A/Me
16 Shadow
12 Illusion Magic
3 Inspiration -or- where ever you like
Illusionary Weaponry {e}
Illusion of Weakness
Conjure Phatasm
Dark Escape
Deaths Charge
Shadow Refuge
Heart of Shadow
-whatever-
Res.
Sometimes I switch around skills with Physical Resistance and Elemental Resistance.
Now.... The core of this build are two skills.....
Dark Escape
For 5...13 seconds, you move 25% faster and take half damage. Dark escape ends if you successfully hit with an attack.
-and-
Illusionary Weaponry
For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-34 damage.
Everytime I think about these 2 skills i feel like something inside me has... awakened...
It's these skills which form the core of the defence, and the core of the offence. Since technically while under the enchantment of Illusionary Weaponry your not landing any attacks, therefore you can never "successfully" hit your opponent which means you can stay in Dark Escape while running down your oppenent, doing 34 damage each attack... no matter what.... the aim is also to try be in Shadow Refuge for as long as possible, constantly, that means you shouldnt go too low on health if the battle increases intensity. When Dark Escape ends it is best to go on defensive, by either bringing a "resistance skill" from the Mesmer-Inspiration group -Or- by constantly using Heart Of Shadow. When the time comes that your barely holding on to your life by a thread, something most assasins are familiar with... Illusion of Weakness is your little 200~ hp pick-me-up.
here is my build, i have been refining it constantly. (i know about the no increased speed thingy..)
please feel free to comment on my build.
Thanks for letting me share my secret
