Couldnt find anything in search, just got blank page, so sorry if this is already known.
If I take this sword
and add this pommel
you DONT get +9 armor vs elemental attacks, which I think is BS. I thnk it should add up, since the bonus is already on the sword. If the sword had been modded to the +5 vs elemental, I could see it getting replaced, but if its already on there, it should add up to + 9. Of course, if you go to put on another mod, that would replace whats on there.
About weapon mods
Gorebrex
Dauntless
It's already "of warding" adding the other "of warding" will only overwrite it. The only reason it should add up is if it was an inherent mod which it is not and it isn't a possible inherent mod anyway. Weapon Modifiers do not now nor have they ever nor will they ever stack.
Former Ruling
If they stacked up that means that the sword would accept 2 Pommels, which would be completely unbalanced and overpowered with some pommels.
Yea they sword already has a warding, but that doesn't mean its inherent to anything..it can be replaced or anything.
Only one weapon in the game could have two suffixes - and that was an axe, and that axe was nerfed and removed from the game within 2 days. Because stacking suffixes is over unbalanced.
Yea they sword already has a warding, but that doesn't mean its inherent to anything..it can be replaced or anything.
Only one weapon in the game could have two suffixes - and that was an axe, and that axe was nerfed and removed from the game within 2 days. Because stacking suffixes is over unbalanced.
DeanBB
I think the answer to the question is: yes.
Oh wait, what was the question?
Oh wait, what was the question?
G_MAGNUS
I can see a case for having it add up to the 7 cap, but it shouldn't go past that. The caps are there for a reason.
Mournblade
Thank you for sharing your thoughts. Here's a cookie. 
Look on the bright side - if you add a pommel +7 vs elemental... the sword will be +7 vs elemental!

Look on the bright side - if you add a pommel +7 vs elemental... the sword will be +7 vs elemental!
vinegrower
What about putting two fortitude mods for +60hp? Or two enchanting mods for 40%?
Why stop at 2? Why not 10? I would love to have a 200% enchanting mod, or a sword with +300hp.
we can only use 1 mod for balance, and to keep it within a reasonable level.
Now, if you want to suggest that they include Warding Hilts, so that you could have a Warding sword of Warding (like a few of the staff mods), that is a whole different matter.
Why stop at 2? Why not 10? I would love to have a 200% enchanting mod, or a sword with +300hp.
we can only use 1 mod for balance, and to keep it within a reasonable level.
Now, if you want to suggest that they include Warding Hilts, so that you could have a Warding sword of Warding (like a few of the staff mods), that is a whole different matter.
Gorebrex
Quote:
Originally Posted by Dauntless
It's already "of warding" adding the other "of warding" will only overwrite it. The only reason it should add up is if it was an inherent mod which it is not and it isn't a possible inherent mod anyway. Weapon Modifiers do not now nor have they ever nor will they ever stack.
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@Former - How do we know its a pommel, if the sword already has it? It may be the metal itself thats magically enhanced. I dont buy the "any weapon with a bonus when found, means it has a mod on it". BAH. It wont change, and weapons wont be as good as they should be.
@Vinegrower - LOL....no. Apparently you like to take thing to thier extreme ends if you disagree. I dont know where you get the "Why stop at 2? Why not 10?". But Ill tell you. It because I was talking about ONE mod, ONLY one. The sword has a power equivilent to a mod, but is unmodded, therefore, a mod should be able to be added, if you dont want to change them to "Power Slots", and only have 3 available on swords, but only 2 on ones that are found with an ability like above. I think that if you can only have one mod at a time, then it should be only 1 item for modding, it would save programming, and server space and speed, if it only had one item to look for, instead of 3 or so.
majoho
I assume you're not that familiar with the game.
Where do you think 'of warding' pommels comes from?
Obviously they are salvaged from a xx sword "...of warding"
Collectors items or quest reward obviously can't be salvaged (and I think the sword you said you "found" is one of those).
Where do you think 'of warding' pommels comes from?
Obviously they are salvaged from a xx sword "...of warding"
Collectors items or quest reward obviously can't be salvaged (and I think the sword you said you "found" is one of those).
vinegrower
Quote:
Originally Posted by Gorebrex
@Vinegrower - LOL....no. Apparently you like to take thing to thier extreme ends if you disagree. I dont know where you get the "Why stop at 2? Why not 10?". But Ill tell you. It because I was talking about ONE mod, ONLY one. The sword has a power equivilent to a mod, but is unmodded, therefore, a mod should be able to be added, if you dont want to change them to "Power Slots", and only have 3 available on swords, but only 2 on ones that are found with an ability like above. I think that if you can only have one mod at a time, then it should be only 1 item for modding, it would save programming, and server space and speed, if it only had one item to look for, instead of 3 or so.
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Dr Strangelove
A sword with two pommels would be awfully hard to use...