14 Jul 2006 at 14:44 - 50
Ok, I'd like to change tack a little bit and put in some reinforcing commentary about PUGs.
The most important thing is that you have to know what kind of a group you want and build it. Forming your own group is recommended, because that gives you the control to invite and kick people as needed. If you are not the group leader, then you need to be a bit more leery about the group formation as they could easily build a group that is destined for failure, or one that has members you wouldn't want to group with. Feel free, as long as the mission has not started yet, to leave at any point during the group formation phase.
Some obvious signs of people you shouldn't group with:
1) group member says "no henchies."
2) group member says "gogogogo"
3) group member acts like an irritating little kid "lolzorz"
4) group member is blatantly offensive
5) group member has an idiotic name (xXx Pwnt J00 xXx, | Masta Baita |, I Love Weed, etc)
6) group member obviously has no clue
7) group member won't discuss his build, and won't cooperate with the team
8) group member doesn't talk (this is a warning sign that they're an afk'er and are either leeching or just won't be participating enough to warrant bringing them along)
9) other miscellaneous signs of incompetence, such as not knowing what the mission is about, or asking "bonus?", repeatedly, long after the group has decided to do the bonus
10) group member is in an advanced area and is still in pre-searing/shing jea armor because they're "saving for max armor". This person will be a liability.
Really, getting a good PUG is about filtering. There are plenty of people around, and most of them are decent; it's just about filtering out the Leeroys, the afk'ers, the jackasses, the incompetent idiots, and the obnoxious kids. The people you wind up with are usually the agreeable, patient, knowledgeable non-newbie players. You can then proceed to demolish the mission, and maybe even the next 5 missions, for the Master's certification.
While you're inviting people and establishing rapport/synergy by talking to people (this also helps avoid them getting bored and leaving before you're finished putting together a group), keep an eye out towards what overall party composition you want to create. Avoid obvious pitfalls, such as 2 MM's (unless you know the mission drops a *lot* of corpses).
Keep an eye open to fill holes in the party with henchies in case you're not able to find enough of whatever class you need. An example of this is missions where there's 1 monk in the zone, 3 different groups hollering "GLF Monk", and the 1 who's there seems to be afk. You're going to want to take the 2 monk henchies for that one. There's no point in waiting around 30 minutes to find a monk, when you could've taken henchies and been *done* by then. I've done missions, and went back, and seen the same parties *still* advertising for players.
[Note that the henchie monks usually perform best when both henchie monks are present; individually, they don't seem to perform as well as they do when they are together. The total is greater than the sum of the parts, for them, at least.]
One point I'd like to elaborate on is that you need to talk to people while you're forming the party. This prevents them from getting bored and leaving; it helps you detect if they're afk'ers/leechers or immature kids, or idiots who don't know their build, or whatever; it helps you filter out the undesirables and establish rapport as a team with the good people that remain.
Sometimes you'll get good players with good builds in your party. Buddy up with them. Make friends. If you get a core group of good players in your PUG, you may be able to hold party cohesiveness together instead of the standard "get thru mission, then disband". Build a *team*. Do that, and you will probably find that most people will recognize that you've built a good team that will take them (and you) far, and will stick around. You may have to replace 1-2 people, but you'll get a lot farther this way than you will with random PUGs at every stop. At the very least, maybe you can add them to your Friends list and play with them again later.
Sometimes, you have a good group, but one stupid player. After you beat the mission, feel free to kick them. They weren't adding to the group. Replace them with someone else. What's the worst that can happen? The worst that could happen is that the replacement is just as bad. The best that can happen is that you'll have gotten an actual good player in that slot, and the team is even better than before.
So, to summarize:
1) Try to be the leader. Most people instinctively follow a good leader. (The caveat to this is: don't try to be the leader if you're a BAD leader. It's not about authority, it's about getting something done. If you already have a good leader, then be a good follower instead.)
2) Filter out the idiots. TALK TO PEOPLE. If they won't talk, you probably don't want them.
3) Focus on obtaining good players, or at least cooperative ones. Cooperative bad players can be retrained/re-educated into good players.
4) At the next possible point (usually after finishing a mission), drop the bad players, and replenish the party's supply with new members. If you can attract enough people to replace henchies, fine; if not, henchies FTW.
5) Stay calm, don't let people ruffle your feathers too much. You're in control, and you're going to build something successful for everybody. (Or, if you're not in control, have faith in your party leader to do so.)
PUGs aren't all bad. They're only as good or bad as you make them (within a certain range, of course).
Hope this helps.
eudas