Moebius Strike -- upgraded by patch???

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Moebius Strike seems to have gotten some serious teeth as of the 7/13 patch. It now recharges itself in addition to all other attack skills when it hits an opponent with < 50% life. Result: Horns, Moebius, Horns, Moebius -- with zero delay until you run out of energy. I just tested it against a boss, and it is OBSCENE. I don't think ANET will leave it this way for long...

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

should be fun

Hidden in the Mist

Hidden in the Mist

Banned

Join Date: May 2006

Problem is to get the target under 50% life and maintain it there without some sort of evading/blocking spell to help them.

Celab

Lion's Arch Merchant

Join Date: Jun 2006

[VENT]

W/

critical defences ftw?

Anyway... off to AB to own some warriors.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

Yep fixed, I was running R/A, jagged - wild - horns - spider - exausting - moebius - horns - moebius - horns - moebius - horns. Yeah you get the picture, with 14 expertise never ran outta energy either. The initial combo before horns got and soft target under 50% so man this was fun.

Celab

Lion's Arch Merchant

Join Date: Jun 2006

[VENT]

W/

and now its nerfed

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Not nerfed, fixed. From the *whambamfast* correction, it was just broken. Like Balth's Spirit in that other update...

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

...so they nerf mobieus because once you already almost have something dead you can make an infinite combo that lasts for ~2 seconds since your target dies soon after? Kinda stupid imo, we could have used the damage boost even if it only worked in 1 type of build...