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how much EXACTLY adrenaline am i gaining?!?
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Originally Posted by Kaguya
Right after Executioner's Strike? Every adren skill is independent. Every hit you do, every adren skill you have charges by one (or two. Or three, depending on what stances/enchants you have on). When you use one skill, all the other skills STILL have the charge they had. If you charge up Executioner, use it, you can use Distrupting Chop right after it, if you have kept the Chop in reserve.
You can't have Adren bar for that reason, there is no way to track it since every skill is it's own bar, recharging and discharging regardless of how you use your other adren skills. |
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Originally Posted by !!!nexus!!!
Outstanding english William Shakespeare
Also if the amount of adrenaline given to you is shown it will make item-testing a lot easier than it already is... /notsigned |
and ya, at least i would like to see how REALY the "double adrenaline on hit" mode is usefull or is it junk? cuz u cant see results
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http://gw.gamewikis.org/wiki/Adrenaline
Its not a difficult system, numbers would just be clutter.
Try thinking people. When you use an adrenaline skill you lose 25 points and skill resets. You can't have an adrenaline bar unless you want one above every skill. In this case we already have one, its the flames on the adrenaline skill.
Its not a difficult system, numbers would just be clutter.
Try thinking people. When you use an adrenaline skill you lose 25 points and skill resets. You can't have an adrenaline bar unless you want one above every skill. In this case we already have one, its the flames on the adrenaline skill.
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Originally Posted by !!!nexus!!!
Outstanding english William Shakespeare
Also if the amount of adrenaline given to you is shown it will make item-testing a lot easier than it already is... /notsigned |
Oh, and while we're on the subject of poor English, you forgot to capitalize "English", the first line is a sentence fragment that lacks punctuation, there should be a comma after "also", "item testing" is not an adjective and thus does not require a hyphen, and "..." is not a valid punctuation mark.
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Originally Posted by carl jack
lol funniest thread ever thank you maria you are entertaining us all. Hopefully I am no the only veteran warrior out here.
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if you are aginst it, dont say "count how many times you hit" say WHY you dont want to have an option to see your adrenaline. yes i know before now weve been counting strikes and staring at a slowly blinking skill, its all ovious but wouldnt make your life better to be able to calculate and know instead of counting how many times you hit? ya ok i know how to cound but when im playing GW its not necessarly the only thing on my mind, so NO im not counting his, i want to see what im getting
Cmon ppl some REAL reasons why you dont want it
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Its not a question of "why we dont want it" but more of "why we want it", which is a far more important factor to Anet when considering ideas.
So far, I failed to grasp the function/added benefit of knowing the exact adrenaline count, besides the sake of knowing it.
So with this function, I know my warrior need to hit 2 more times for executioner. Without this function, my warrior will still continue to hit until the skill is blinking.
Perhaps someone can explain more clearly from a tactical point of view on how knowing the exact adrenaline count will help us? I am not completely rejecting this idea yet until I get the better picture of its advantage.
So far, I failed to grasp the function/added benefit of knowing the exact adrenaline count, besides the sake of knowing it.
So with this function, I know my warrior need to hit 2 more times for executioner. Without this function, my warrior will still continue to hit until the skill is blinking.
Perhaps someone can explain more clearly from a tactical point of view on how knowing the exact adrenaline count will help us? I am not completely rejecting this idea yet until I get the better picture of its advantage.
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Originally Posted by Kaguya
Then read the skill descriptions. You were probably using a skill that drains all adren skills.
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Originally Posted by Guildwiki
When you use an adrenaline skill, that skill's adrenaline pool is emptied, and all other adrenaline skills in your bar lose 25 points. These lost 25 points can be recovered with your next hit (including the adrenaline attack itself), or by taking as much damage as 25% of your maximum health.
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Which means, if you happen to miss with that adrenal skill, then your previously recharged adrenal skills will now be 'not fully charged' until you hit again. Happens all the time.
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/Not Signed
Someone already linked the Guildwiki Article here so i can refrain from doing that.
Having numbers and bars to indicate your adrenaline gain would totally overload your Skillbar with useless information. Try to focus on 5 different numbers all increasing too fast to read them properly. Too fast you may ask? Well, each hit you take increases your individual Adrenaline Pool on each skill. For each % of health you lose, all your adrenalin skills gain 1 POINT of Adrenaline.
So, you would be absolutely incapable of processing all the numerical information fast enough. It's just a human flaw in having problems with multiple tasks at the same time.
The way adrenaline currently is displayed is perfect. You fight, you make your positioning. If you're good enough (biologically) to count your strikes, you do that. If you're not (and that's not your fault) you simply have a quick glance at your skillbar now and then. You don't need uber exact information on your adrenaline, you want to know roughly what you can expect.
It's simply the same reason why Pilots get all those nifty graphics and diagrams and information is served on a graphical basis first because simply, that just suits the human brain much better than numbers. Numbers are complex, they take concentration to process.
Use your concentration on the battle, use it on Battlefield Awareness, coordination. Whatever you might do, just don't waste it watching small numbers rise.
Someone already linked the Guildwiki Article here so i can refrain from doing that.
Having numbers and bars to indicate your adrenaline gain would totally overload your Skillbar with useless information. Try to focus on 5 different numbers all increasing too fast to read them properly. Too fast you may ask? Well, each hit you take increases your individual Adrenaline Pool on each skill. For each % of health you lose, all your adrenalin skills gain 1 POINT of Adrenaline.
So, you would be absolutely incapable of processing all the numerical information fast enough. It's just a human flaw in having problems with multiple tasks at the same time.
The way adrenaline currently is displayed is perfect. You fight, you make your positioning. If you're good enough (biologically) to count your strikes, you do that. If you're not (and that's not your fault) you simply have a quick glance at your skillbar now and then. You don't need uber exact information on your adrenaline, you want to know roughly what you can expect.
It's simply the same reason why Pilots get all those nifty graphics and diagrams and information is served on a graphical basis first because simply, that just suits the human brain much better than numbers. Numbers are complex, they take concentration to process.
Use your concentration on the battle, use it on Battlefield Awareness, coordination. Whatever you might do, just don't waste it watching small numbers rise.

