Okay opening up a can o worms here.
Every class in the game has an anti warrior spell or two in there arsenal.
Now a warrior has a few interupts but they
A: Require you to hit your foe, if you've already got a hex/condition on you, you don't have a guaranteed hit and you actually have to run up to them.
B: Require a full swing (Not DB or Skull crack)
Largely Warriors don't have any counter against any other class. Nearly every defensive stance is useless (PvP) as it stops H2H and not fireballs.
Warriors had the Lt. Helm which was powerful by hitting casters with a 50% reduction on hexes. However thats now 20% and I've found it useless as most antiwarrior hexes last much longer than anticaster hexes anyway and 20% often doesn't even come close to stopping them from keeping you permimantly hexed.
Warriors also suffer from using other classes skills as they are all energy specific and we all know warriors have less energy and energy regen than anyother class.
I was wondering what people would think if warriors gained a capacity to fight off hostile spells. Something like a stance that worked similar to spellbreaker or Obsidian flesh, or 'ward against melee'?
R

