Hammers actually don't deal more dmg over time than axe/sword attacks, but they should.
While playing with hammer you lose 16 armor, 30 health and a second defense mod (cause of missing shield).
Because of their slow attack rate, you can't gain adrenaline fast, you don't get much energy through zealous mod and 20/20 sundering is just a joke.
I know some hammer skills got knockdown. But that's imho the one and only reason why people are playing with hammer. And that's why we never see hammer warriors in pve.
Imho there should be a chance of "attribute points in hammer mastery" percent for knockdown while attacking and/or using an attack skill... and the attack rate should be slightley increased.
Share your thoughts. I'm sad of collecting hammers and not using them.
Hammer warriors need a buff... take a look inside.
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I played a Hammer warrior for most part of my PvE, and I like it.
I think they are alrite, but a small buf won't hurt (since they are already missing the shield and/or off hand item)
I don't like the suggested changes thought... no on %of knockdown and increase attack rate. I think just up the attack damage up a few points should be good enough.
and anyone else remember the nerf stick that smack the heck out of the old hammer warrior? good times
I think they are alrite, but a small buf won't hurt (since they are already missing the shield and/or off hand item)
I don't like the suggested changes thought... no on %of knockdown and increase attack rate. I think just up the attack damage up a few points should be good enough.
and anyone else remember the nerf stick that smack the heck out of the old hammer warrior? good times
I play a hammer warrior in PvE myself, and I must say it's quite a refreshing change from the commonplace Swords/Axes/Shields. I usually use Flurry for my IAS, and it actually works nicely. I must agree that the loss of defense hurts somewhat, so I make sure I always pack at *least* Watch Yourself and Dolyak Signet. But yeah, a buff of some sorts would be nice... One handed hammers would be neat, like in this pic:
Almost all the hammers used back in the medieval/dark ages were one-handed anyways.
Almost all the hammers used back in the medieval/dark ages were one-handed anyways.
It's similar to a caster using a staff, which in most cases gets beaten out by a focus and wand/weapon combo. I don't see why the hammer warrior doesn't at least mantain some of the functionality that the other two weapon masteries have.
Hammers have the same damage modifiers with two upgrades, the same as axe and sword. Hammer cannot use a shield which is +16 AL and two bonus modifiers. It almost seems like hammers should drop with at least one of other inherent mod on them (+armor/health or -2 in stance, etc. at the least).
There's no excuse for a team not to have adequate hammer warrior counters, by either messing with the adrenaline gain process or screwing up the slow heavy hitting combos. So in that way, hammer warriors need help. However, whatever change that gets made might be helping Rangers with pets more.
Hammers have the same damage modifiers with two upgrades, the same as axe and sword. Hammer cannot use a shield which is +16 AL and two bonus modifiers. It almost seems like hammers should drop with at least one of other inherent mod on them (+armor/health or -2 in stance, etc. at the least).
There's no excuse for a team not to have adequate hammer warrior counters, by either messing with the adrenaline gain process or screwing up the slow heavy hitting combos. So in that way, hammer warriors need help. However, whatever change that gets made might be helping Rangers with pets more.
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Originally Posted by X of Thulcandra
One handed hammers would be neat, like in this pic:
Almost all the hammers used back in the medieval/dark ages were one-handed anyways. |
Also, rangers have been limeted to 2h weapons always too and you dont see them complaining
C
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Originally Posted by Mesmer in Need
Is that a chess piece????
Also, rangers have been limeted to 2h weapons always too and you dont see them complaining |
[/sarcasm]
hammers are fine as they are. i would like to see more skills revolving around them which dont require "lose all adren" or energy costs for a decent combo though.
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| Also, rangers have been limeted to 2h weapons always too and you dont see them complaining |
Check the hammer thread in Gladiator's Arena. While on paper hammers actually look kind of bad, there's really nothing scarier than being chased by a good hammer warrior.
Hammers are unwanted in PvE for the same reason Mesmers are unwanted in PvE -- you don't need any disruption whatsoever. Hammers are loved (And hated, by monks) in PvP because they simultaneously provide large amounts of damage and large amounts of disruption, but in PvE this is a moot point. The only thing that is necessary is damage.
In short, make PvE more challenging and more disruption-oriented and all the sudden Hammer Warriors, Mesmers and all sorts of other classes suddenly become desirable. Until then, though, back to mass carnage!
In short, make PvE more challenging and more disruption-oriented and all the sudden Hammer Warriors, Mesmers and all sorts of other classes suddenly become desirable. Until then, though, back to mass carnage!
uh.. melee mean hand-to-hand fighting...
also... lets see how far hammer attack are.. compare to bows....
3rdly... there were few other thread complaing about bows, as well as wanting none-marksman bows.
Anyone else remember how Hammer Warrior are before the nerf in beta? I think thier knock down was lot longer, don't lost all adr, and fear by many.
Anyhow... give hammer a bit damage to compsenate for its 2 hand and slowness. The skills and attack speed are fine. A few better mods (like +8AL) would help too.
also... lets see how far hammer attack are.. compare to bows....
3rdly... there were few other thread complaing about bows, as well as wanting none-marksman bows.
Anyone else remember how Hammer Warrior are before the nerf in beta? I think thier knock down was lot longer, don't lost all adr, and fear by many.
Anyhow... give hammer a bit damage to compsenate for its 2 hand and slowness. The skills and attack speed are fine. A few better mods (like +8AL) would help too.
C
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Originally Posted by Cybah
Hammers actually don't deal more dmg over time than axe/sword attacks, but they should.
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