Your top 3 Assassin Skills ...
Ariathon
Can you post up your personal top 3 favourite skill for Assassin?
WildmouseX
1) Shadow of Haste - lets you get in, dish out your combo, then teleport out without any loss of focuss on the fight.
while i don't use these next too, they would be in my bar if i didn't have beter skills from my secondaries there
2) assassins promise - nothing like being rewarded for killing a foe.
3) vippers defense - you wanna hit me? fine i posion you and disapear instead
while i don't use these next too, they would be in my bar if i didn't have beter skills from my secondaries there
2) assassins promise - nothing like being rewarded for killing a foe.
3) vippers defense - you wanna hit me? fine i posion you and disapear instead
Tingi
1) AoD - Need I say more?
2) Twisted Fangs - Nice lil attack skill which can add conditions
3) Assassin Promise - Not bad, not bad at all.
2) Twisted Fangs - Nice lil attack skill which can add conditions
3) Assassin Promise - Not bad, not bad at all.
Lord Oranos
1.Shadow of Haste(Best speedbuff for the assassin imo due to the tele at the end)
2.Moebius Strike(Best used to chain up two duals)
3.Twisting Fangs(Lets face it, its the single most damaging nonelite and is almost required in an Assassins build)
2.Moebius Strike(Best used to chain up two duals)
3.Twisting Fangs(Lets face it, its the single most damaging nonelite and is almost required in an Assassins build)
Lambentviper
hmm.... id say
1) Mark of Instability
2) Scorpion Wire (yes, im very bold)
3) Aura of Displacement
but i really wanted to add Vipers Defence into there to...
1) Mark of Instability
2) Scorpion Wire (yes, im very bold)
3) Aura of Displacement
but i really wanted to add Vipers Defence into there to...
Hidden in the Mist
Aura of Displacement
Twisting Fangs
Falling Spider
Twisting Fangs
Falling Spider
Rikimaru
Quote:
Originally Posted by Lambentviper
hmm.... id say
1) Mark of Instability
2) Scorpion Wire (yes, im very bold)
3) Aura of Displacement
but i really wanted to add Vipers Defence into there to... Are you serious? That 100' is the radius of 2 aggro bubbles.
My Favorites are:
Sharpen Daggers
Critical Defenses
Twisting Fangs
1) Mark of Instability
2) Scorpion Wire (yes, im very bold)
3) Aura of Displacement
but i really wanted to add Vipers Defence into there to... Are you serious? That 100' is the radius of 2 aggro bubbles.
My Favorites are:
Sharpen Daggers
Critical Defenses
Twisting Fangs
Misc Merik
Vampiric Touch
Vampiric Bite
Vile Touch
my 3 favorite skills to use on my....errr assassin yeah lets call it that.
Vampiric Bite
Vile Touch
my 3 favorite skills to use on my....errr assassin yeah lets call it that.
Lambentviper
Quote:
Originally Posted by Rikimaru
Are you serious? That 100' is the radius of 2 aggro bubbles.
but when monks kite, its fun. and it also keeps them from kiting when they see it up. also fun for SW/AS ele/sins and combos of the like
Kyle
in no order
Mark of Instability
Twisting Fangs
Caltrops
Mark of Instability
Twisting Fangs
Caltrops
remmeh
AoD
Twisting Fangs
Dark Escape
Twisting Fangs
Dark Escape
LamerFlamer
Moebius Strike
Twisting Fangs
So many good skills, so the third, I'd have to go with critical eye, 7% +1 energy per crit is just awesome considering the energy hogs that assassins are.
Twisting Fangs
So many good skills, so the third, I'd have to go with critical eye, 7% +1 energy per crit is just awesome considering the energy hogs that assassins are.
Bloodied Blade
Twisting Fangs
Palm Strike {e}
Assassin's Promise {e}
Palm Strike {e}
Assassin's Promise {e}
Legendary Battousai
1. Siphon Strength
2. Desperate Strike
3. Locust's Fury
2. Desperate Strike
3. Locust's Fury
DeathWise
1. Temple Strike (Not in PvP though)
2. Leaping Mantis Sting / Exhausting Assault (Can't choose, both awesome animations really! I guess Leaping Mantis Sting is a bit more practical)
3. Aura of Displacement (Argueably best Teleport skill)
2. Leaping Mantis Sting / Exhausting Assault (Can't choose, both awesome animations really! I guess Leaping Mantis Sting is a bit more practical)
3. Aura of Displacement (Argueably best Teleport skill)
Turalisj
1) Palm strike- Pure damage, is powerfull against both casters and tanks. This is also a good set up skill for attacks like death blossom (see #3)
2) Temple Strike- Both daze and blind, this is a killer to paladins as it screws with boh healing and attacking. This is also a good set up skill, and when combined with other skills that add conditions, it's a killer.
3) Death Blossom- This is arguably one of the best non-elite dual attack skills. Not only does it deal damage to every foe, but it deals that damage twice.
Then here are 3 more:
4) Dancing Daggers- You may think that the 8 or 15 earth damage is worthless, but then triple it. Then take into account that this counts as a lead attack. I am currently going to make a deadly sin build, and this is #1 on the list of skills.
5) Crippling dagger- That damn monk always running? Being chased down by a tank? simply cripple then run. This is anothe rfor that deadly sin build, and it seems so far to be good.
6) Dark Escape- Both a running and chasing skill. It's better than dash in that it lasts longer and doesn't seem to have many drawbacks.
And hey, why not 3 more for kicks?
7) Critical Eye- fun skill to have when you whant a crit barrager or just to land lots of crits.
8) Way of perfection- This, coupled with crit eye, can make a good self heal sin. As most people have pretty good points in SA, this can last for a while and still heal you.
9) Critical Defense- Not my most favorite, but it comes in handy when you are going 1v1 with a tank and need to keep his favorite attacks from landing.
2) Temple Strike- Both daze and blind, this is a killer to paladins as it screws with boh healing and attacking. This is also a good set up skill, and when combined with other skills that add conditions, it's a killer.
3) Death Blossom- This is arguably one of the best non-elite dual attack skills. Not only does it deal damage to every foe, but it deals that damage twice.
Then here are 3 more:
4) Dancing Daggers- You may think that the 8 or 15 earth damage is worthless, but then triple it. Then take into account that this counts as a lead attack. I am currently going to make a deadly sin build, and this is #1 on the list of skills.
5) Crippling dagger- That damn monk always running? Being chased down by a tank? simply cripple then run. This is anothe rfor that deadly sin build, and it seems so far to be good.
6) Dark Escape- Both a running and chasing skill. It's better than dash in that it lasts longer and doesn't seem to have many drawbacks.
And hey, why not 3 more for kicks?
7) Critical Eye- fun skill to have when you whant a crit barrager or just to land lots of crits.
8) Way of perfection- This, coupled with crit eye, can make a good self heal sin. As most people have pretty good points in SA, this can last for a while and still heal you.
9) Critical Defense- Not my most favorite, but it comes in handy when you are going 1v1 with a tank and need to keep his favorite attacks from landing.
jonny5v
1-Blades of Steel (watch the animation)
2-Golden Lotus (animation once again)
3-dont know
2-Golden Lotus (animation once again)
3-dont know
Lambentviper
if you only going for animations 0.o make your third nine tail strike
xiao1985
AoD
disrupt stab (or what ever it's called)
death blossom
disrupt stab (or what ever it's called)
death blossom
Peter The Wise
1 + 2. shadow of haste and shadow form combo for the same time consumption for the spells allowing you to be invincible for 17 seconds (for me) and tele out with ease.
3. death blossom
3. death blossom
Spura
1. AoD the only real elite for assassin primary in pvp
2. AP the only real elite for assassin in pve
3. Twisting fangs the best attack assassin has.
2. AP the only real elite for assassin in pve
3. Twisting fangs the best attack assassin has.
Shred Dread
1. Seeping WOund {E}
2. Black Lotus Strike
3. Falling Spider
(I really want to add Twisting Fangs in there, but no room )
2. Black Lotus Strike
3. Falling Spider
(I really want to add Twisting Fangs in there, but no room )
X Cytherea X
1 & 2: dash~leaping mantis sting
teh uber kiter snarer in pvp; feels kickass when you do it
3: temple strike (daze is fun, interrupting every f*in thing LOL)
teh uber kiter snarer in pvp; feels kickass when you do it
3: temple strike (daze is fun, interrupting every f*in thing LOL)
Spura
Quote:
Originally Posted by Shred Dread
1. Seeping WOund {E}
2. Black Lotus Strike
3. Falling Spider
(I really want to add Twisting Fangs in there, but no room ) Throw out seeping wound. What's that trash doing on best skill list anyway?
2. Black Lotus Strike
3. Falling Spider
(I really want to add Twisting Fangs in there, but no room ) Throw out seeping wound. What's that trash doing on best skill list anyway?
Nightwish
AoD - this elite is the king for assassins
Twisting fangs -a must have attack skill (exception - sub for death blossom for certain pve action)
Shadow refuge - one of the only decent heal skill in the assassin skill set
Choosing the top 3 skills for assassins is way too easy compared to other classes =/
Try to find the number of sins, if any, in the top 100 guilds that does not even use 1 of the skills I listed This is different in pve though but shadow refuge is still pretty much the core skill for most pve assassin self heals
Twisting fangs -a must have attack skill (exception - sub for death blossom for certain pve action)
Shadow refuge - one of the only decent heal skill in the assassin skill set
Choosing the top 3 skills for assassins is way too easy compared to other classes =/
Try to find the number of sins, if any, in the top 100 guilds that does not even use 1 of the skills I listed This is different in pve though but shadow refuge is still pretty much the core skill for most pve assassin self heals
Aug
1) Twisting Fangs
2) Dark Escape
3) Shadow Refuge
4) Aura of Displacement
The above 4 are on nearly every Assassin primary build.
The Deadly Arts skills need a lot of work. There're some nice affects in there, like Expose Defenses and Entangling Asp, but the energy costs and/or recharge times and/or conditions to activate make them unusable..
2) Dark Escape
3) Shadow Refuge
4) Aura of Displacement
The above 4 are on nearly every Assassin primary build.
The Deadly Arts skills need a lot of work. There're some nice affects in there, like Expose Defenses and Entangling Asp, but the energy costs and/or recharge times and/or conditions to activate make them unusable..
Kais Unduli
1) Twisting Fangs - almost a must in any assassin build.
2) Falling Spider - can be used with shock assassins, shove assassins, as part of a warrior spike in pvp, and helps set up other combos since its an offhand attack.
3) Palm Strike - I like Palm Strike because it always hits and counts as an offhand. Costly at 10 energy, but recharges fast and guarantees you get that second part of your chain in.
Honorable Mention: Dash - When that monk tries to run, Dash usually lets you get that last part of your chain in, which can be the finishing hit or help set up another chain.
2) Falling Spider - can be used with shock assassins, shove assassins, as part of a warrior spike in pvp, and helps set up other combos since its an offhand attack.
3) Palm Strike - I like Palm Strike because it always hits and counts as an offhand. Costly at 10 energy, but recharges fast and guarantees you get that second part of your chain in.
Honorable Mention: Dash - When that monk tries to run, Dash usually lets you get that last part of your chain in, which can be the finishing hit or help set up another chain.
BloodyNubcake
1.Aura Of Displacement
2.Temple Strike
3.Falling Spider
2.Temple Strike
3.Falling Spider
Shred Dread
Quote:
Originally Posted by Spura
Throw out seeping wound. What's that trash doing on best skill list anyway?
That skill is extremely underrated. Combine it with bleeding and poison, like I do, and it makes some mega degeneration. Plus, it's a hex, which lets me use Black Lotus Strike. I guess this skill isn't one of the greatest for most assassins, but it's perfect for the attack chain I use.
Kais Unduli
^ I use Seeping Wound a lot more lately. Even on bleeding alone, you're getting a nice amount of degen, and depending on how high you have your critical strikes set, you'll be able to keep Seeping Wound running constantly due to its length.
lapsus
Its kinda rough but my combo is:
1. Shadow of haste (best tele skill in my opinion)
2. Repeating Strike, not alot of damage but low cost make it a usuable skill
3. either leaping matis sting or twisting fangs
4. the lesser of #3
5. Death blossom
i dont have moebius strike yet but its on my list of things to get.
1. Shadow of haste (best tele skill in my opinion)
2. Repeating Strike, not alot of damage but low cost make it a usuable skill
3. either leaping matis sting or twisting fangs
4. the lesser of #3
5. Death blossom
i dont have moebius strike yet but its on my list of things to get.
Xaero Gouki Kriegor
Leaping Mantis Strike
Scorpion Wire
Twisted Fang
Scorpion Wire
Twisted Fang
Greedy Gus
AoD
Caltrops
Twisting Fangs
Caltrops
Twisting Fangs
levac
PVP
1. Vigorous Spirit
2. Siphon Speed (When it works right)
3. Twisting Fangs - No explanation needed
4. Entangling Asp or Scorpion Wire ( only when I want to have fun and surprise someone)
PVE
1. Assassins Promise
2. Death's Blossom - Let's be honest you need it for the AOE damage sadly.
3. Twisting Fangs
4. Vig Spirit - Sorry but you just can't trust monks to heal you. No not because I get into trouble but because monks have bad experiences. I've had a monk go through an entire mission without healing me once (I didn't die but it was tough when you are focused on from time to time - Protector of Cantha FTW).
1. Vigorous Spirit
2. Siphon Speed (When it works right)
3. Twisting Fangs - No explanation needed
4. Entangling Asp or Scorpion Wire ( only when I want to have fun and surprise someone)
PVE
1. Assassins Promise
2. Death's Blossom - Let's be honest you need it for the AOE damage sadly.
3. Twisting Fangs
4. Vig Spirit - Sorry but you just can't trust monks to heal you. No not because I get into trouble but because monks have bad experiences. I've had a monk go through an entire mission without healing me once (I didn't die but it was tough when you are focused on from time to time - Protector of Cantha FTW).
Shred Dread
Quote:
Originally Posted by levac
Vig Spirit - Sorry but you just can't trust monks to heal you. No not because I get into trouble but because monks have bad experiences. I've had a monk go through an entire mission without healing me once (I didn't die but it was tough when you are focused on from time to time - Protector of Cantha FTW).
Thank you. Finally someone else who realizes how useful Vigorous Spirit is for assassins (if they have Monk secondaries). If an A/Mo has room for only one self-healing skill, then it should be Vigorous Spirit. (If an A/Mo has room for one more then it should be Shadow Refuge or Purge Conditions.)
salamanteri
I like almost all skills so it's a bit hard to say anything but there is some skills...
1) Critical Defenses
2) Way of Perfection
3) Unsuspecting Strike
1) Critical Defenses
2) Way of Perfection
3) Unsuspecting Strike
Guardian of the Light
Assassins are so cool I love them all but I like
1. AoD
2. Temple Strike
3. Twisting Fangs
No build is complete without Twisting Fangs
1. AoD
2. Temple Strike
3. Twisting Fangs
No build is complete without Twisting Fangs
Sammgus
Nobody mentioned the best lead attack on the menu? Golden Lotus Strike is almost too good to be true.
Twisting Fangs and Dark Escape also rarely leave my skill bar.
Twisting Fangs and Dark Escape also rarely leave my skill bar.
Munanko Roha
1) Palm Strike (unconditional leading off-hand, not an attack so it never misses and low recharge)
2) Twisting Fangs (the only way to deal a deep wound, which every assassin should be able to give)
3) Mark of Instability (it knocks down; it's an hex, which leads to...)
4) Golden Phoenix Strike (my energy management skill and a conditional leading off hand)
5) Critical Strike (very nice damage at 15 CS and it gives back 8 energy with zealous knifes, knocks down thanks to MoI)
6) Falling Spider (self explanatory)
Sorry for not choosing just 3 skills but it wouldn't be possible, an assassin works so well thanks to chains, not single skills, and I found out this chain works extremely well for me.
2) Twisting Fangs (the only way to deal a deep wound, which every assassin should be able to give)
3) Mark of Instability (it knocks down; it's an hex, which leads to...)
4) Golden Phoenix Strike (my energy management skill and a conditional leading off hand)
5) Critical Strike (very nice damage at 15 CS and it gives back 8 energy with zealous knifes, knocks down thanks to MoI)
6) Falling Spider (self explanatory)
Sorry for not choosing just 3 skills but it wouldn't be possible, an assassin works so well thanks to chains, not single skills, and I found out this chain works extremely well for me.
levac
Quote:
Originally Posted by Sammgus
Nobody mentioned the best lead attack on the menu? Golden Lotus Strike is almost too good to be true.
I don't know really, never been a fan of the old GPS, my favourite lead is still jagged strike. I hate highish recharges, one miss and the build is disabled is a pain. But it's brilliant for the surprise.
Anyone know whether they fixed siphon speed yet? I've not had chance to get on in the last week or so.
Anyone know whether they fixed siphon speed yet? I've not had chance to get on in the last week or so.