PvE Nuker builds anyone?

plztakeaseat

Pre-Searing Cadet

Join Date: Jul 2006

I'm looking for a build that can output alot of dmg and that is popular in PvE, preferably looking for a cookie cutter build. Want it to be fire based also.

-Ty in advance

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

if you're looking for a cookie cutter build, why not look throughout the first few pages, or the stickied thread?

I guess what I like is:


16 fire
15 energy storage

arcane echo
immolate
fireball
meteor shower
rodgorts invocation
fire attunement
elem attunement
res/aura of restoration (or put a few points in inspiration magic and use the stance where you can't get interrupted...but only if you know that interruptions will be a problem)

shadow ranger

shadow ranger

Frost Gate Guardian

Join Date: May 2005

E/

E/A

16 fire 10 energy Rest in deadly arts, or split between deadly arts and shadow arts.

Add damage spells, along the lines of

Fireball
Rodgorts
Meteor shower

add 1 more damage spell, maybe an attune for more energy management

Assassins promise - What ive been toying with recently, the idea of the build being to cast it just before a mob dies, with a decent amount of deadly arts it should last 7 - 10 seconds ( which should be enough time to finish somthing off )

If you added points - one or two shadow arts spells - a shadow step/heal

Res sig / Glyph of sacrifice

The idea is use the spells on the pve targets (longer cast times like meteor shower or rodgorts being cut down by glyph of sacrifice, and just before mobs die use assassins promise which gives en energy boost and recharge all of your skills.

May be less cookie cutter, but still an idea.

Tamriel Cyrodiil

Ascalonian Squire

Join Date: Jul 2006

Indiana

Vins Knights (VK)

R/

While Nuking in FoW, I usually use the following build.


Fire Magic:16 (12+3+1)
Energy Storage:12 (11+1)


((My Ele hasn't done the 2nd attribute point quest from Droks.... are player monks getting dumber??))


Skills:
Fire Attunement (I can't spell =\)
Fireball
Phoenix
Meteor
Meteor Shower
Archane Echo
(open slot... usually Incendiary Bonds)
Rez Sig


There's a nice easy build to get. It doesn't use an elite either, as you can already double Meteor Shower with Archane Echo.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

My FoW nuker... chock full of energy management. Nothing makes me more ashamed than to see an ele begging for blood rit after every battle

Fire Magic: 16 (12+3+1)
ES: 13 (12+1)

Fireball
Rodgort's invocation
Meteor
Meteor shower
Arcane echo
Fire attunement
Glyph of energy (E)
Rez sig

The glyph of energy keeps you going much longer and is resistant to enchantment stripping. For areas with minimal enchantment strippage, bring dual attunements and aura of restoration as a cover.

Ira Blinks

Banned

Join Date: Feb 2006

my build:

fire: 16
e-storage: 13

fireball
rodgort's invocation
meteor shower
glyph of renewal {E}
auspicious incarnation
<variant>
<variant>
fire attunement

Depending on the area variants are used by aura of restoration, rez, bed of coals, ward against melee, enchant strip, whatever.

Combo is pretty simple:
renewal
MS
rodgorts
fireball
AI
renewal
MS
rodgorts
fireball

etc.

Decar Phoenix

Pre-Searing Cadet

Join Date: Jun 2006

San Diego

E/Me

How about 'Factions Only' PvE builds? i really don't want to spend $40 dollars on Meteor Shower!!!!! haha. Okay, so $20 for MS and $20 on Rodgorts? that's a lot of beer!!!!!

DP

blaise

blaise

Frost Gate Guardian

Join Date: Jun 2006

Holland

FeS

E/Me

My Elementist Build, Im Switched many times from skills but this time it feels so right

Ele/Me

I Dont know, But i dont use any Mesmers Skill.

Fire: 15
Eng Storage: 13

Skill Set
Flare
Fireball
Immolate
Breath of Fire
Meteor
Meteor Shower
Mark Of Rodgort ( Uhh Yes, i Always Focus on 1 Foe, If Standing more Foes next to it Its a Bonus, but Putting my Foe on Fire Makes Me Statisfied ^^ )
Elemental Attunement. ( Aah Yes duh )


First of all when i attack an foe, i start with breat of fire, then mark of rodgort then spam fire skills, And burn him, It works for me alot, and for the Eles pls dont use Fire Works, its a Newbie Skill ^_^

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

he asked for nuking builds. i hate how for most of the gw population, "nuker" and "pyro" have become synonomous

onilink

onilink

Wilds Pathfinder

Join Date: Aug 2005

Consortium of Evil Monkeys

E/

For Glyph Nuking, I use the following:

Fire: 16
Energy Stg: 15

Fireball
Rodgort's Invocation
Meteor Shower
Glyph of Renewal (E)
Glyph of Lesser Energy
Arcane Echo
Fire attunement
Res Sig.

With this I can usually get off 3-4 MS's in about a minute, not to mention the possibilities with rodgort's.

frickaline

Frost Gate Guardian

Join Date: Dec 2005

Quest Of Ages

here's an amusing build:
16 fire
13 or 15 estore

glyph of renewal {E}
meteor shower
arcane echo
glyph of sacrifice
bed of coals
fire attunement
speed skill of some kind, pick one (windborne, illu of haste, mist, whichever you like)
res sig or a spammable skill like flare to use in the down time

order of operations:
arcane echo
ms
glyph of renewal
ms (arcane echoed one)
glyph of sacrifice
ms (arcane echoed one)
speed skill if you brought one, to run close range
bed of coals

voila, 3 meteor showers (triple nuke) in very short time, and might as well slide the BoC in there in case anything is still standing.

Its a funny build, but really best used someplace like FoW where you have some time between fights to recover from the exhaustion.

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Glyph of Renewal AOE Nuker:

16 Fire (12+3+1)
13 Energy Storage (12+1)

Meteor Shower
Mark of Rodgort
Incendiary Bonds
Fireball
Glyph of Renewal {E}
Fire Attunement
Aura of Restoration
Rez

With Glyph of Renewal, you can fire off 4 Meteor Showers a minute, or 1 every 15 seconds (if you feel so inclined). Just be sure to never cast a Metoer Shower without casting Glyph of Renewal first.

Etherpromo

Ascalonian Squire

Join Date: Jun 2006

Midnight Club

E/N

FoW
16 Fire (+4)
15 Energy storage (mwhaha) (12+3)

Elemental Attunement
Flare
Fireball
Meteor
Incendiary Bonds
Searing Heat
Rodgort's Invocation
Meteor Shower


I never run out of energy using this. Just use EA everytime before you start attacking.

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

Here's the build I use for regular nuking in PvE:

E/Mo

Fire Magic: 15 (11+3+1)
Earth Magic: 9 (8+1)
Energy Storage: 12 (11+1)

Flare or Rodgort's Invocation
Immolate
Breath of Fire
Meteor
Ward Against Melee
Glyph of Energy [E]
Fire Attunement
<Hard Rez> (Ressurection Chant, Ressurect, Rebirth)

The Ward is there to provide extra defense when that suicidal tank decides to aggro EVERYTHING and bring it back to the casters. The hard rez is there to help out when crap gets out of hand. I've been using chant more recently, because when I play my monk I know I like other people helping me do my job, so I do what I can to make it easier on the other monks. Rebirth is for when you hit FoW or UW, so you can retreat and try to regroup from a distance.

You can lower the earth magic to 7 and put the points back into energy storage or fire magic, but there's not much a difference dealing damage when fire magic is at 15 or 16. You can drop the ward and put all the points back into fire magic and energy storage, but every little bit helps.

I use glyph of energy not only for meteor to keep away the exhaustion, but also with Rodgort's to keep my energy up. I still use Flare sometimes, can't quite stop using it alltogether.

If I'm henching, I don't bring a hard rez. I'll usually mix another damage dealer, or maybe Ward Against Foes to help with close in nuking.

pve-er

Lion's Arch Merchant

Join Date: Jul 2006

E/Me

Illusion 9
Fire 14
EN storage 11

Flare
immolate
meteor
fireball
meteor shower
Ele Atturnment
Fire Atturnement
Distortion

the only time I run out of energy is that I forget my atturnments ends
with this buld, the energy return after casting a spell is 80%. so a En10 spell only cost 2 Energy. how can you run out of energy unless someone hex you or strip you enchantment

Samuel Dravis

Lion's Arch Merchant

Join Date: Jan 2006

Mo/Me

E/Mo

Fire Magic: 16 (12+3+1)
Energy Storage: 15 (12+3)

Flare
Immolate
Fireball
Incindiary Bonds
Rodgort's Invocation
Fire Attunement
Elemental Attunement
Res chant, Rebirth

I really hate spells that cause exhaustion. I find that I can do equivalent or sometimes greater damage with this build than Renewal or Echo nukers, simply because I can cast constantly. Rodgort's > Bonds > Fireball is my damage spike. Obviously, there's no KD, but I always bring a mesmer in my party anyway (a much better option IMO).

For FoW, I switch out a few skills:

Fire Magic: 12 (11+1)
Energy Storage: 13 (10+3)
Air Magic: 12 (8 + 1 + 3)

Blinding Flash (Air)
Enervating Charge (Air)
Immolate
Fireball
Meteor Shower
Air Attunement
Elemental Attunement
Res chant, Rebirth

With this I can pretty much single handedly shut down groups of warriors and rangers, which is almost (but not quite lol) as good as a protection monk...

ephexx

Frost Gate Guardian

Join Date: Jan 2006

[AWoT]

E/

Quote from Blaise's post

Quote:
and for the Eles pls dont use Fire Works, its a Newbie Skill ^_^ fire works LOL!!!!

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

I'm using Animate Shambling Thread!

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by plztakeaseat
preferably looking for a cookie cutter build. Want it to be fire based also.
NoooOOoooOOOoooOOOooo NOT ANOTHER FIRE ELE!!!

Really, Earth is SO much more fun than Fire.

and if you're wanting Cookie Cutter builds then Guildwiki is your friend.

Quote:
Originally Posted by The Great Al
he asked for nuking builds. i hate how for most of the gw population, "nuker" and "pyro" have become synonomous QFT!

Impossible Is Nothing

Pre-Searing Cadet

Join Date: Dec 2006

Not Behind My Back [Back]

E/Mo

In my opinion Fire Nukers are one of the most fun types of chars to play. If you have the right build, they can take out mutiple creatures with ease. Here's my build:
Elementalist/Mesmer
15 or 16 fire magic 12+2 or 3+1
11+1 energy storage


1: Immolate
2: Arcane Echo (this is a need unless u want elite echo)
3: Meteor Shower ( this works best but for people without prophecies, i advise to get NF elites Searing Flames or Savanah Heat)
4: Searing Heat ( another high energy nuke, but faster cast time)
5: Fireball
6: Glyph of Energy [E] ( lesser will NOT work in this build. Energy takes out exhausion)
7: Fire Attunement
8: res sig


First cast fire attunment. Energy conservation is vital. Then Arcane Echo, followed up with Meteor Shower. Then use Glyph of energy and cast seconed echoed meteor shower. After this, cast searing heat. Then, while you are waiting for mereor shower to recharge, use a few fireballs and immolate's. By the time it recharges, they are usually dead, but if not, repeat cycle.

onilink

onilink

Wilds Pathfinder

Join Date: Aug 2005

Consortium of Evil Monkeys

E/

Fire: 16
E-Storage: 15

Fireball
Rodgort's Invocation
Meteor Shower
Glyph of Renewal
Arcane Echo
Glyph of Lesser Energy
Fire Attunement
Ressurection Sig

Seems to work pretty well for me. Not too many damage spells, but the possible chains more than make up for that, and energy management is fairly easy.

MacStar

Ascalonian Squire

Join Date: Jan 2007

E/

My build is:

Elemental Attunement {E}
Fire Attunement
Aura of Restoration
Fireball
Rodgort's Invocation
Meteor
Meteor Shower
Sunspear Rebirth Signet

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

-If the rest of your team is any good, the second metetor shower won't hit anything at all. Echoing MS, or using GoR is a pretty poor idea.


-Runes of Atunement are overkill, and anything above a minor ES rune is as well.

-The mob would have to stay stationary for 8s even to be sure of MS landing, 11s for it to start being worthy of the cost. It's really an awkward spell, more than it ever has been, and the better your team, the worse it is.

If you want cookie-cutter fire builds that are actually worthwhile, go with Searing Flames. If you don't have NF, you might want to look into getting Heal Party and Ether Prodigy.

SF [e]
Glowing Gaze
GoLE
Ressig
Fire Atune
MS, or Fireball
~whatever
~whatever

or

9-10 Healing
15-16 Fire
Rest ES

E-Prodigy [e]
Heal Party
Glyph of Sac
Reschant
Fireball
Rodgorts Invoction
Immolate
~Some other fire skill

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Katari
-If the rest of your team is any good, the second metetor shower won't hit anything at all. Echoing MS, or using GoR is a pretty poor idea.


-Runes of Atunement are overkill, and anything above a minor RS rune is as well.

-The mob would have to stay stationary for 8s even to be sure of MS landing, 11s for it to start being worthy of the cost. It's really an awkward spell, more than it ever has been, and the better your team, the worse it is.

If you want cookie-cutter fire builds that are actually worthwhile, go with Searing Flames. If you don't have NF, you might want to look into getting Heal Party and Ether Prodigy.

SF [e]
Glowing Gaze
GoLE
Ressig
Fire Atune
MS, or Fireball
~whatever
~whatever

or

9-10 Healing
15-16 Fire
Rest ES

E-Prodigy [e]
Heal Party
Glyph of Sac
Reschant
Fireball
Rodgorts Invoction
Immolate
~Some other fire skill Thank yoooooooooooou.

Although in that last one I'd put in Meteor Shower and Draw instead of Immolate. Well, not really with the new updates, but whatever.

Arrows[PURE]

Academy Page

Join Date: Jun 2006

PURE PHOENIX

R/

I always bring meteor shower along, but dont tend to use it unless I find a boss because on normal enemies there just isnt really any point. They die way to fast. I use GoR with skills like rodgorts for lots of area dmg. Dont really need glyph of lesser energy with glowing gaze

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

It all depends on what playstyle you have.

If you love sitting after a fight and telling the party "Wait, I need to regen" then yeah, leave GoLE at home, and spam those 25e spells with no e-managment.

If you like smashing one mob after another with no pauses other than running to the mob itslef, then GoLE, and some form of E-Managment is a good idea.

It seems to me that players with the former playstyle also tend to like stuff like Mending wammos, Breeze-monks, power attack, sundering, flare, echo+MS, etc...

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

This what I use.

1 Meteror Showers
2 Incendiary Bonds
3 FireBall
4 Flare
5 Aura of Restoration
6 Elemental Attunement [E]
7 Ward of Melee
9 Res Sig if E/Mes or Rebirth if E/Mo

5 in Earth
14 in Fire
14 in Energy Storage
2 or 4 in Protection if E/Mo
My points are something like this.This the normal build I use but for the most part I prefer to use Air as I can do more with Orb than with MS.

Speedy Lunar

Ascalonian Squire

Join Date: Jan 2007

Holland

Royal Dutch Lions

E/Mo

Quote:
Originally Posted by Tamriel Cyrodiil

Fire Magic:16 (12+3+1)
Energy Storage:12 (11+1)
((My Ele hasn't done the 2nd attribute point quest from Droks.... are player monks getting dumber??))
Why would you need a monk? THe quest is easy to do even with henchmen. As soon as you get out, I advise you to directly go to the meeting point. You'll see her appearing pretty quickly (about 1-2 minutes). Maybe you need to kill some monsters, I killed 3 before the fight started. The fight following is easy, you should be able to come out of it (take 2 times healer hench/hero and you'll be fine)...

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Quote:
Originally Posted by Age
This what I use.

1 Meteror Showers
2 Incendiary Bonds
3 FireBall
4 Flare
5 Aura of Restoration
6 Elemental Attunement [E]
7 Ward of Melee
9 Res Sig if E/Mes or Rebirth if E/Mo

5 in Earth
14 in Fire
14 in Energy Storage
2 or 4 in Protection if E/Mo
My points are something like this.This the normal build I use but for the most part I prefer to use Air as I can do more with Orb than with MS. That would require using either an ES hat, or a major rune, which is a very bad idea. Oh, and flare is crap.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Flare might be usable, if ANet implements the Flare change.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by LightningHell
Flare might be usable, if ANet implements the Flare change. Not really, there was also a recharge reduction on immolate in that update and massive buffs to all the fire AoE. Flare might be less crappy, but there's still better things to do with your time.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Flare is to fit in where there's nothing else - like if you're not running EProd or SF, for some reason.

I agree, there are better things to do with your time.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Eh? The only Fire AoE that got a meaningful buff was Searing Heat - and I still can't find room for it on my bar.

Oh Dragon's Breath is 5 mana now, see my careface?

Peace,
-CxE

Zorian Direspell

Zorian Direspell

Frost Gate Guardian

Join Date: Apr 2006

I don't know about cookie cutter, but ... a fun build ...

Fire -16
ES -14
Rest -Wherever.

Elemental Attunement/Energy management of choice.
Mark of Rodgort
Liquid Flame
Fireball
Flame Burst
Flame Djinn's Haste
Aura of Restoration or Glyph of Restoration
Res Skill/Sig

Fire off MoR as enemies swoop in on front line, hit key point enemy using skill with LF, follow up as needed with fireball. If an enemy gets close to you, hit MoR, FB and FDH (note: you should try and stand next to monks, other back liners for this reason). So far it has worked well for me. The key to enduring is energy management. Time your shots to deliver large chunks of damage and burning in the areas that need it, don't just spam spells willy nilly.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

What is it with people sacrificing 35 health for 3 energy? There a bloody rune of attunement that gives you 2 for nothing.

I think it really depends where your going and how your doing it. FoW, GoR Meteor Shower can be a good thing if your doing 5man. Otherwise 1 MS should suffice... Knockdown is only really necessary vs monks.

Samuel Dravis

Lion's Arch Merchant

Join Date: Jan 2006

Mo/Me

I was using this one the other day:

[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Power Return[/skill][skill]Fire Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Meteor Shower[/skill][skill]Arcane Echo[/skill][skill]Resurrection Signet[/skill]

Seemed to work okay for PvE. Fire is obviously at 16, the rest in estorage. I like having an interrupt for those pesky spells that make me die.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Why would you want to echo a spell on a 5 second cast when you have searing flames on your bar?

Samuel Dravis

Lion's Arch Merchant

Join Date: Jan 2006

Mo/Me

I hardly ever use it, actually: it's just there for the odd boss that's harder than usual to kill. Honestly, the first 4 are the only skills that get any use except rarely, and even then only the fire ones are used most of the time out of that.

There's just not much to put on my bar except stuff that I really don't need. Oh well. C'est la PvE.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

There's a difference between "working" in PvE, and working well in PvE.

If it just "works" the team in general will have few problems, and things will go about as fast as oh, henchies can clear it.

With a good team, echoing MS is useless, because in the 15s it takes for the first hit of that second MS to land, the mob is dead. And if only one hit lands, MS is a waste anyways.

And seriously guys, what's with the major/sup ES runes? No extra second on Ele Atune or Prodigy is worth the HP hit, and the extra energy certainly isn't worth it. Use a minor ES rune if your elite happenes to be EA or Prodigy, and use a vitae rune otherwise.

Ashe.

Ashe.

Frost Gate Guardian

Join Date: Jan 2007

Tales Of Glory[ePiC]

Rt/

Here's what I run.
Aura of Restoration
Fire Attunement
Rogart's Invocation
Searing Flames
Glowing Gaze
Meteor
Fireball
Meteor Shower