The addition of -2 Elemental Damage shields.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Well,since the fiasco that was todays patch,I do believe the addition of shields that allow warriors to be given a -2/-3/-5 damage agaisnt elemental attacks would be in order.Its basicly your same shield,except the physical damage is turned into elemental.

Examples:
Crimson Shield
16 Armor Req 9 Strength/Tactics
-2 Elemental Damage (While in a Stance)
+45 Health (While in Stance)

Bronze Shield
16 Armor Req 9 Strength/Tactics
-2 Elemental Damage (While Enchanted)
+45 Health (While Enchanted)

Wooden Shield
16 Armor Req 9 Strength/Tactics
-3 Elemental Damage (While Hexed)
+60 Health (While Hexed)

Generic Shield #3465562
16 Armor Req 9 Strength/Tactics
-5 Elemental Damage (20%)
+30 Health

Simple indeed.

Mhahlen

Academy Page

Join Date: May 2006

Clanless

/signed
David Adair

max gladius

max gladius

Yep, really is me...

Join Date: Aug 2005

My House

L33t

would love mine to be like -2 ele dmg / stance -2 ele dmg / enchanted or somethen, WARRIORS HAVE PLENTY OF physical resistance, WE DONT NEED IT THERE, NEED ELE RESISTANCE.... and -3 (sup absorb) vs ele dmg

/signed, stamped, dated,
(drip of blood)

Shifty Five Monk

Shifty Five Monk

Ascalonian Squire

Join Date: Feb 2006

Meh Bleh [Lazy]

Mo/

/signed

Alpha Moth

Krytan Explorer

Join Date: Aug 2005

/signed

or take back update..

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

Well, so long as nobody even thinks about making this just for chapter 3... that's going to piss off an awful lot more people. Oh, and I'd like my -2/-2 shield replaced, preferably for next to no cost and with a reasonably nice skin as it took a big effort to get the old one.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I would still like one to be agianst Hexs as well as Elemental

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

Signed. Currently, the crafters in Maatu Keep, Vasburg, and Leviathan Pits don't offer anything new compared to Kaineng. There's room for expansion, or even to use the out-of-the-way crafters like the one near Breaker Hollow.

Hexed guy can go near Baubao Wavewrath of course...

whitedragon

whitedragon

Academy Page

Join Date: Apr 2006

Golden Dragons of Tyria (G0ID)

N/E

/signed

yamero

Frost Gate Guardian

Join Date: Feb 2006

/signed

a warrior is a tank...its what he does..
ok for the ele dmg reduction but generic reduction was best..

now you have a game with no tanks
come on anet..

1 every 2 skills in game can disable a warrior
he has no protection against hexes or degeneration..
and his best (and only) healing skill has -40 armor anyway.....
thats ouch..


there are more serious builds and stuff to be nerfed..

enough with the warrior hate....

PLEASE

Why_Me

Why_Me

Krytan Explorer

Join Date: Apr 2006

New Jersey

Mo/

Quote:
would love mine to be like -2 ele dmg / stance -2 ele dmg / enchanted or somethen, WARRIORS HAVE PLENTY OF physical resistance, WE DONT NEED IT THERE, NEED ELE RESISTANCE.... and -3 (sup absorb) vs ele dmg
Thats exactly the point. Warriors aren't supposed to be tank-everything, they are tank-attackers.

Warrior>Ranger>Elementalist>Warrior (Necros and Mesmers have various skills that can counter any of these if they wish)
It balances out the game alot more now that you don't need a penetrating attack or armor ignoring mesmer/necro/smite skill to kill a warrior.

Clone

Clone

Krytan Explorer

Join Date: Jan 2006

/signed

I also like the idea of a new elemental absorbtion rune. I'd easily give up some tactics or something to get some elemental resistance back.

Killmur

Lion's Arch Merchant

Join Date: Mar 2006

Arizona - America

R/Mo

/notsigned

HellKite

HellKite

Banned

Join Date: Jul 2005

(OoS) Outcasts of Society

Mo/

/signed
-HellKite (drip,drip.. lol Max Gladius..)

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Amen,

/signed.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

While the recent updates to Warrior equipment don't bother me all that much (380 Health warrior in full Dragon Armor [pre-AL Updates] and no Absorption Rune ftw?), I do agree that it creates some problems. I would very much like to see some new equipment that gives us damage reduction from elemental sources, so that we Warriors may choose what we wish to defend against, as opposed to having damage reduction from a source of damage that doesn't hurt us that badly anyway.

/signed
Chronias Faer

Bloodbane

Ascalonian Squire

Join Date: Jun 2006

Alliance of Xen [XoO]

W/

/signed

Hidden in the Mist

Hidden in the Mist

Banned

Join Date: May 2006

Make a Petition for ArenaNet to rollback their nerf to warrior absorbtion.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

I'll sign it if the shields are specific to a particular element (-2 vs fire damage, etc), and if the shields are obtained from collectors by collecting something related to the type of damage its protecting from (frozen shells for a vs cold shield). My idea was something along the lines of the shield made in the movie dragonslayer (made from dragon scales to protect against a dragon). I posted ideas about this in the 'Damage reductions is vs physical only' thread. BTW, I primarily play a warrior and was one of teh ones that kept suggesting to Gaile and ANet in various posts to fix the knight's armour. I wasn't counting on the shields and runes though lol..

making it vs all elements just doesn't sound right. elementalists can't even do that with their armour.

Lowly Peasant

Lowly Peasant

Frost Gate Guardian

Join Date: Dec 2005

I would prefer a shield with -damage to what really kills warriors, Shadow damage. It's what most necro skills are, including my favorite, Spiteful Spirit.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by Lowly Peasant
I would prefer a shield with -damage to what really kills warriors, Shadow damage. It's what most necro skills are, including my favorite, Spiteful Spirit.
lol now I would sign that :-) although to 'fit' I think that it should be only eternal shields that carry it (along with vs dark dmg), while shadow shields should carry something versus holy/light damage :-)

Tark Alkerk

Tark Alkerk

Krytan Explorer

Join Date: Dec 2005

In a Black Hole

less

E/

/notsigned
might as well go back to a few days before the update.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

/signed

but its weaker then the -2 global.... cuz it will not work vs physical, meanwhile the -2 global works vs elemantal cuz its all *damage*

[edit] nooooooooo i just read the update!!! i cant believe that my Buwlrak is junk as of now ... i hope my -2 damag bow is still same as it waas

so yes i agree even more thn before with OP

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by max gladius
would love mine to be like -2 ele dmg / stance -2 ele dmg / enchanted or somethen, WARRIORS HAVE PLENTY OF physical resistance, WE DONT NEED IT THERE, NEED ELE RESISTANCE.... and -3 (sup absorb) vs ele dmg

/signed, stamped, dated,
(drip of blood)
Don't forget how greater conflag makes all your physical resistance worthless, as the physical damage becomes elemental damage.

/signed

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

/signed.

To those that are saying a rollback would be better, I disagree. I think the 'nerf' is a good thing. It adds a new element (no pun intended) to warriors. I mean, it wouldn't be that terrible to have another shield to switch to in your inventory.

I like the idea.

IllusiveMind

IllusiveMind

Lion's Arch Merchant

Join Date: Oct 2005

Mehtani Keys

The Extraordinary Revolution [ReVo]

P/W

/not signed

Deal with it.

Y.T.

Y.T.

Jungle Guide

Join Date: Sep 2005

Mo/

/signed

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

"Signet of Approval"

Though I much more prefer the "bitch until A.net changes it back because it was a friggin stupid change in the first place." plan.

Whatever works, I want my elemental resistance back.

P.S. to the "deal with it" people.

No, go to hell.

Zethron Ahriman

Lion's Arch Merchant

Join Date: Dec 2005

/Signed

I'd prefer the "Take the update back" plan also. Silly on ANet's behalf, in my honest opinion... I mean, the warrior's weren't exactly overpowered before the update... And what about defence against hexes? A Mesmer can give a warrior a run for his money anyday.

~Zeth

Caleb

Caleb

Nil nisi malis terrori.

Join Date: Aug 2005

Mo/Me

/not signed

The update balanced warriors nicely against elementalists, in my opinion.

pork soldier

pork soldier

Krytan Explorer

Join Date: Jul 2005

/notsigned

thesecondrei

Krytan Explorer

Join Date: Jun 2005

California

Alliance of Xen [XoO]

W/R

Quote:
Originally Posted by Caleb The Pontiff
/not signed

The update balanced warriors nicely against elementalists, in my opinion.
One elementalist skill that is spammable can shut down a warrior completely pre-nerf. Gee, post nerf warriors sure are balanced against eles now!

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

Quote:
Originally Posted by Alpha Moth
/signed

or take back update..
Agreed, ANet/NCSoft just keeps screwing up the game more and more. They screwed over absorbtion runes too.

/signed - though it's not like they even listen to their community anymore anyway.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Why_Me
Thats exactly the point. Warriors aren't supposed to be tank-everything, they are tank-attackers.

Warrior>Ranger>Elementalist>Warrior (Necros and Mesmers have various skills that can counter any of these if they wish)
It balances out the game alot more now that you don't need a penetrating attack or armor ignoring mesmer/necro/smite skill to kill a warrior.
Warriors > Rangers in what respect? If you mean the ability to kill then you should try and kill 1 with Cripshot, Conditions, Distracting Shot, Whirling Defences or Traps. A pet alone can kill a warrior if he's not expecting it (and the pet actually responds to skills).

As for the point of this thread. Just no. If you care so much that you need extra defence against elemental damage, perhaps you should get an alternate weapon with +7 armour vs ele. Oh wait... none of you seemed to care about the +AL mods before this update. Then again who did care about those sort of mods... does +2 AL really make that much of a difference...

Secondrei, is that more whinging about Blinding Flash i hear? I forgot, if a warrior can't take it solo its unbalanced. How about you go W/Me and cast Diversion on them

Valyrian_Steel

Valyrian_Steel

Academy Page

Join Date: Mar 2006

Canada

Sin Azucar

Mo/

/signed