In most cases, a monk will find a group much quicker than a group will find monk.
Most cases, yes.
Yesterday evening, I was at Sunjiang District ( Europe Dis ) and there was my Rt ( restoration ) and a couple of monks. No other classes available.
Took me 15 minutes to find an other class.
And I had just gotten my Mo through the mission.
To the OP:
When you have put all your effort into keeping the group alive you have done all possible.
Your job is to keep a team alive, not one individual.
Except when keeping the individual alive is key to victory ( NPC ) .
This could also be true for the MM, they most likely die when the team is already under attack and masterless minions can kill your team.
When you have one 'tank' that constantly aggro's all red dots on the screen, let them die (and tell the group to stay away).
Unless you have agreed that this is the job he's assigned to ( for example, to pack monsters together for SS or multiple barragers )
When I play non-monk I try to bring at least one selfhealing skill.
I sometimes tell other players to do the same when I play monk.
8 other skills ( at least one res ) are useless when dead.
You cannot rely on the monk all the time.
He/she can get disconnect, or leave because he/she was annoyed by one player. Have seen the latter on Boreas Seabed yesterday.
The message I give to people depends on the time i'm online.
I tend to play late in the evening to avoid the really young players.
When playing earlier, i just make sure all understand that i cannot heal them when I am not in their little circle. Hardly mention self heal, most kids (and some adults) find other skills more important.
When playing later, I mention self heal and leave it to the players to take it with them.
But, never blame the monk when you die, you descided an other skill is more important than the self heal.
