1.)Shocking Gemstone Axe of Fortitude
Lighting Dmg:6-28(req8 Axe Mastery)
Damage+15%
Armor-10(while attacking)
Health+29
2.)Flatbow of Enchanting
Piercing Dmg:15-28(req8 Marksmanship)
Damage+15%(while health is above 50%)
Enchantments last 19% longer
3.)Poisonous Oni Daggers of Shelter
Piercing Dmg:7-17(req10 Dagger Mastery)
Damage+15%
Armor-10(while attacking)
Lengthens Poison duration on foes by 33%
Armor+7(vs. physical attacks)
4.)Barbed Oni Blade of Swordmanship
Slashing Dmg:15-22(req9 Swordmanship)
Damage+14%(while healths is above 50%)
Lenghtens Bleeding duration on foes by 33%
Swordmanship+1(19% chance while using skills)
plz i need these pc quick tyvm
Pc On Few Golds Plz Asap
Asianfunkymonkey
Asianfunkymonkey
meh...anyone?
!!!nexus!!!
1. Merchant...Warriors are about armor so it takes the point of them out of the game...
2. 10k-15k
3. Merchant...Assassins also need armor and that req is terrible.
4. 5k
2. 10k-15k
3. Merchant...Assassins also need armor and that req is terrible.
4. 5k
derrtyboy69
Do not merchant one, in fact you can probly get 100k+ YOu can probly get 10-20k for the oni daggers
SHENANIGANS
i g n o r e what nexus says, -10 is the best penalty you can get for a +15% Always IMO.
#1 = 100k+5 ectos
#2 = 15-20k
#3 = 10-15k (again ignore what nexus says about -10 armor)
#4 = 15-20k
#1 = 100k+5 ectos
#2 = 15-20k
#3 = 10-15k (again ignore what nexus says about -10 armor)
#4 = 15-20k
Santino
it's only my opinion..but i think that -5 energy is the best mod for a +15% always axe/sword..and -10 armor for a bow..and the flatbow could get 20-25k maybe
Marcus Ferret
Here's my two cents worth on -10 Armor swords and axes: Sentinel Armor, Superior Absorbtion on chest piece, Max shield, Defense/Shelter mod on weapon, include Defy Pain, Endure Pain, Dolyak Sig, Watch Yourself and Heal Sig in skill bar...
... lastly, await flaming as Anet nerfed defense against elemental attacks...

... lastly, await flaming as Anet nerfed defense against elemental attacks...