I have included the Destruction spirit for increased damage on spells, energy regain, and the possibility of someone stupid enough to be near it(be it man or beast). Mend Body and Soul is a nice little self heal, but I wouldnt depend on it for heavy damage. Mantra of Resolve I have left untested at this current moment, but It seems possible to keep up with Essence Strike keeping up the energy.



As always, comments, criticism and compliments are welcome.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Why do you have Illusion Magic at 3 when you use Inspiration Magic?

With so little stats in Inspiration Magic (I assume you ment 3 points instead of having them in Illusion), you will lose energy fast from attacks. Especially when the recharge time of Essence Strike is 8.

Have you tried Tranquil Was Tanasen?

Otherwise nicely done. I don't have Attuned yet. But I do have everything else (I think I also have Ritual Lord).

I'll try to cap Attuned, then try your build (but I won't use Inspiration Magic, since I'm a necro and not a Mesmer).

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

Oh, sorry, that was meant for Inspiration. I havnt tried Tranquil yet but it would be a nice addition, though the duration wouldnt be ideal at only 10 restoration...that does give me an idea though, thanks for the suggestion, Ill cap it today and try it out .

Ok, I have tried the same build with Tranquil and I have bumped up Restoration to 13. It is a nice elite, but I find it doesnt work well with Channeled Strike, seeing as I can only get one Channeled Strike and then I have to recast the ashes.

Its very ironic though that a spell that makes you uninterruptable is vunerable to it.

So, at the moment, I think Attuned is one of the more viable choices... though Tranquil is a very interesting elite. If it got a small buff in duration Id use it for sure.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

You may want to replace Mend Body and Soul with Soothing Memories if you plan on spamming that only healing spell. Mend Body and Soul is nice due to the condition removal, but Soothing Memories + Attuned Was Songkai = literally a free heal every five seconds.

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

True, I have used that in the past, but I calculated both of the heals, and since I use Attuned, Mend comes out on top.

I pretty much did the math like this.

Since Soothing Memories has a recharge time of 5 and heals for 70 at 10 Restoration, the hp healed per second is 14.

Now, even though Mend costs more energy and heals for less, the recharge time is its saving grace.

Mend Body and Soul has a recharge time of 3 and heals for 60 at 10 restoration, the hp healed per second is 20.

So, to be honest, its really just personal preference, but I find I usualy have more than enough energy to spam Mend.

Goldleader

Frost Gate Guardian

Join Date: Jun 2006

Mo/Me

Quote:
Originally Posted by Lord Oranos
Now, even though Mend costs more energy and heals for less, the recharge time is its saving grace.

Mend Body and Soul has a recharge time of 3 and heals for 60 at 10 restoration, the hp healed per second is 20.
It appear to me that you spent 10 points on restoration purely for Mend Body and Soul. I dunno, that seems like a very high price to pay for that spell.

70 points isn't much in the way of healing. I love the ability to remove multiple conditions with the skill, but that alone doesn't justify 10 points to me. Perhaps you'd prefer to run with either Spirit to Flesh or Feast of Souls. Both are spawning skills and would allow you to either add a powerful nuke, or a powerful area heal to your abilities. Simply touch a friendly (or enemy) spirit and you'll notice a huge effect. Plus, doing so would allow you to spend those 9 points of restoration elsewhere.

Wailing Weapon might also make sense. Gives you an interrupt ability. If I had a 9th slot, this skill would ALWAYS travel with me.

You could also swap out Mend Body and Soul for Recuperation. The Recuperation spirit gives all the allies and minions in the area a +2 health regen...every MM in PVE will love you for it. You could then drop the points for restoration down to lvl 4 to maintain the +2 and invest the remainder of points elsewhere.

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

Nice! I honestly havnt looked towad Spirit toFlesh, Its something I look forward to using. I mean the possibilities of it are awsome, with destruction lasting 20 seconds, and Spirit to Flesh recharging in 15, it has alot of potential, not only for me, but for my allies as well.

But, now Im faced with a dilema, should I push spawning up to 14? It would take...well... 25 less health(major rune)... something I dont want to push using Attuned.


(Btw I share the same thoughts about Mend... most of the time it just doesnt cut it alone...)

Goldleader

Frost Gate Guardian

Join Date: Jun 2006

Mo/Me

Quote:
Originally Posted by Lord Oranos
But, now Im faced with a dilema, should I push spawning up to 14? It would take...well... 25 less health(major rune)... something I dont want to push using Attuned. Personally, I'd try out recuperation with lvl 4 restoration, when you travel with a MM. Plus, it would give you another spirit to use Spirit to Flesh with in emergencies. You could also add "Shadowsong" to your set of skills. Costs 10 energy, but blinds the target. Really helps cut down on damage when the Shadowsong spirit attacks either a ranger or a tank. You could Spirit to Flesh him also if things get tough.

You could ditch Mantra for a nice steal energy spell...especially if you put more points into inspiration.

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

True, Restoration would be a nice fit in, and Shadowsong could aid me in shooing warriors off.

I played around with Destruction and Spirit to Flesh, Its a very nice little combo, does damage to nearby enemies, and heals nearby allies...

Also, for the downtime of Attuned I put in Spirit Siphon, mainly I use it when the spirit is created and just before it dies, so I get the most out of the spirit.

To be honest, when I tested out destructions range at the Isle of The Nameless, I was surprised by how far the damage can reach.

Also, Ive been looking at Glyph of Concentration to stop interrupts. Btw, Glyph doesnt seem to have any disadvantages.... why dont more people use it?

Goldleader

Frost Gate Guardian

Join Date: Jun 2006

Mo/Me

Quote:
Originally Posted by Lord Oranos
Also, Ive been looking at Glyph of Concentration to stop interrupts. Btw, Glyph doesnt seem to have any disadvantages.... why dont more people use it? It's a good skill when needed. For PvE, I always keep my ritualist at the back of the group, next to the monks. By staying back, I am rarely attacked and probably only experience interrupts about 5% of time I cast my binding rituals.

Being a damage rit, you probably need to be closer to the front, so it might make good sense for your template.

Lately I've been doing challenge missions with 2 monks, 2 rits and a mix of others. The monks were both healing/protection based, and the rits were a cross between healing and damage. I'd play the healing rit and the other guy would focus on spike damage.

The damage dealer had 3 spirits and the elite skill rit lord:
Pain (inexpensive damage dealer)
Destruction (does damage when it dies)
Earthbind (when something is knocked down, it stays down)

He would summon all 3 spirits, then use Doom for some serious damage (because all 3 spirits are refreshing). Then, he would use Rupture Soul on the Earthbind spirit when it got low and would do an INSANE amount of spike damage to all the enemies around us. Not only that, but Rupture Soul also made all those enemies blind for like 12 seconds, allowing us to reduce our damage. 5 seconds later, he would then use Rupture Soul on the Destruction spirit for the knockout damage = the destruction damage + Rupture Soul damage. Very nasty. Pain was just there to dish damage and be around in case he needed to Rupture a third time (rarely happened).