Sorrow's furnace - Orozar Highstone quest

Gorion

Pre-Searing Cadet

Join Date: Jan 2006

E/W

Hi all,

I just can't make it through the Orozar Highstone quest with henchies. Also, it is next to impossible to create a party with normal players to do it.

I can't even get through the first part (defending Orozar).

I've already read the topics on this forum about it and one thing I can't make out: Is it possible to leave Orozar in the first area (right after fighting the first 5 enemy's) and kill every enemy for that part of the quest before they are triggered to enter the 'battlegrounds'?

Please let me know, because I'm getting really frustrated with this quest.

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

Orozar quest is doable by joining an oro farming group. So no need to form up an 8 quest group.

Classic 5 man farm group consists of:
-Bonder
-Healer
-Tank
-SS Necro
-MM

B/P 5 man farm group (new to SF) consists:
-B/P Rangers X3
-MM
-Healer

So if your char is any of those classes you shouldn't have a problem finding a farming group to join.

The farming group will get Orozar to the main chamber safely and then will leave him be, avoid triggering quest. This is for two reasons. Firstly they want to farm other bosses, secondly you need to do a little preperation for Oro's sake before triggering quest. Once the farming group has killed the initial bosses (5 in total) and cleared a path for orozar, you will then be rdy to approach Orozar in the main chamber and trigger the quest, which will bring in 3 waves of enemies. I am sure this is what you immediately do when you attempt the mission with henchies by yourself. I am also certain that you get overwhelmed. Having a capable group will make this part alot easier. Once you complete this portion of the quest you will then have to do plan B. You will escort Orozar back to the exit in a round about way, killing 2 more bosses along the way. You will also have to pickup his brother along the way, who will be bound and gagged for betraying him. Once you get to the exit you will set down his brother and then talk to Orozar to collect your final reward.

Total boss count 10 (not including 1 in the dredge "forest")
Total exp: 4000 x 2 = 8000 xp

Expect Greens and Chests and Gold drops along the way.

If you are an SS:
AtB/Arcane Echo/Spiteful Spirit/Spinal Shivers/BR/Barbs/Parasitic Bond/Reckless Haste (if you have factions) else Rez sig.
Note: Bring Spinal Shivers. Bring Spinal Shivers. Bring SPINAL SHIVERS.
<sigh>

If you are MM:
Flesh Golem will be requested. (not necessary but most groups will require it)
Note: Don't Spam BoM. You can only have 10 minnions max. Let the ones with -10 degen die and make new ones.

If you are Bonder:
Life Bond/Life Barrier.
Note1: Throw Balzathar Spirit on yourself, and watch your energy soar during battles.
Note2: If you only put Life Bond on ppl, you are forcing your healer to work harder. The better you protect ppl the easier it is for everyone--that means Barrier and Bond. I usually have between 9-11 enchants going at all times. Having mantra of inscriptions helps.

If you are healer:
There will be tons of conditions/hexes. I won't share my build, but keep that in mind. Also E-management is a must. Pinging energy every 30's seconds gets old quick.
Note: If your secondary is Mes, bring IH and MoR or Edrain. Nuff said.

If you are a tank:
Make sure you can survive. You are a tank. Bring stances and self heals. Glad's defense.
Note1: The is no gear trick.
Note2: Your job is to aggro. Don't aggro, and then run back to your party. Simply aggro, assume stances, and your party won't allow you to die. Remember your death means their death.
Note3: Make certain not to overextend.

If you are a b/p:
Make certain you have barrage. Make certain you have a pet. Make certain to rez pet when it dies. Make certain to bring something like whirling defense.
Note1: Don't bring Healing Breeze over Troll. That's stupid on so many levels.
Note2: Remeber to do a spirit check before you start farming.
Note3: Never say "I have my own play style so I don't care what you guys say". Alright....then don't join a farm group that relies on particular builds and styles.

Note to party:
All of your jobs taken individually are quite simple, and become quite boring. But that is of course the beauty of the 5 man group. Best way to succeed is to have everyone do their roles.

There are also 3 man and 4 man versions. I'm certain there is most likely a 2 man version also but I have never participated in a 2 man group.

Gorion

Pre-Searing Cadet

Join Date: Jan 2006

E/W

Thanks for the detailed post. I really appreciate it.

Trouble is that most farming groups have no need for an E/W like myself.

So I really would like to do it with henchies. Any pointers?

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

E/W eh...well I would certainly try to jump into an 8 man group, but they usually stink anyways.

1) Guide Oro to main chamber safely. Once he starts down the path towards the rear center of the chamber retreat back out of the chamber the way you came. You don't want to activate quest yet.

2) Exiting the main chamber you need to go right, (left will take you to where you entered SF). Kill enemies, slow and steady. Wind your way around killing enemies as you go. You want to clear enemies all the way to where the bridge can be lowered by a gear. You will pass one boss on the way, no need to kill him, since he is off the main path and won't pose a threat.

3) Return to main chamber and activate quest. You need to stay centered around Oro, don't deviate away from Oro too much. Secondly you need to focus fire don't allow henchies to attack sporadically. Kill order: Priests -- Binders -- task masters/ele casters -- melee and ranged -- boss. If you make certain Priests fall quick and fast you should be able to hang in there.

4) Talk to Orozar collect 4000xp, activate plan B. Escort Orozar back to exit via round-about way. You will need to clear enemies and keep orozar alive. Shouldn't be too difficult. Keep in mind when you get to bridge, you will need to kill enemies, then bring master gear and oro's brother up to the bridge. Insert gear lowering bridge and pick up bound dwarf. You will have to kill 1-2 bosses along the way, shouldn't be difficult. Get to exit drop bound dwarf and talk to Orozar,collect reward 4000xp.

*Your build should be Earth & Fire magic. Drop Ward against Foes. When that wears off Drop Ward against Melee. Use Fire Storm/Meteor Shower to knock down/scatter enemies. I haven't played ele in a while so I can't think of what else would be good. Basically AoE spells.

Also attempt to gain a 10% morale boost before entering SF. Helps, not necessary.
Good luck.