Will Ascalon and Knights Armor become Obsolete?

OxoZoso

Academy Page

Join Date: Nov 2005

W/Mo

Now that you have to buy all pieces of Ascalon and Knights armor in order to have the same effect as 1 super absorpton rune, won't all warriors just dump their Absorption armor and get better armor and a rune?

Anet should consider leaving Ascalon and Knights armor absorption effective vs. elemental damage, and make the rune only vs. physical. Otherwise, bye bye Ascalon and Knights armors...

And watch Sup Abs runes go from 1.6 plat to 25k again real soon.

... then we will really be able to spot the poor noobs.

-oxo-

If its in the game, leave it in the game.

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

Gladiators will float around some more now.

Or Sentinel. Either will float =/

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

I still have an superior absorb rune on a mule. That is -3 all globally

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Yeah i don't really see how the -3 physical damage is any use at all in comparison to 90 AL to all. I mean unless your 100% certain you'll be up against IWAY and 100% certain none of them will bring an elemental mod then theres no way 80AL -3 beats 90AL.

I was looking to get my Warrior some new armour anyway...

Network

Network

Krytan Explorer

Join Date: Jul 2005

I guess prices for Sup Absorb will go up =)

Frank Ew

Ascalonian Squire

Join Date: Jul 2006

Crazy Big

E/Mo

good thing i bought 15 k platemail hehe

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Glads armor, KD gloves, and the hp boots. You need the energy. You need the 1 sec more KD. Other than that it leaves little choice of what to take. Like it matters anyways. The boots get hit the least you can pick an armor peice that is only going to add more armor that doesn't get hit.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

My body and head was knights with my gloves and boots as gladiator, I'm frickin' smart. Too bad damage reduction is practically worthless now.

Farin

Farin

Wilds Pathfinder

Join Date: Aug 2005

Delta Formation [DF]

W/

Quote:
Originally Posted by OxZoso
Will Ascalon and Knights Armor become Obsolete?
They already are obsolete.

max gladius

max gladius

Yep, really is me...

Join Date: Aug 2005

My House

L33t

for those who dont realize, or like kitty, who i think cant read, SUP ABSORBTION IS ONLY VS PHYSICAL NOW! JUST LIKE -2 ON SHIELDS AND SUCH, ALL ONLY VS PHYSICAL!

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

It all depends on what you play if you are total adrenal build and are going up agianst physical damage then Knights or Ascalon is for you.You can always get Drenoughts or Setinals (sp) and Dragons can cover some Elemental.I don't think Knights or Ascalon is dead as it still has good bonuses.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by Age
It all depends on what you play if you are total adrenal build and are going up agianst physical damage
That's the key. Physical. There are plenty of armors that add armor v physical so having knight's and ascalon reduce it is pointless. There is alot of non-physical damage everywhere. Might as well go Legionnaire's and high strength.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Ascalon/Knight's is pointless, since -3 dmg isn't as much as 10AL that the other armors give.\

Quote:
It all depends on what you play if you are total adrenal build and are going up agianst physical damage then Knights or Ascalon is for you
That WOULD be true, but the extra 10AL other armors give you vs pys. is statistically better than the -3 dmg knights gives you..

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by Former Ruling
Ascalon/Knight's is pointless, since -3 dmg isn't as much as 10AL that the other armors give.\



That WOULD be true, but the extra 10AL other armors give you vs pys. is statistically better than the -3 dmg knights gives you..
There are those that give +20 vs physical.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

I was bored and curious about how the update has changed things.

I made a charavter with FULL Knight's armor, each with Superior absorbtion on it. I then went and fought the Master of Axes in Isle of the Nameless. He dealt only about 0-4 damage on me without attacks. Now I'm pretty sure that is a ridiculous amount of physical damage being absorbed.

Now the question is, do absorbtion runes now stack?

Scown-dog

Scown-dog

Lion's Arch Merchant

Join Date: Aug 2005

Canada-nuff said

Peace Machine Grrr [DiE]-with Kanwulf until I feel the boot

W/N

I wear full purple 15k ascalon. I always have, and I always will. Armor doesnt make a huge difference IMO. I believe they are fairly balanced.

infusco

infusco

Ascalonian Squire

Join Date: Jun 2006

Canada

Stupid Tag For You

R/W

Guys, you don't quite understand how this works.

The standard armor template is 80 AL + 20 AL vs physical.
Full Plate is 90 AL + 10 AL vs physical
Knights/Ascalon is 80 AL + 20 AL vs physical + 3 Absorption vs physical.

Full Plate's AL difference is only different when dealing with elemental damage, as the physical AL remains the same (100 for all armors). Knight's Armor adds +3 absorption vs physical, hence Full Plate is best used versus elemental damage and Knight's is best used versus physical damage.

So yes, Knight's definately has its niche, especially when boosted AL through signets, shouts and stances drops enemy physical damage down to single digit damage.

Mr_eX

Mr_eX

Frost Gate Guardian

Join Date: Dec 2005

Ice Tooth Cave

Opt and Niho Private Chat [lulz]

N/Me

3 Absorption will be useful on non-max armors against pre-asension enemies who do lousy damage. 3 physical damage becomes zero damage, and zero damage can be managed indefinitely.

In any post-ascension areas, the 3 absorption will become less useful. High-damage attacks and spells getting reduced by 3 is less significant than 10-20AL extra against physical/elemental/all damage.

Personally, I would never take Knight's or Ascalon armor to PvP now that this nerf has taken place.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Wammos are rich!

"Here comes the gold sink!"

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

OxoZoso, now you're just making thread after thread about the same topic but with a slight variation.

Kalki

Lion's Arch Merchant

Join Date: Dec 2005

Summoners of Forgotten Gods

W/Mo

Uhhh a full set of Ascalon and Knights armor was obsolete BEFORE this update. Now it's actually got some value because it's the BEST armor vs. physical damage in the game. I will be buying a set of 15k Ascalon armor the next time I want to farm trolls or spiders in FoW for instance.

I really hope many of the complainers are joking, because so many people's logic is incredibly flawed.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

Quote:
Originally Posted by max gladius
for those who dont realize, or like kitty, who i think cant read, SUP ABSORBTION IS ONLY VS PHYSICAL NOW! JUST LIKE -2 ON SHIELDS AND SUCH, ALL ONLY VS PHYSICAL!
Yeah, yeah, yeah. I know that. No need to type CAPS! I was just to lazy to edit my post. It says so on the scroll. -3 damage against physical.

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

no, it's not obsolete. Ele spells still beat the crap out of you, just like they did before the update. Physical skills, on the other hand, are a bit nicer on you. Eh... I dunno. FYI, i'm totally opposed to glads, as it's just stupid that warriors think they need 30 something energy when I function fine on 25.

Rathcail

Jungle Guide

Join Date: Jan 2006

Quote:
Originally Posted by Priest Of Sin
FYI, i'm totally opposed to glads, as it's just stupid that warriors think they need 30 something energy when I function fine on 25.
20 is the energy of warriors without glads. Suppose you are carrying an energy weapon or focus then while totally opposing the glads.

Dzan

Wilds Pathfinder

Join Date: May 2005

The Black Dye Cartel

Quote:
Originally Posted by Priest Of Sin
FYI, i'm totally opposed to glads, as it's just stupid that warriors think they need 30 something energy when I function fine on 25.
You sound like a pvp heavy hitter.

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

Well, if a warrior tries to chop my boots off, it's good to know I have that extra little damage reduction from my Knights boots. Other than that, the difference is minimal. Quit the whining.

What people should be whining about is why Anet is deciding to implement this change to something that has been in effect for over a year now. Since the first day I could obtain Ascalon armor, I noticed the extra damage reduction. For every set of armor I had, I always had a piece of Knights or Ascalon armor. Why change it now? I don't see a good reason to change the armors now. Anet should have just left them as they were.

Olfin Bedwere

Olfin Bedwere

Krytan Explorer

Join Date: Apr 2005

Stillwater, Oklahoma

W/Mo

So now you`ll really need several sets of armor and still no viable storage solution.

flankthetank

flankthetank

Frost Gate Guardian

Join Date: Jun 2006

California

Homeless [ :( ]

Mo/

Yay..........

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

What the update did was make all warrior armoursets worse.

Before, the standard gladknights or dreadknights set with shield (DR-2) was this:

he. +4 attrib helm: 96all 116phys DR-7
ce. plate chest of super absorb: 106all 116phys DR-7
ha. plate hands of whatever: 106all 116phys DR-7
le. plate legs of whatever: 106all 116phys DR-7
fe. knight boots: 96all 116phys DR-7

The standard plateknight warrior had about 100 vs all and 116 vs physical with a damagereduction of -7

Wearing full knights, compared to plateknights, would be stupid because you had lower al with the exact same effects.
Wearing full knights, compared to gladknights, would give you the same defense but it wouldn't give you the additional energy.

Full knights, or ascalon, was obsolete.


Today with the update, ALL ARMOURS HAVE BEEN NERFED. (mini disclaimer thing: I mean all old standard armoursets that were used at max efficiency)

It now is impossible to get the full DR-7 unless you use full knights. In fact, it seems knights gives -3 as opposed to -2 which it used to give.
So the full knights set has been buffed compared to the old full knights set.

Full knights set today with shield (-2)
he. +4 attrib helm: 96all 116phys DR-8phys (if you use knights/ascalon)
ce. knight chest of super absorb: 96all 116phys DR-8phys
ha. knight hands of whatever: 96all 116phys DR-8phys
le. knight legs of whatever: 96all 116phys DR-8phys
fe. knight boots: 96all 116phys DR-8phys

Full plate today with shield (-2)
he. +4 attrib helm: 96all 116phys DR-5phys
ce. plate chest of super absorb: 106all 116phys DR-5phys
ha. plate hands of whatever: 106all 116phys DR-5phys
le. plate legs of whatever: 106all 116phys DR-5phys
fe. plate boots: 106all 116phys DR-5phys

Full Glads today with shield (-2)
he. +4 attrib helm: 96all 116phys DR-5phys
ce. glad chest of super absorb: 96all 116phys DR-5phys
ha. glad hands of whatever: 96all 116phys DR-5phys
le. glad legs of whatever: 96all 116phys DR-5phys
fe. glad boots: 96all 116phys DR-5phys

Full sent with shield -2...
116all DR-5phys

Full legios with...
if in stance
106all 126phys dr-5phys

Zerkers same as glads but with hp...

DEFENSIVE COMPARISON (best to worst)
VS physical: knights and sentinel and legios sharing the same first position (knights wins imo)/ platemail medium / glads and zerkers are worst
VS elemental: sentinel (yeah) / platemail and legions second place / knights, glads and zerkers worst
VS other: sentinel (O.o) / platemail and legions second place/ knights, glads and zerkers worst, same as vs elemental.



Since all other armours have been devaluated, knights received a small buff (i checked on gwwiki, cba to check in-game) and all absorbs are now physical...
Knights is pretty good vs physical... (but not as good as it used to be when it was used in mixes)
Plates is good vs non-physical (but not as good as it used to be)
Sentinel seems to be good vs everything (but not as good as it used to be)

Zerkers and glads are crap vs everything. They give the worst defense of all blue armours but they give a small energy or healthbonus instead.
Some may find the energybonus more important than staying alive. Some will use the energy to stay alive (I DO NOT MEAN MENIDNG), some will be too lazy to switch..
I don't know.

Feel free to laugh at mistakes.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Well, to repeat a comment I made in the huge thread:

Berserkers is best versus armour-ignoring attacks thanks to the extra hit points you have to withstand them .

Lando Griffen

Lion's Arch Merchant

Join Date: Feb 2006

Since you can't tell what factions armor is anyway, I'm gonna buy a set of non-gladiators for pvp and nobody's going to know that I'm not generic anymore

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

A set of Dreadnaughts, a set of Gladiator's, all the armor you will ever need