So i came up with this:
Unseen Fury; Palm Strike {E}; Blinding Power; Horns of the Ox; Falling Spider; Twisting Fangs; Shadow Refuge; Ressurection Signet
Im using full shrouded armor with major dagger and major critical runes, with a +1 to critical from the keen mask.
+5 energy & 1/-1 zealous daggers may not be needed, but it doesnt hurt to have more than enough energy sometimes

the build revolves around the idea that you can keep unseen fury up indefinitly, makeing it impossible to interupt your chain half-way through...... unless Wild Blown or some other thing that knocks stances out.
So now you have unseen fury upon you (yeah, cool graphics i know!) and you can select your target. Your next 2 attacks that lead you to your real damage arent actually going to hit, so you dont need to worry about them using evade/block skills before you get a chance to blind them.
Palm Strike {e} for 75 damage followed by blinding power for the blind. This lets you lead into the rest of the combo, and successfully completing it without being shutdown due to a lucky block.
Obviously blind would screw with you, or condition removal, but you should be able to get your next attacks off and cover the blind before they can remove it.
This usually doesnt take down single targets by itself, so co-operate with your team to find the best role for you.
This works great against touchers, and can finish off boon-prots who your shock wars cant seem to kill.
Have fun!
~lambent