Consistency please - make Healing Touch a skill

Red

Red

Rawr!

Join Date: Mar 2006

Kentucky, USA

Team Love [kiSu]

Mo/

So the monk's Healing Touch is a spell.
It is thus vulnerable to Backfire, Arcane Conundrum, and other spell-targeting skills.

Quote:
Originally Posted by touch skills that are NOT spells or attacks
Elementalists
Shock - skill
Lightning Touch - skill

Mesmers
Blackout - skill

Necros
Vampiric Bite - skill
Plauge Touch - skill
Vile Touch - skill

Monks
Holy Strike - skill
See all those? Especially all those Necro life-stealing skills that make Touch Rangers so infamous? Skills. Not interruptable by Power Drain, not preventable by Backfire. Skills.

Please make Healing Touch a skill as well, and keep touch skills fairly consistent.
Or will you try to claim that, somehow, healing touched target ally for 16...51 is different than stealing 29...65 health from touched target foe?

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

That sounds reasonable. But if the last update has shown us anything, it's that ANet only alters skills in a way that was requested by us if 99% of people want the change, and if hundreds of people demand it...

Ventius Hozza

Ventius Hozza

Wilds Pathfinder

Join Date: Aug 2005

London, UK

Powerpuff Boys [PUFF]

R/

Whos moaned about signet of disenchantment or draw spirit? I don't see 100s of people screaming for them on these 'ere forums? ANet does what it wants... you'll be damned if you try to change their ways.

achilles ankle

Frost Gate Guardian

Join Date: Feb 2006

USA

The Primevil Spartans

A/

Correct me if im wrong but arnt a large majority of monk skills..spells. Maybe the want to keep it consistent with the rest of the monks skills. Or maybe if it was a skill it would be majorly overpowered b/c of the divine favor being doubled. That would be a very large heal with only a few ways to counter.

also if this is turns into another touch ranger overpowered thread ima just have to laugh

~shote

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

That's what I'm saying, all of ANet's skill updates are full of completely random bullshit. The only time they fix skills that we say need to be fixed, is if, like I said, 99% of people want it and hundreds of people demand it.
Most people want Assassins to be improved, but I guess we haven't reached a high enouph mark of demands yet to be granted anything but unnecessary nerfs and random crap with the "fixes".
The only change I saw in that last update that was actually requested by anyone was the AoE nerf, and hundreds of people were demanding that change.

>_>
<_<
Please don't reply to that, I don't want to hijack the thread.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Consistency is no reason to upset skill balance.

Healing Touch isn't even the only touch spell, besides.

Misc Merik

Misc Merik

Frost Gate Guardian

Join Date: Jan 2006

America

Fugitives of Kurzick (Fok)

W/

I was fine with healing touch the way it is no real need to change it.

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

Quote:
Originally Posted by achilles ankle
Correct me if im wrong but arnt a large majority of monk skills..spells. Maybe the want to keep it consistent with the rest of the monks skills.
Contemplation of Purity.

And just to fulfill the prophecy.. NERF TOUCHERS!

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

All of those are offensive skills.

They are classified as "skills" so they can bypass the mesmer domination stuff.

Healing Touch is a very powerful spell, if it was not a spell then it bypass backfire and not be interrupted by "spell interrupts"", think about it for a while.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Cof works on em , I actually power drained a shock I belive, :X, pretty sure it was.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

He left out touch of agony - wallows bite - vampiric bite - stonesoul strike.

All touches are skills, only makes sense that healing touch is one as well. This would make for a great reason to use heal in 4v4 instead of boon prot.

If healing touch is such a great skill how come everybody is boon prots! Heal needs re-energized in pvp and this is a good way to do it. This wouldn't make half the impact people make it out to have, how many people actually use backfire/conundrum/migraine/languor?

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Ahahah Healing Touch Rangers. That'd be quite funny.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by TadaceAce
All touches are skills, only makes sense that healing touch is one as well.
Healing Touch, Healing Burst, Restore Life, Blood Ritual, Star Burst, Shroud of Silence, Beguiling Haze, Consume Soul, Spirit to Flesh. All touch-range spells.

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

It's a spell, otherwise you wouldn't gain Divine Favor bonus from it. Same with Healing Burst.
Think.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

yeah making it a skill is a really bad idea for a monk, they lose out on the divine favour bonus.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

Quote:
Originally Posted by Seef II
It's a spell, otherwise you wouldn't gain Divine Favor bonus from it. Same with Healing Burst.
Think.
And thats the game. No no they need to make all monk skills give divine favor bonus! Even signets and stuff!

art_

art_

Jungle Guide

Join Date: Dec 2005

Quote:
Originally Posted by fiery
I actually power drained a shock I belive, :X, pretty sure it was.
Well you must be a hacker then, because power drain only works on spells..

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Seef II
It's a spell, otherwise you wouldn't gain Divine Favor bonus from it. Same with Healing Burst.
Think.
Well, I kind of figured that the people who were asking to make it a skill were implicitly also asking for it to get the divine favor bonus anyway as a special trait of the skill.

Otherwise the suggestion isn't even worth laughing at.

Caleb

Caleb

Nil nisi malis terrori.

Join Date: Aug 2005

Mo/Me

Quote:
Originally Posted by Seef II
It's a spell, otherwise you wouldn't gain Divine Favor bonus from it. Same with Healing Burst.
Think.
Ding Ding Ding, we have a winner!

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Double the none-existent Divine Favor Bonus

Red

Red

Rawr!

Join Date: Mar 2006

Kentucky, USA

Team Love [kiSu]

Mo/

Quote:
Originally Posted by Former Ruling
Double the none-existent Divine Favor Bonus
omg yes! FTW!

And, yes, if it were a skill it WOULD lose the divine favour bonus. So, edit Divine Favour so that it works on this skill? ANet has designed such alterations before--for example, did they not change it so that spirits only counted as half for Soul Reaping gains? So to all of you going "OMG SKILL = NO DIVINE FAVOUR BONUS" ...... ahem. Change the system.

As Natalie said, "
Well, I kind of figured that the people who were asking to make it a skill were implicitly also asking for it to get the divine favor bonus anyway as a special trait of the skill."

Der.

~~~~~~~~~~~~~~~~~~~~

And yes, there are many touch-range spells; but my point is, if they are going to give us so many ways to touch-attack someone while evading both attack-oriented skills (empathy) and spell-oriented skills (backfire), then why not do the same for a touch-heal?

Meanwhile, Lyra stated "
They are classified as "skills" so they can bypass the mesmer domination stuff. Healing Touch is a very powerful spell, if it was not a spell then it bypass backfire and not be interrupted by "spell interrupts"", think about it for a while."

Uh. Love, that's kind of the point. And, to my knowledge, at 13 Heal and DF, Healing touch would heal for 54 + 2(42) = 138. Meanwhile, Shock can cause 53 damage with 25% penetration and knockdown... Holy Strike a cheap 98 damage.. and of course there's Blackout that can stop ANYTHING even through spellbreaker, and Plague Touch that is a spammable condition heal + inflict condition skill.

There are already powerful spel--er, skills that can bypass the mesmer domination stuff, so it's hardly an argument against Healing Touch becoming a skill to say "zomg mesmers can't stop it with domination stuff!" ........

~~~~~~~~~~~~~~~~~~~~

Meanwhile, as TadaceAce noted, metagame is heavy on the Prot and Boon-Prot builds, and even the new Blessed Light + Prot build. Healing just isn't The Thing, and really could use a boost or six; but that's a seperate issue I guess.

(P.S> TadaceAce - I left some out because I wanted to just give examples, etc)

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

All the touch skills that you mention are offensive, healing touch is a defensive skill.

Boon prots are more popular in PvP because more damage is done in one attack in PvP than in PvE. You don't see many boon prots in PvE do you? Lets make boon prots stronger so that they will be more popular in PvE.

Deathwingg00

Academy Page

Join Date: Jan 2006

/signed

REMARK: Everything that requires TOUCH must be a SKILL

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

I really like it the way it is :/

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Redly
Meanwhile, Lyra stated "They are classified as "skills" so they can bypass the mesmer domination stuff. Healing Touch is a very powerful spell, if it was not a spell then it bypass backfire and not be interrupted by "spell interrupts"", think about it for a while."

Uh. Love, that's kind of the point. And, to my knowledge, at 13 Heal and DF, Healing touch would heal for 54 + 2(42) = 138. Meanwhile, Shock can cause 53 damage with 25% penetration and knockdown... Holy Strike a cheap 98 damage.. and of course there's Blackout that can stop ANYTHING even through spellbreaker, and Plague Touch that is a spammable condition heal + inflict condition skill.

There are already powerful spel--er, skills that can bypass the mesmer domination stuff, so it's hardly an argument against Healing Touch becoming a skill to say "zomg mesmers can't stop it with domination stuff!" ........
What is the cost of these great skills?

Shock costs 5 with exhaustion, requiring careful use not to abuse it and rack up exhaustion.

Holy strike requires a knockdown to be effective.

Blackout ALSO disable's the mesmer's skills.

Plague Touch requires you to be adjacent to an enemy to be able to heal yourself.

Healing Touch is cheap and heals for a lot. The cost? Its a SPELL and not a skill.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

yes please.

/sign for making sense

achilles ankle

Frost Gate Guardian

Join Date: Feb 2006

USA

The Primevil Spartans

A/

There would be no problem if this was a skill, only if it ignored the divine favor bonus. That would be way too much heal, smack on a divine boon u are healing upwards of 200pts. So if the divine favor thing is dropped then this wouldnt be a problem...what 50 maybe 60 pts of heal. In order for the dam bonus to work on this it HAS TO BE A SPELL. read the attribute...."For each rank in Divine Favor, allies are healed for 3.2 whenever you cast a monk SPELL on them...i mean cmon at 15 heal 14 divine"...with boon.....it heals for 90+60+67=217(math..eh idk but 16 in both idk maybe 270pts?). If this were a skill ppl would be complaining as much as they are about how they cant stop the toucher using his SKILLS.
Ima go out on a limb here but im thinking this came up because too mny monks are gettin killed by touchers in AB and RA.....

Rathcail

Jungle Guide

Join Date: Jan 2006

Quote:
Originally Posted by Deathwingg00
REMARK: Everything that requires TOUCH must be a SKILL
Restore Life?

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Achilles, signets do not get divine favor bonus. I think skills wouldn't either.

achilles ankle

Frost Gate Guardian

Join Date: Feb 2006

USA

The Primevil Spartans

A/

ye so if sigs dont get the bonus then like u said skills wouldnt either..makes sense kinda dont it ppl i mean cmon the touchers 2 main skills....vamp bite and touch are powerful and according to most ppl(not me) are hard to stop. u make HT along the same lines ..and u gonna get the same comments as u get about vamp touch/bite.....its too powerful......cant counter it easily...nerf it nerf it nerf it nerf it .ive said e nuff....leave it a spell or make it a skill and drop the DF bonus.