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Originally Posted by Xenrath
That specific example: there were few players to choose from anyway. Why should I and others spend ages getting a group together, to risk it with someone who might quit when things might go wrong? PUGs fair enough it's expected there's a chance that there will be quitters etc. that comes with the territory. I think due to the inherently self centred title (not calling you selfish, but this title very easily leads to the survivor being out for number 1 only) in my opinion increases the chances that person's going to quit when things get dangerous.
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ah. i see what your problem is.
there are more modes of play in gw/pve than always going with full guild/pug parties. you can play the entire game with henchmen only, and the game design explicitely takes that into account by slightly modifying the missions when you are the only human player (but you probably won't manage to get all bonus/master with henchmen only).
personally i usually prefer to go with henchmen, this allows me to explore and adventure at my own pace, stop to guild-chat, get a coffee or whatever whenever i want, and generally not be annoyed by incompetent or rude players in my group.
i think it's obvious that survivors and random pugs don't mix. a survivor needs to know that to expect from party members, some people picked up on local chat just won't do. the few times when i grouped with other players we had an understanding that i might bail out to save the title. that was necessary only once though, and only after finishing the quest objective.
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Originally Posted by Talon one
obviously, his build does not suck - or he wouldnt have survived over 150 hours while capping 124 elite skills
you make whatever build is best to cap whatever skill you are after. and, if you go after the max survivor title, you dont want to buy a lot of skills because you need every skillpoint for cap signets. 
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exactly. other than elite skills, i have only questable skills and heal spring on that character.
but even with all skills, i don't see the need to change anything in that build. it's not a damage ranger, it's a defensive build. the flame trap is good to scatter mobs, heal spring helps keep henchmen and quest npcs alive, interrupts prevent lots of damage. there are other stances than whirling, but whirling also has that slight scattering effect. usually there would be a rez instead of read the wind there, but in that screenshot it was just a five-minutes-walk out of lutgardis. i used broad head arrow as my elite vs some of the more dangerous elementalists in cantha, and savage shot instead of punishing until i captured that.
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Originally Posted by Cacheelma
...would you scream at me if I say I don't call survivors who gained MOST of his EXP from skill-capping as "those who play the game well"?
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not at all. everybody has his own criteria for evidence of good play.
also, if you check the screenshot, my ranger got 717874 exp from questing, misisons and kills; and 620000 exp from elites.
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Originally Posted by samifly
Capping a skill is hardly diffrent from getting a quest reward. unless thats cheating too. but then it would be impossible to get without lots of powerleveling.
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exactly. the elite capture reward basically added 180 major quests to the game, ranging in difficulty from the trivial (walk a dozen steps out of a town in cantha) to the insanely frustrating (basically everything after dragon's lair in tyria).
my ranger has done all or most quests in tyria (from kryta onwards), kaineng and jade sea. the remaining quests in echovald and the remaining bonus/master rewards might yield another 200k or so. after that, without the rewards, i would have had no choice than start farming or doing repeatable quests for more exp.