Warriors On Strike

14 pages Page 5
Mtank325
Mtank325
Lion's Arch Merchant
#81
Quote:
Originally Posted by twicky_kid
How about we take a monks heals since that keeps them going?

How about we take energy storage away since that's what keeps eles going?

What about AoD for assassins?

Rit Lord for Rits?

Every class has something that helps them do their job. Never has that been removed from a class before till now.
Aw, but now your just being plain silly.

But technically aren't all those skill/attribute-linked opposed to something that was specially reserved for warriors? I'm kind of seeing what you're trying to say, but it still seems like in the long-run it won't be that huge of an issue as it'll eventually balance itself out to where it'll become the norm in playing-style as long as warriors don't become totally irrelevent, which I don't know how truly they are affected since this hasn't really been in effect that long.. I think it'd be better if we get some testing going and real results and be better presentable opposed to this theoritical bickering.
topdragon147
topdragon147
Frost Gate Guardian
#82
/signed

even though i rarely play on my warrior, it still means a lot to me
whitedragon
whitedragon
Academy Page
#83
no no dont talk about glads being better anet might hear you and push the balance button
I
Ira Blinks
Banned
#84
oh noes! now warriors will have to think on their build instead of using same weapon/armor set for everything unlike every other class... no wait...
Relnor
Relnor
Lion's Arch Merchant
#85
Quote:
Originally Posted by twicky_kid
Now all the armors are on even ground.
If you would have stopped right there, you could have sounded smart. No armor should always be a better choice than any of the others. Players should have to use their head to decide what armor is best for different situations.

EDIT: @ Ira, you are my hero
twicky_kid
twicky_kid
Furnace Stoker
#86
Quote:
Originally Posted by Mtank325
I think it'd be better if we get some testing going and real results and be better presentable opposed to this theoritical bickering.
The math is simple. Just add 7 dmg to every hit you take and you'll see the dmg intake. Now add 14 dmg to each hit under frenzy. Go cast weaken armor on a dumby and hit it with physical dmg. That is your dmg intake under healing sig.

The dmg increase to warriors is huge compared to what it was. I can understand changing the knight/ascalon but hitting the runes and shields was not needed.

When you make a change like this it needs to be a small change not completely reverse what a wars def has been based on for over a year.

Relnor you think that every other class doesn't do the same thing. Casters now choose enchanted or stance armor depending on thier skills. Hp mod armor is never even considered. Energy armor for the most part is not needed due to weapon/off-hands and staffs. How does this make the other classes different from what wars were doing?
y
yamero
Frost Gate Guardian
#87
changing weapon/shield to counter a situation is one thing..

changing a whole set of armor during a situation is another...
Mathias Deathwater
Mathias Deathwater
Frost Gate Guardian
#88
Quote:
Originally Posted by Mtank325
I think it'd be better if we get some testing going and real results and be better presentable opposed to this theoritical bickering.
QFT. Couldn't have said it better myself.
Relnor
Relnor
Lion's Arch Merchant
#89
Do you really think that Anet would take away the Warriors only defense against Elemental damage without adding other defense options? Wait, watch, and see what happens.
K
Kate Bloodspirit
Lion's Arch Merchant
#90
The reality is that if warriors go on stryke, unless with monks going on stryke is that seriously, noone cares.
y
yamero
Frost Gate Guardian
#91
Quote:
Originally Posted by Relnor
Do you really think that Anet would take away the Warriors only defense against Elemental damage without adding other defense options?
Yes. Absolutely
Relnor
Relnor
Lion's Arch Merchant
#92
Quote:
Originally Posted by yamero
Yes. Absolutely
Ok then, quit GW. Right now. Bye.

Seriously people, settle down and see what happens.
A
Azu
Ascalonian Squire
#93
Quote:
Originally Posted by twicky_kid
It was never about a cookie cutter choice. It was simply the BEST choice. Now all the armors are on even ground. They are all equally crap except glads. Ya, that makes thing better doesn't it?
I don't know if you've noticed yet, but in this game, there is no "best". Everything in this game is situational... if you aren't prepared, you die, end of story.

Stop complaining about this... This was a balance, every class gets balanced... Are you forgetting ALL melee classes got a boost when 20/20 Sundering was introduced into the GW world? I haven't seen ANYONE complain about that happening, because the people who mainly play casters understand it wasn't that big a hit...

I have a warrior and I'm not at all mad about this, if you care enough about this to strike in-game, you may as well get a life, log off, and go to the movies/mall/what have you.

And if you play warrior and can't survive after this update, you need to play another class anyway. Most of you are complaining for farming purposes anyway, it's people like you who have severely messed up the Guild Wars economy already.
y
yamero
Frost Gate Guardian
#94
wait until when?
3-5 monts till the next expansion?
and what if they dont?

also pvp chars only get 1 armor
Markaedw
Markaedw
Desert Nomad
#95
First of all has any one actually played with then new build, or are we having an acedemic discussion, because I have been looking at a new w/e builld "ward of elements" or "armor of earth" it's not perfect but it may make up for some new weaknesses.

The new nerf may be the death of the "wammo", now we just need to be a little smarter.

Just like the AoE nerf was not the end of Ele, it just meant that they needed to get smarter.
Fluffyx
Fluffyx
Krytan Explorer
#96
Quote:
Originally Posted by Relnor
I recomend that all of the noob warriors learn how to selcet their armor on what works for them and not base it on cookie cutter builds.

Nice job with the armor fix, Anet.
Nerf tattoos and scars!
Nerf druids!
Nerf Haly!
:]
The choices for other classes armor are even easier then Glads+Knights/Ascalon ever was.
y
yamero
Frost Gate Guardian
#97
like someone posted earlier(sorry cant find you)

the Aoe nerfed elementalists only on pve...

the armor nerf affects all battles on gw
M
Mhahlen
Academy Page
#98
Quote:
Originally Posted by Relnor
Do you really think that Anet would take away the Warriors only defense against Elemental damage without adding other defense options? Wait, watch, and see what happens.
Well why not delay the nerf for a while so that those options you speak about come out at the same time! How about instead of this nerf happenign and then waiting for however long for new stuff to come out they use logic and think, "hey! maybe we can bring a nerf and the option to it at the same time"
A
Azu
Ascalonian Squire
#99
Quote:
Originally Posted by Fluffyx
Nerf tattoos and scars!
Nerf druids!
Nerf Haly!
:]
The choices for other classes armor are even easier then Glads+Knights/Ascalon ever was.
Like I said before, this game is situational... You wear the armor you need in correspondance with your skills and the area you venture into. What caster do you know wears the same armor everywhere? If they do then they aren't maximizing their defensive potential, and if/when they die, it's going to be their fault. This update just means that you can't wear the same armor everywhere. Be smart about your surroundings, and actually be cautious of using skills like Frenzy (Like most people are in PvP). So if you can't work around this update, plain and simple, you don't know much about optimizing your Warrior.

Even Superman has Kryptonite.
twicky_kid
twicky_kid
Furnace Stoker
#100
Everything I'm talking about is PvP related. I don't have anything to add for PvE because I don't play it.

I have played with my war post update and watched him fall just as fast as any other class.

Wars rely heavily on the other classes for support to keep them from getting shut down. Now they are going to get spiked probly first since they keep pressure on other teams. If I can kill a war at the start of a battle I would take that chance every time. Before it was next to impossible if you didn't wear down some of that support first. Now there is no need to. Go straight for the war and it will stems the opposing teams pressure spike ability.