Fix The Broken Class
TadaceAce
Something has to be done about assassins. They are hated in pve, they are only used in PvP by newbs in RA and as a ganker in GvG. Do something about this.
Don't you think its a real slap in the face that Anets tank does so far and away more damage than their damage melee class.
A sin is a joke, it can spike, sure, but it can't spike any better than an axe or hammer warrior. It does about the sustained damage of an ele and is the most incredibly easiest class to shut down. Daggers do so little damage its 100% about combos. One skill.. spirit of failure, price of failure, guardian, aegis, or any other skill that can stop an attack from landing. These things hardly phase a warriors gameplan but a sin, you miss 1 hit in that combo and your screwed. Even with a 3 hit combo and a 25% chance to miss lead - offhand - dual you have a 50% chance of not getting to the dual, and a 50% chance one of your dual attacks miss. Say your using horns - spider - fangs. You have a statistically less than a 9% chance of getting to that second dual attack. Thats only with a 25% chance to miss, mesmer puts spirit of failure on you and your the best mana battery since prenerf bip!! Oh and I didn't mention how brutal SS or empathy is on a sin compared to war.
I propose
1. If an attack fails/misses/blocked/evaded it should recharge instantly.
2. If an attack fails/misses/blocked/evaded the next attack in the combo should be stopped rather than spending the energy and going through the motion.
3. Sin skills should have a major recharge reduction. Moebius and promise are so far and beyond unreliable in pvp they aren't useable.
If you do something about your class they might be used.
Don't you think its a real slap in the face that Anets tank does so far and away more damage than their damage melee class.
A sin is a joke, it can spike, sure, but it can't spike any better than an axe or hammer warrior. It does about the sustained damage of an ele and is the most incredibly easiest class to shut down. Daggers do so little damage its 100% about combos. One skill.. spirit of failure, price of failure, guardian, aegis, or any other skill that can stop an attack from landing. These things hardly phase a warriors gameplan but a sin, you miss 1 hit in that combo and your screwed. Even with a 3 hit combo and a 25% chance to miss lead - offhand - dual you have a 50% chance of not getting to the dual, and a 50% chance one of your dual attacks miss. Say your using horns - spider - fangs. You have a statistically less than a 9% chance of getting to that second dual attack. Thats only with a 25% chance to miss, mesmer puts spirit of failure on you and your the best mana battery since prenerf bip!! Oh and I didn't mention how brutal SS or empathy is on a sin compared to war.
I propose
1. If an attack fails/misses/blocked/evaded it should recharge instantly.
2. If an attack fails/misses/blocked/evaded the next attack in the combo should be stopped rather than spending the energy and going through the motion.
3. Sin skills should have a major recharge reduction. Moebius and promise are so far and beyond unreliable in pvp they aren't useable.
If you do something about your class they might be used.
makosi
Nobody used mesmers for months when prophecies was released. Think about that.
fiery
Isn't there skills to stop fails/misses/blockage/evasion? If the skills instantly recharge than it's gunna be spike city in PVP, and non-stop chain attacking than GVG would really have a ton more assassins in groups.
nataku_05
assassins, like mesmers, are very powerful in the right hands. they are the most difficult proffessions to play and few understand them. this is why they are hated in pve, as most people just dump a random build together and kamikaze in.
assassins have a major advantage over warriors, they can stop attacking and restart instantly.
if u think ss and empathy are deadly against an assassin, u realy don't understand an assassins capabilities. assassins can stop attacking with it on and attack with thier combo when needed taking minimum dmg, and kill a target or greatly dmg in 3 skills.
assassins have a major advantage over warriors, they can stop attacking and restart instantly.
if u think ss and empathy are deadly against an assassin, u realy don't understand an assassins capabilities. assassins can stop attacking with it on and attack with thier combo when needed taking minimum dmg, and kill a target or greatly dmg in 3 skills.
Terra Xin
Quote:
Originally Posted by makosi
Nobody used mesmers for months when prophecies was released. Think about that.
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Dr Strangelove
Clearly you have never been attacked by a skilled assassin in PvP. Personally, I wet my little monk loincloth when i see one of them coming for me. Warriors, meh, they can DPS, but it takes an awful lot of DPS to take a monk down.
killer toast
<----runs assassin in hoh thanks for saying im a noob -.- well when i use my sin i destroy most things since they attack so fast its almost a 1 man spike team only problem is that they die in 2 seconds but nothing a good prot spirit wont fix
TadaceAce
Quote:
Originally Posted by fiery
Isn't there skills to stop fails/misses/blockage/evasion? If the skills instantly recharge than it's gunna be spike city in PVP, and non-stop chain attacking than GVG would really have a ton more assassins in groups.
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Quote:
Originally Posted by Terra Xin
That is absolutely true, once the top markers start developing guides and cookie cutter builds, assassins will be a force to reckon with.
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Quote:
Originally Posted by Dr Strangelove
Clearly you have never been attacked by a skilled assassin in PvP. Personally, I wet my little monk loincloth when i see one of them coming for me. Warriors, meh, they can DPS, but it takes an awful lot of DPS to take a monk down.
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Quote:
Originally Posted by Killer Toast
<----runs assassin in hoh thanks for saying im a noob -.- well when i use my sin i destroy most things since they attack so fast its almost a 1 man spike team only problem is that they die in 2 seconds but nothing a good prot spirit wont fix
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Another thing I forgot to mention, when they made absorbtion only physical the sin doesn't get any help on their extreme weakness against warriors.
Hidden in the Mist
I like The Last Pride's way of using Assassins in the final battle between them and War Machine.
killer toast
i use a/w with frenzy+when he gets a dual attack it looks faster oh and with a single attack my assassin is doing like 38 to monks are you sure you have a max weapon?
TadaceAce
Quote:
Originally Posted by killer toast
i use a/w with frenzy+when he gets a dual attack it looks faster oh and with a single attack my assassin is doing like 38 to monks are you sure you have a max weapon?
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kvndoom
Quote:
Originally Posted by Dr Strangelove
Clearly you have never been attacked by a skilled assassin in PvP. Personally, I wet my little monk loincloth when i see one of them coming for me. Warriors, meh, they can DPS, but it takes an awful lot of DPS to take a monk down.
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Now a really good assassin will see what I'm doing and try for a more vulnerable target (which the monk will heal) or wait until I'm forced to move away from the monk before trying his combo.
But really good assassins are lacking thus far. I've seen a lot more good Rits emerge over the past few weeks, then again Ritual Lord makes playing Rit way too easy, but the number of skilled assassins is lacking. I've seen really good ones and yes they are a force to be reckoned with, but the learning curve is pretty high for assassins, and unfortunately they have become chapter 2's wammos. Which is not good since they're not made to tank.
zeracore
assassins are fun
scorpion wire + caltraps (best wary to deal with a kite)
assassin Mesmer with aura of displacement + blackout (great against hard targets such as good monks, mm , and any thing Al's that is using skill provided you have another player finish the target off for you why the target is defenseless)
scorpion wire + caltraps (best wary to deal with a kite)
assassin Mesmer with aura of displacement + blackout (great against hard targets such as good monks, mm , and any thing Al's that is using skill provided you have another player finish the target off for you why the target is defenseless)
Ira Blinks
Quote:
Originally Posted by TadaceAce
I propose
1. If an attack fails/misses/blocked/evaded it should recharge instantly. 2. If an attack fails/misses/blocked/evaded the next attack in the combo should be stopped rather than spending the energy and going through the motion. 3. Sin skills should have a major recharge reduction. Moebius and promise are so far and beyond unreliable in pvp they aren't useable. |
TadaceAce
Quote:
Originally Posted by Ira Blinks
Rigor Mortis?
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Khift
Quote:
Originally Posted by makosi
Nobody used mesmers for months when prophecies was released. Think about that.
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TadaceAce
It would be great if you guys went like:
1. Maybe
2. Yes
3. I don't care
1. Maybe
2. Yes
3. I don't care
Tongloid Tarthwood
I like assasins for three reasons, which I shall now highlight for you.
1)They are easy to kill if you cast blinding flash on them.
2)As an ele, if I have an assasin secondary, I can run away much faster than normal from domination mesmers.
3)OMFG H0W caN U NOT LYK ASSASIN. tHEY ARE UB3R N1NJA!!1
For these three reasons, I conclude that the assasin is good as it is.
1)They are easy to kill if you cast blinding flash on them.
2)As an ele, if I have an assasin secondary, I can run away much faster than normal from domination mesmers.
3)OMFG H0W caN U NOT LYK ASSASIN. tHEY ARE UB3R N1NJA!!1
For these three reasons, I conclude that the assasin is good as it is.
Dougal Kronik
Quote:
Originally Posted by TadaceAce
It would be great if you guys went like:
1. Maybe 2. Yes 3. I don't care |
Dr Strangelove
Yes, counters to assassins exist and yes, they are easy to kill. The fact remains, assassins are excellent for taking advantage of a small vulnerability in an enemy formation. Just like the class description says, they strike at vulnerable areas. Yes, if you're prepared and waiting for the sin to attack, he's not going to do a lot. When that same sin catches a warrior overextending even a little bit, he extracts the price in blood very quickly.
They aren't warriors, they aren't invincible, they are extremely painful when used well.
They aren't warriors, they aren't invincible, they are extremely painful when used well.
quanzong
Assassins are like baby warriors, I think the broken class now is warriors, they nerfed there shields and superior absorption rune, GW Staff trying to make warriors vs warriors tougher, which I think is stupid, because Warrior gets owned by every class, but itself.
makosi
Quote:
Originally Posted by Khift
What are you smoking? Mesmers have always been in use, in PvP at least.
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TadaceAce
Quote:
Originally Posted by Dr Strangelove
They aren't warriors, they aren't invincible, they are extremely painful when used well.
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Phades
Quote:
Originally Posted by quanzong
Assassins are like baby warriors, I think the broken class now is warriors, they nerfed there shields and superior absorption rune, GW Staff trying to make warriors vs warriors tougher, which I think is stupid, because Warrior gets owned by every class, but itself.
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You are also forgetting that physical damage is basically anyone who is not casting a spell or using a elemental haft weapon. Your other usual suspects would include the assassin and ranger professions in addition to the warrior. The only time warriors would become broken in a defensive aspect, is when their base AL + shield becomes less than AL 85 which would be parrallel to assassins against all sources using nightstalker armor. Ranger armor could stand to have a small reduction against global elemental protection, because they have designed elementalists into a corner with the way AL is setup versus damage caps for a single character and give them a reason to take something other than druids armor always. That is for a different thread however.
Assassins could really stand to have more than one "playable" builds though, in addition to another method of fighting within the pve realm to take them out of melee range. Serious changes in skills and weapon additions would have to take place first though. There is the barrage option, but that is working around a problem instead of fixing it.
oljomo
Quote:
Originally Posted by Ira Blinks
Rigor Mortis?
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Or even the assassin equivelent expose defense, god how i love that skill ^_^
oljomo
Kaida the Heartless
I think your just complaining because you can't use the assassin correctly.
Every time I get jumped unexpectedly by an assassin, I find myself swearing my head off before I'm even dead. Assassin's are very effective killers, your just not attacking the correct people in the correct situations.
Here are some tips for you:
1: Don't continuously attack one character. Retreat, recharge, re-evaluate, re-attack.
2: Don't target warriors. Your waisting your classes strongpoint.
3: Don't attack characters whom you know have evasive stances, such as warriors (read #2), mesmers (distortion), and most rangers (whirling). When going against a character who has a stance, feign an attack (causing a stance), then switch targets. When that person has burned thier stance out, reattack them.
Assassins are very effective killing machines, your just not playing them quite right.
Every time I get jumped unexpectedly by an assassin, I find myself swearing my head off before I'm even dead. Assassin's are very effective killers, your just not attacking the correct people in the correct situations.
Here are some tips for you:
1: Don't continuously attack one character. Retreat, recharge, re-evaluate, re-attack.
2: Don't target warriors. Your waisting your classes strongpoint.
3: Don't attack characters whom you know have evasive stances, such as warriors (read #2), mesmers (distortion), and most rangers (whirling). When going against a character who has a stance, feign an attack (causing a stance), then switch targets. When that person has burned thier stance out, reattack them.
Assassins are very effective killing machines, your just not playing them quite right.
LifeInfusion
They (assassins) don't need a buff. People playing assassins have their brains needing a buff.
You don't stand there as an assassin when a big scary warrior boss is bashing your head in...then again you shouldn't be attacking warriors lmfao.
You don't stand there as an assassin when a big scary warrior boss is bashing your head in...then again you shouldn't be attacking warriors lmfao.
Rikimaru
One of the real problems I see with assassins is that every other class is capable of fulfilling at least a few different roles depending on their build, but assassins are only capable of Spike Killing. Not only that, but it's difficult to properly achieve the only role they're capable of filling.
Not only that, but they are horrible at cross-class builds, because all of their ability to do anything comes from their skills alone.
Not only that, but they are horrible at cross-class builds, because all of their ability to do anything comes from their skills alone.
Vahn Roi
Quote:
Originally Posted by makosi
Nobody used mesmers for months when prophecies was released. Think about that.
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If you think the Assassin is a sucky class that needs to be fixed, you either do not know how to play them and/or have never seen someone use one effectively. They need a small buff, but other than that they can be a very effective class.
Isil`Zha
The biggest buff they need is to their self healing... take away the "if attacting" condition and just always give em that burst of health when Shadow's Refuge wears off.
Isil`Zha
Quote:
Originally Posted by Rikimaru
One of the real problems I see with assassins is that every other class is capable of fulfilling at least a few different roles depending on their build, but assassins are only capable of Spike Killing. Not only that, but it's difficult to properly achieve the only role they're capable of filling.
Not only that, but they are horrible at cross-class builds, because all of their ability to do anything comes from their skills alone. |
Wrong.
I have several builds/uses for mine. In Aspenwood for instance my build isn't about spiking, but constant, unblockable/unevadable damage... with most of it also unaffected by blindness.