I tried using sprint, rush, holy veil, balanced stance, healing breeze, charge, healing signet, and purge conditions in droks run, but everytime I get doubled teamed either by deep freeze and sand worm combo, then decide to run to part with those avicara, and sand worms still on me and got to face them, then either I die there, or I face avaicara and ice siege golems, and cant handle being doubled teamed, with that guile rejecting me and deep freeze and avacria fierce hitting me, then those tree dudes use that trap and get owned every time. I try to stop for breaks and not take double team, but can never tell where sand worms are, ice imps take forever to move there butt and spread out enough so you can go anywhere, avacara not really big, cept I get rejected a couple, but I always get to that middle point, between avacara and ice siege golems and cant find a stop to rest and always die. Is there some secret? If I could get those worms to f--- off, it could be lil easier, because sometimes they keep following me even when I use balance and charge. If only I could zone into next zone I would be fine, but when I look at it, I see way too many grawl in area, and no place to stop after you get past ice siege golems, and avacaria to heal up. I use holy veil before I go through ice imps and siege golems, use it after I get next deep freeze, and right away for siege golem slow moving hex.
Anyone know what I'm doing wrong, or is this run really challenging? I read quite abit, but nobody seems to cover these issues well.
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