Quote:
Originally Posted by dgb
Flash with a mid spec air? It doesn't look particularly intensive on attributes, so you could get away with the splash.
I tried that on a Mind Blaster (you can definitely make the attributes work) but wasn't very impressed by it. The problem is that blind, at least the way I've gotten used to using it, is something that you use reactively, on a melee guy as he approaches you or your teammates. In case of emergency, c+blind. You *could* just spam blind on recharge, but BFlash is too expensive for that to be too good. It's better in PvE where blind never gets removed...and maybe it'd be good for that, to lock down a particular enemy indefinitely.
But for me, in practice, blind is something that is best on a character with low time commitments so that he can quickly react to incoming damage. A Mind Blaster, on the other hand, wants 100% time utilization. So while you could blindback a single target as part of your spam sequence, you're not going to use the skill reactively, which is a lot of its strength. I found that for PvE, if you just want some passive melee defense, you should just run a Ward Against Melee and be done with it. Ward works nicely, you don't need a super-high spec and it's easy to get a team to sit in it. Plus, low time commitment, so more time spent blasting.
Quote:
Originally Posted by dgb
I tried experimenting with something similar as a gank character once, it went Blast, Mark of Rodgort, Fireball, Flash, Freezing Gust, Fire Attune, Storm Djinns, random self heal that I never decided on.
Freezing Gust is something that looks like it'd fit, though it isn't something I'm going to make use of in PvE. You'd have to drop the Party, naturally, to get to 11 Water Magic...but if you did, you have a decent DPS beater with a servicable snare as well. How did that character feel? Experimenting with PvP Mind Blasters has taught me that you really don't want to bog yourself down with lots of utility like the old E/Mos had - Mind Blast and the high Fire spec in general want you to be a beater, while the free attribute points allow you to splash in some interesting tricks. That makes me think that the listed bar would have been an unfocused nightmare to run. How'd it play out for you?
Quote:
Originally Posted by draco inferno
one thing about mind blasters that is also pretty nice is the ability to adapt to different situations.
Yeah, that's why it's such a pet skill of mine. It enables these two traditional ele concepts, the DD-based Fire beater and the utility Ele, by providing this compact engine that fills a lot of crucial jobs. It's not spectacular, but by being both your energy elite and fire DD, you have the room on your bar to fit in both the fire DDs and the other utility that you want - while providing the energy for those skills and leaving attribute points to play with. Having gotten used to playing utility casters, it's really nice to be a pretty effective offensive character that can switch roles into whatever else I felt like speccing that day without incident.
It almost...feels like playing a physical, where you're building up resources doing what you want to be doing anyway (hitting people with DDs) and using that to pay for the variety of special attacks and utility skills that you put on your bar.
Quote:
|
Originally Posted by draco inferno
flame djinn's haste (when i first heard of the buff, i assure you i leapt for joy.
The new Flame Djinn's Haste is *awesome*. It's now a combination of a decent PBAoE and a very good speed buff, that just happens to serve as a convenient cover enchantment as well. I absolutely love skills that can provide a bunch of different purposes, I love being speedy, and that makes Flame Djinn's Haste one of the best skills in the Fire line. For all of you fledgling skill designers, this is a skill that shows how to do it right.
Peace,
-CxE |