Barrage?

Drewfense

Drewfense

Krytan Explorer

Join Date: Apr 2006

Team Quitter [QQ]

Mo/Me

<prepares for angry responses>...Why do rangers use barrage?...I am fairly new to rangering (just started 2 weeks ago, almost have lvl 3 survivor on my ranger in cantha via trapping, poison/bleeding, interrupt, strait up damage builds) and it seems like barrage is the most popular ranger elite, but I just do not see why.

The range on barrage seems to be minimal, less than that on an elementalists fireball or rodgorts. Even firing into fairly compact groups it seems that I can never get more than 3 enemies at a time. This is especially true since there are no longer aggro items to assist in clumping the enemies close enough. Then the damage is ok...but I think an ele would punch out more dps (if the arguement goes this way, I will do the calculations tonight and see). So if you haven't seen it coming, my question is why not bring another elementalist over a barrage ranger? I know when I am putting groups togethor as a monk, I never bring a barrage ranger any more.

The best reasoning I can think of is that you are sacrificing dps for having party member with higher armor and hopefully (definitely unlikely in a PUG) able to interrupt a rez/troll/heal sig. I am sure someone will argue longevity since with a zealous string you can barrage forever, but the same can be said for an ele if the ele has proper energy management. Regardless, going the zealous string route will only reduce the damage since you can't use a vamp, making barrage less effective.

Barrage certainly has its place such as in PvE tombs because it effectively thwarts Fingers of Chaos, but I do not see much use for it elsewhere. Why not take Melandru's Shot, a beefed up power shot that will give you infinite energy in some areas. What about one ranger running Melandru's Arrows and another with Apply Poison - now everyone has -8 degen. Broad Head Arrow with interrupts is an easy and very effective build to run. Hell even Ignite Arrows with Quick Shot.

Instead of just raging since you love barrage, defend it. You can call me a newb if you want (since technically I am to being a ranger), but then atleast explain your point.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

The reason why Barragers exist is because there are multiple targets. Melandru's Arrow, Power Shot, Broad Head Arrow are single targets. Barrage can hit upto 6 targets (assuming they are close to your primary target).

Barrage on a Long bow is far hitting I think than a spell.

Casting Mark of Rodgort triggers the computer AI to your presence. Barrage will hit them before they are aware that you are there.

AoE scatters the computer AI, Barrage doesn't.

Nivryx

Nivryx

Krytan Explorer

Join Date: Mar 2006

Kenya

Mo/

i like to call barrage the ranger's 'tack-on' skill. in most situations its just what inexperienced rangers put in their build because they don't know what to expect. In truth, however, there are plenty of better builds that could be used in most of these situations. as to the ignite arrows, i generally stay away with it when running my quickshot build in pve. in pve there are plenty of places where you may need to keep your aggro where they are. by giving them that aoe the enemy will scatter, your tank may possibly chase and then aggro more enemies. using kindle arrows works well instead in its place as it adds more damage and doesnt scatter.

JimmyDean

Frost Gate Guardian

Join Date: Apr 2006

Barrage is popular because it is effective at spreading damage. You can use enchantments or weapon spells to increase the damage of each arrow. Even though each individual arrow may not hit for very high numbers, you're weakening the entire group by a very nice chunk.

Barrage also has a low mana cost and is spammable. Barrage also doesn't make monsters run, like elementalist AOE attacks do, and with a long bow you can get some very nice range.

Wolydarg

Lion's Arch Merchant

Join Date: Mar 2006

I Excentrix I [PuNK]

R/

13 Expertise makes barrage spammable without the need for a zealous string.

Barrage is just a skill that'll work, just like having a party full of warrior, monks, and nukers. Will other combo's work? Yes. Is a group with just warriors, monks, and nukers as efficient as a carefully laid out and specific group? No. Most people in the end know what works(most of the time) and don't like to stray from it for fear of losing a mission and having to restart. So they bring barrage as it deals a good chunk of damage, requires pretty much no concentration of hitting "1" over and over again, and is pretty much what every group asks for when they se a ranger (exceptions are trappers and occasional interrupt-based roles).

Robin_Anadri

Robin_Anadri

Krytan Explorer

Join Date: Jun 2005

Atlanta, GA

Girl Power [GP]

Me/Mo

I think, as noted above, barrage is a good utlitarian skill. I've all but stopped using it, though, in favor of using skills that don't strip my preparations. Lately I've been having a lot of fun with Punishing Shot, used in combination with Dual Shot and Ignite Arrows.

I would say that a small factor, but not to be ignored, in ranger's choice of Barrage is that it just looks nifty shooting off all those arrows at once. It's cool. The best choice for an elite all the time? Probably not. But it's a decent choice if you don't want to do something more esoteric.

Reikai

Reikai

Krytan Explorer

Join Date: Aug 2005

R/

not all rangers use barrage.

The ones that do are the wammos that decided to join the B/P era because they couldn't get into a group at ToPK

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

i play punisher/poisener 90% of the time.
last time i used barrage was in combo with judge inside
MM's plague
poor minions

Munanko Roha

Frost Gate Guardian

Join Date: Jan 2006

KoH

W/E

I'm not a big fan of Barrage but, come on, it's a good skill and deserves its elite status. In PVP I would never take it for obvious reasons, but in missions like Vizunah Square with high Expertise and max Precision it's lot of fun comboed with Favorable Winds, Afflicted go down in no time. And, most important, it's a quick highly spammable AoE that will not make mobs scatter.

It doesn't even require the ranger using it to stay concentrated all the time like Punishing Shot does, or the ability to know when and where to place a Spike Trap, it's definitely a good elite.

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

Barrage is a good skill.

It does decent if not great damage, against single targets. At 16 marksmanship, its +17 for 5 energy and 1 recharge.

Most other bow attacks that give a damage bonus do not recharge that fast, nor do they cost 5 energy.

The next closest damage-bonus skill in recharge is focused shot, which recharges in 2 seconds, gives about 8 additional damage over barrage, and takes out all your other attack skills.

There is Needling shot for targets under 50% health, but everything else has a longer recharge than barrage, or doesnt give a +damage bonus.

When you add in the fact that it can hit up to 6 targets, unless you are wanting to spike or degen, it make sense to bring it in PvE.

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

It's just simple, thats why its good. And there are really very few, if any, place that barrage is useless.

Low energy cost with good damage output to multiple targets.

Or even if you are fighting just one target, its a spamable +16 dmg.

The main drawback( and reason I rarley use it) is no preparations can be used with it. I like to interupt or poision, or both, depending on my mood.

Horible

Frost Gate Guardian

Join Date: Jun 2006

Horible and Hex [Own]

R/

Yes

Spammable Attack skill=cool

Spammable attack skill that can target up to 6 enemies=Awesome





Horible

QoH

Lion's Arch Merchant

Join Date: Nov 2005

Divine Beings

R/

Quote:
Originally Posted by Drewfense
What about one ranger running Melandru's Arrows and another with Apply Poison - now everyone has -8 degen.
2 barragers outdamage that. The reason i hardly use any ws based prep. is that you have to take points from mms. The more mms you have the more dmg you deal with every single shot.Even more chance for critical hits.


Quote:
Originally Posted by Drewfense
Broad Head Arrow with interrupts is an easy and very effective build to run. BHA is one of the worst ranger elites, in pve u can easily interrupt anyone with Concussion shot, in pvp all ppl kite so u won't hit anyone.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I would actually like to see someone do a comparison of the damage between Barrage and various ele skills. While Meteor Shower might be a tough competitor in DPS, the advantage of barrage over this is that barrage can't really be interupted. The only thing that could stop it is Distracting Shot, but still to a much lesser extent than what would happen if Meteor Shower got interupted by it.


As for the comparison in damage to something like Firestorm, Maelstrom or other skills like that which do about 30 damage per second, Barrage seems to do about equal dps when used right. The assumption I leave here is that barrage is used with a Vampiric Flatbow under the influence of Favorable Winds. Again, the lack of a cooldown time still allows Barrage to be a more versatile skill.

Quote:
Originally Posted by Wolydarg
13 Expertise makes barrage spammable without the need for a zealous string. Barrage is spammable at a much less expertise. Since rangers have 3 pips of energy which equals to about 1 energy every 3 seconds, barrage under 8 expertise (net cost of 3 energy) leaves your energy essentially neutral.


Basically what it boils down to is that Barrage is good, reliable AoE damage that won't spoil your aggro.
Another advantage of Barrage over other skills is that rangers are left with more open skill slots. This often is used for a pet which serves as additional damage to chosen targets as well as a meat shield to protect the group. While many scoff at the dps of a pet, with enough points put into BM, the pet can do a worthwhile amount of damage. I usually run at 9 BM which gives me about 8.8 extra dps (thank you Jenosavel and Epinephrine: http://www.guildwarsguru.com/forum/s...ad.php?t=89491)

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

^ Dropping points into BM also allows you to bring Edge of Extinction. Granted there are places that you will not and should not use it. (Anywhere you face human enemies) But it is a wonder against Afflicted and other inhuman mobs. It works really well in a barrage build.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by QoH
2 barragers outdamage that.
Situational, without opponents cuddling closely together Barrage becomes nothing more then a decent, spammable skill to increase damage.

Quote:
The reason i hardly use any ws based prep. is that you have to take points from mms. The more mms you have the more dmg you deal with every single shot.Even more chance for critical hits. Pushing mms above 12 yields little further increase in damage, from 12 to 16 it is the equivalent of 8AL or about 15%, about 3 hp for a maxdamage bow and about 4 for a customized +15% version (+38%).

According to SonOfRah's articlethe Critical Hit chance would increase from 17% to 22% (for foes of equal level). With it's damage at sqrt(2)*max bowdamage a ch scores for ~55 on a +15% customized bow and the net damage becomes

[email protected]: .83 * 29.67 + .17 * 54.65 = 33.91
[email protected]: ( .78 * 29.67 + .22 * 54.65 ) * 1.15 = 35.17 *1.15 = 40.44

At WS 12, Kindle Arrows adds 20.

But don't understand me wrong, I like barrage.

Stranger The Ranger

Stranger The Ranger

Wilds Pathfinder

Join Date: Nov 2005

Those Netherlands

Dynasty Warriors [DW]

R/

Barrage is overrated, use what you like to use yourself. If you're the only Ranger in a group, and they all say you got to take Barrage; leave, find a Barrage group, or take henchies.

AquilaI

AquilaI

Academy Page

Join Date: Mar 2006

Lancaster- northern England old chap!

Warriors Of The Flaming Fist [WFF]

R/N

I love barrage, It's absolutely fantastic coupled with mark of pain and/or vigourous spirit/live vicariously

It's like a useful version of hundred blades

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Barrage also has its own damage bonus, remember.

It is a very effective skill. With 6 targets you can deal the damage of 6 arrows, plus the barrage damage bonus, and if you have orders/conjure etc... that adds in directly too. The Barrage bonus alone is up to +17 damage per arrow, or over 100 bonus damage in ideal circumstances, plus the additional arrow damage.

That's why Barrage works - because it's a no-brainer with clustered folks, and since each attack is individual it doesn't even cause AoE panic.

Is it overplayed? Heck yes. Is it too powerful? Umm, maybe, in some situations. Is it the only way to play? Heck no!
But nobody can say that Barrage is a bad skill. A 5 energy skill that can add 102 bonus damage, as well as multiplying your base damage by 6? That's a lot of damage.

Note: I seldom play Barrage, but there are areas where it is very useful, and I do have a +20% enchanting bow with a fire string for when I want to conjure/barrage or JI barrage (haven't tried Brutal Weapon Barrage, but I bet it works well too)

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

In my opinion, a barrager deals a lot better damage than an ele, and is harder to shutdown too.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Haggard
In my opinion, a barrager deals a lot better damage than an ele, and is harder to shutdown too. Faintheartedness
Shadow Of Fear
Wail of Doom
Spirit Shackles }
Empathy } overkill
Spiteful Spirit }
Reckless Haste
Blind
Blurred Vision
Ineptitude
Clumsiness

The list goes on.

We're not talking about the idiots who bring Barrage to Alliance Battles when you can practically guarantee you won't be hitting more than 2 targets. In general PvE using henchman Barrage/interrupter works perfectly. It covers up for the damage the henchman are too bad to do and goes to work on the group of enemies that surround Sister Ta(nk)i.

That of course and to get through many smaller groups you can watch tv at the same time and press 1 and c alot.

Its the best skill to use with Judges Insight too.

winkgood

winkgood

Frost Gate Guardian

Join Date: Feb 2006

GoL

R/

I don't have a problem with barrage itself and I find it a useful elite for quite a few missions. The thing that bothers me most about it is the bad labled its received by people running "B/P" in almost every situation. Try asking people why they use two skill slots to bring a bet when there is no way they can effectively put points in beast mastery, marksmanship, and expertise and still have a decent damage output. The response you'll no doubtedly get is "stfu noob." Probably from some kid who heard or read on guildwiki about a barrage/pet build being effective in tombs and they assume that it works in every situation. It honestly bothers me every time I see someone spam "B/P lfg". Another problem with barrage is that it has officially become the noob ranger skill since it doesn't require any skill to spam "1". Without a doubt, there are good rangers out there who effectively use barrage builds. Its probably only a 1 in 5 chance that you'll get one of those in your pug though.

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

Quote:
Originally Posted by winkgood
I don't have a problem with barrage itself and I find it a useful elite for quite a few missions. The thing that bothers me most about it is the bad labled its received by people running "B/P" in almost every situation. Try asking people why they use two skill slots to bring a bet when there is no way they can effectively put points in beast mastery, marksmanship, and expertise and still have a decent damage output. The response you'll no doubtedly get is "stfu noob." Probably from some kid who heard or read on guildwiki about a barrage/pet build being effective in tombs and they assume that it works in every situation. It honestly bothers me every time I see someone spam "B/P lfg". Another problem with barrage is that it has officially become the noob ranger skill since it doesn't require any skill to spam "1". Without a doubt, there are good rangers out there who effectively use barrage builds. Its probably only a 1 in 5 chance that you'll get one of those in your pug though. Spamming 1 might be simple, but it's not playing a ranger efficiently.
Even with an Ithas Bow, which has the same refire rate as a shortbow (I believe they have the same stats... otherwise I have been misled), barrage recharges before you're ready to shoot again. Simply hitting 1 over and over again will interrupt your character's motion and lower the DPS. It's better to let him shoot the non-barrage shot then trigger for barrage. Keep it timed like that and you'll out-damage all the B/P n00bs who bring a vampiric bow with no backup into AvA.
The only skill that makes a build is the player skill.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

The reason I believe that there are so many "B/P noobs" out there is because for most people that are looking for a group to do a mission they haven't done before, a barrage build can generally be a safe bet and there's nothing wrong with that. However once you learn about where you will be going, it is easy to see that there are much better builds for certain situations.

Oh, and just for the record, breaking animation doesn't lessen your dps, especially if you are shooting against groups.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Evilsod
Spirit Shackles } I hate that

Why_Me

Why_Me

Krytan Explorer

Join Date: Apr 2006

New Jersey

Mo/

Quote:
Originally Posted by Haggard
In my opinion, a barrager deals a lot better damage than an ele, and is harder to shutdown too. Only under the right circumstances. Barrage doesnt deal a lot of damage, it just can be complimented with orders, enchants, etc. that operate on a per hit basis. There aren't many things that compliment spells this way, so barraging is far superior to SSing/Nuking in a group that is designed around barrage. In a balanced group, you're much better off with the ele or other damage dealer.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

barrage is a safe choise for any mission when you are not sure what to expect or dont wanna "work too hard" to finish it

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

Quote:
Originally Posted by XvArchonvX
Oh, and just for the record, breaking animation doesn't lessen your dps, especially if you are shooting against groups. I wasn't talking about groups. Against a single target over an extended duration it does. Sorry you got confused.

xnightmythx

Ascalonian Squire

Join Date: May 2006

Barrage is great great skill for spreading other damage types while doing damage. For example, Judges Insight spreads holy damage. Since Barrage cancels preps, you can use Conjure Fire, Ice, ect. and spread elemental damage up to 6 targets. Not bad.

Now if it would only spread poison. :P

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

In PvE Barrage is one of the only great choices for any area (theres no area someone would call you a noob for bringing it).

Heres your other choices:
M.Wager - Sucks
OathShot - Spirit Spammers in HA or active trappers...both are not pve
P.Stance - Choking gas...again...not pve.
CripShot - all but useless in pve
Punishing Shot - one of the debatable good pve ones.
Greater - Sucks
Incendiary Arrows - Sucks (doesnt last long enough to be effective)
Melandru - Bleeding sucks, only SOME areas run enchantments
Resilience - no thank you
Poison Arrow - minor degen, no +dmg, in pve? no thank you
Lunge - BM? You serious
One - BM? You serious
Lacerate - sucks
Archer's Signet - Would be good, if EXPERTISE didn't exist..
Glass Arrows - A Worse M.Arrows...
Trapper - Trappers in pve are for certain areas, and then most of the time dont get attacekd while setting them
Broad Head Arrow - Don't really need dazed in pve except maybe a boss..and it costs alot.
M.Shot - Good +dmg on a decent recharge, but the energy is totally useless most places.
Eq. - Sucks
Famine - Sucks

------------------

Basically, what OTHER elites can a ranger in pve bring? I bolded the only two you won't be TOTALLY laughed at for bringing. M.Shot is ok +dmg on an ok recharge, its an opinion thing. Punishing Shot is your only other choice if you don't want to be kicked from multiple groups - and then most people just spam it like a normal +dmg attack, so the faact it interupts is totally wasted and they might as well brought M.Shot.

Wolydarg

Lion's Arch Merchant

Join Date: Mar 2006

I Excentrix I [PuNK]

R/

What's wrong with BM?

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Former Ruling
OathShot - Spirit Spammers in HA or active trappers...both are not pve
P.Stance - Choking gas...again...not pve.
Lunge - BM? You serious
Broad Head Arrow - Don't really need dazed in pve except maybe a boss..and it costs alot. Oath Shot is good in the right build anywhere.

Practiced Stance/Choking Gas is very powerful in PvE - enemy casters cluster, this suppresses. I've creamed through tough areas with CG/PS. Sure, it's not damage, but you don't NEED to be dealing damage.

Enraged Lunge kicks butt. If you don't believe it, try Jenosavel's (or another) Enraged Lunge build. +80 damage every 5 seconds = good skill.

Broad Head, debatable - unconditional daze is powerful anti-caster mojo, works well in some missions.

As for others, some are situationally useful. Don't write proclaiming skills useless, you can't support the argument. Yes, Barrage is a good skill, but there are many good skills.

frickett

frickett

Krytan Explorer

Join Date: Jan 2006

Shinigami Keys [SHIN]

R/Mo

Ever since I got barrage it doesnt leave my skillbar unless I go into PVP. I like using it with a zealous bow, and live vicariously. I have to spread points into 3 attributes, But I like it a lot.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

Quote:
Originally Posted by Former Ruling
In PvE Barrage is one of the only great choices for any area (theres no area someone would call you a noob for bringing it).

Heres your other choices:

M.Wager - Sucks

OathShot -
Spirit Spammers in HA or active trappers...both are not pve------Graet for a few farming builds in PVE

P.Stance - Choking gas...again...not pve.

CripShot - all but useless in pve

Punishing Shot - one of the debatable good pve ones.

Greater - Sucks ------make all damage fire damage and wear +15 vs fire attaks? or just drop a whinter along? good skill for PVE group support in certain areas

Incendiary Arrows - Sucks (doesnt last long enough to be effective

Melandru - Bleeding sucks, only SOME areas run enchantments-----------1 ranger runs Poison arrow, the other makes beeding


Resilience - no thank you

Poison Arrow - minor degen, no +dmg, in pve? no thank you----------are u serious??? i love this 1

Lunge - BM? You serious-------i kill wariors in AB with my pet

One - BM? You serious

Lacerate - sucks

Archer's Signet - Would be good, if EXPERTISE didn't exist.. or if you are runing a Concusion shot/interruptr build with no punishing shot

Glass Arrows - A Worse M.Arrows...

Trapper - Trappers in pve are for certain areas, and then most of the time dont get attacekd while setting them

Broad Head Arrow - Don't really need dazed in pve except maybe a boss..and it costs alot.

M.Shot - Good +dmg on a decent recharge, but the energy is totally useless most places.
Eq. - Sucks

Famine - Sucks
well u see, a rangers job is not only to do damage ith the bow. in PVE a ranger is more as a support figure then a damage dealer, unless its a B/P group or PVP spikers, which is only 2 of possible 100000000 builds...

Nathardia

Nathardia

Pre-Searing Cadet

Join Date: Jul 2006

Tyrian Dragon Tamers

R/Me

It depends on the area mainly. Barrage certainly is very useful in a lot of Cantha missions and quests, where you face lots of packed and densed enemy groups. I prefer running interrupt, skirmish and degen builds myself, but these builds simply aren't as effective against large, packed groups.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Epinephrine
Broad Head, debatable - unconditional daze is powerful anti-caster mojo, works well in some missions. Yeah sure in the land of henchman.
The Shiro'ken Elementalist boss in Raisu Palace. Defeated by BHA and attack spam? Or Shelter and Shatter/Drain/Remove in any form Enchantments. What you saved, your elite slot and 2 more classes that are likely to be there using those 2 skills.

If your in the land of henchman and obviously can't fine tune there builds to kill bosses with ease then its powerful. In any normal group there are better skills. The only possible exceptions been that frigging Ele L-Surge boss on the way to Gyala Hatchery where an unconditional interrupt is the end of it and the Ride the Lightning boss.

Beyond an aid for skillcapping this skill is useless.

Munanko Roha

Frost Gate Guardian

Join Date: Jan 2006

KoH

W/E

[QUOTE=Former Ruling]In PvE Barrage is one of the only great choices for any area (theres no area someone would call you a noob for bringing it).

Heres your other choices:
OathShot - Spirit Spammers in HA or active trappers...both are not pve
P.Stance - Choking gas...again...not pve.
Punishing Shot
- one of the debatable good pve ones.
Melandru - Bleeding sucks, only SOME areas run enchantments
Resilience - no thank you
Lunge - BM? You serious
M.Shot - Good +dmg on a decent recharge, but the energy is totally useless most places.

[QUOTE]

Active trapping is not pve? Oath shot is good, and even Marksman Wager to rebuild mana.

Practiced + Choking is better in pve than in pvp 'cause casters tend to pack together.

Punishing is great, here I agree with you.

Long time bleeding is good, it can be alternated with Apply Poison for a nice degen build.

Resilience is nice for a defensive build...or to get more mana to set traps in a hex-heavy area.

BM, quite serious, a pet can deal huge amount of damage in short time.

Melandru's is quite good but nothing extraordinary in most areas.

You forgot Quick Shot...

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

What's with all the bashing of BHA? I run this into missions and just own bosses with BHA and RtW, nothing else. Just BHA the caster and auto-attack until it dies b/c it won't be able to do anything with all the interruption.