Bonelace is +15 AL vs Piercing attacks compared to baseline while
Tormentor's is +10 AL , Holy damage you receive is increased by 5.
Blighter's is +20AL while hexed
Scar Pattern is +7 Energy (total)
Revenant's gives +35HP (total)
And Minion Master's Armor gives +5AL for 1, 2, and 3 minions
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Anyhow, it is clear that a Blighter's or Tormentor's *chest* would be the best all around armor for blood or curses users because they give universal armor, unlike Bonelace's armor against one type, piercing.
For a Minion Master, the Minion Master's armor can give up to 15AL with less drawbacks than the others so it would be good for MMs.
An alternative for any of these is scar patterns for energy, or Revenant's for health.
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You can clearly see Bonelace is lacking. It would be nice if the piercing armor to 10AL and then they give it some sort of boost in other ways. However, if it has armor versus piercing, why not
-give it reduction of poison or crippled like the Infiltrator's Armor of Assassins
or
-make it like other casters' (monk/elementalist/mesmer) +10 vs. all physical
or
-make it a boosted caster's armor, +10 vs. all physical, +5 vs. piercing (adds up to the +15 vs. piercing)
Bonelace: make it have more armor
1 pages • Page 1
Quote:
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Originally Posted by LifeInfusion
Bonelace is +15 AL vs Piercing attacks compared to baseline while
Tormentor's is +10 AL , Holy damage you receive is increased by 5. Blighter's is +20AL while hexed Scar Pattern is +7 Energy (total) Revenant's gives +35HP (total) And Minion Master's Armor gives +5AL for 1, 2, and 3 minions ================================================== ======= Anyhow, it is clear that a Blighter's or Tormentor's *chest* would be the best all around armor for blood or curses users because they give universal armor, unlike Bonelace's armor against one type, piercing. For a Minion Master, the Minion Master's armor can give up to 15AL with less drawbacks than the others so it would be good for MMs. An alternative for any of these is scar patterns for energy, or Revenant's for health. ================================================== ======= You can clearly see Bonelace is lacking. It would be nice if the piercing armor to 10AL and then they give it some sort of boost in other ways. However, if it has armor versus piercing, why not -give it reduction of poison or crippled like the Infiltrator's Armor of Assassins or -make it like other casters' (monk/elementalist/mesmer) +10 vs. all physical or -make it a boosted caster's armor, +10 vs. all physical, +5 vs. piercing (adds up to the +15 vs. piercing) |
Tormentor's chest is a good option, only +5 damage. That's why I only said CHEST. The only smite skills that do damage in burst are symbol of wrath (and kirin's wrath), balthazar's aura, shield of judgement.
Except for shield of judgement, the other ones you can walk away from. +5-10 damage (Chest+legs of Tormentor set) on the other smite skills isn't too bad.
Reference:
http://gw.gamewikis.org/wiki/Holy_damage
Except for shield of judgement, the other ones you can walk away from. +5-10 damage (Chest+legs of Tormentor set) on the other smite skills isn't too bad.
Reference:
http://gw.gamewikis.org/wiki/Holy_damage
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Quote:
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Originally Posted by LifeInfusion
Tormentor's chest is a good option, only +5 damage. That's why I only said CHEST. The only smite skills that do damage in burst are symbol of wrath (and kirin's wrath), balthazar's aura, shield of judgement.
Except for shield of judgement, the other ones you can walk away from. +5-10 damage (Chest+legs of Tormentor set) on the other smite skills isn't too bad. Reference: http://gw.gamewikis.org/wiki/Holy_damage |
your only 5 damage is actually near 20% more.
plus on a smite team the warrior will make holy damage as well.
Quote:
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Originally Posted by lishi
taking 31 damage instead of 31 for balthazaar is not something you can ignore .
your only 5 damage is actually near 20% more. plus on a smite team the warrior will make holy damage as well. |
Quote:
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Originally Posted by Vahn Roi
/notsigned
Make rangers even more obsolete |
I think piercing-specific armor isn't a great idea in general. I'd /sign to have it changed to +10 vs physical or to something else altogether.
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