Will Ascalon and Knights Armor become Obsolete?
OxoZoso
Now that you have to buy all pieces of Ascalon and Knights armor in order to have the same effect as 1 super absorpton rune, won't all warriors just dump their Absorption armor and get better armor and a rune?
Anet should consider leaving Ascalon and Knights armor absorption effective vs. elemental damage, and make the rune only vs. physical. Otherwise, bye bye Ascalon and Knights armors...
And watch Sup Abs runes go from 1.6 plat to 25k again real soon.
... then we will really be able to spot the poor noobs.
-oxo-
If its in the game, leave it in the game.
Anet should consider leaving Ascalon and Knights armor absorption effective vs. elemental damage, and make the rune only vs. physical. Otherwise, bye bye Ascalon and Knights armors...
And watch Sup Abs runes go from 1.6 plat to 25k again real soon.
... then we will really be able to spot the poor noobs.
-oxo-
If its in the game, leave it in the game.
Opeth11
Gladiators will float around some more now.
Or Sentinel. Either will float =/
Or Sentinel. Either will float =/
Silent Kitty
I still have an superior absorb rune on a mule. That is -3 all globally
Evilsod
Yeah i don't really see how the -3 physical damage is any use at all in comparison to 90 AL to all. I mean unless your 100% certain you'll be up against IWAY and 100% certain none of them will bring an elemental mod then theres no way 80AL -3 beats 90AL.
I was looking to get my Warrior some new armour anyway...
I was looking to get my Warrior some new armour anyway...
Network
I guess prices for Sup Absorb will go up =)
Frank Ew
good thing i bought 15 k platemail hehe
twicky_kid
Glads armor, KD gloves, and the hp boots. You need the energy. You need the 1 sec more KD. Other than that it leaves little choice of what to take. Like it matters anyways. The boots get hit the least you can pick an armor peice that is only going to add more armor that doesn't get hit.
Mr_T_bot
My body and head was knights with my gloves and boots as gladiator, I'm frickin' smart. Too bad damage reduction is practically worthless now.
Farin
Quote:
Originally Posted by OxZoso
Will Ascalon and Knights Armor become Obsolete?
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max gladius
for those who dont realize, or like kitty, who i think cant read, SUP ABSORBTION IS ONLY VS PHYSICAL NOW! JUST LIKE -2 ON SHIELDS AND SUCH, ALL ONLY VS PHYSICAL!
Age
It all depends on what you play if you are total adrenal build and are going up agianst physical damage then Knights or Ascalon is for you.You can always get Drenoughts or Setinals (sp) and Dragons can cover some Elemental.I don't think Knights or Ascalon is dead as it still has good bonuses.
Mr_T_bot
Quote:
Originally Posted by Age
It all depends on what you play if you are total adrenal build and are going up agianst physical damage
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Former Ruling
Ascalon/Knight's is pointless, since -3 dmg isn't as much as 10AL that the other armors give.\
That WOULD be true, but the extra 10AL other armors give you vs pys. is statistically better than the -3 dmg knights gives you..
Quote:
It all depends on what you play if you are total adrenal build and are going up agianst physical damage then Knights or Ascalon is for you |
Mr_T_bot
Quote:
Originally Posted by Former Ruling
Ascalon/Knight's is pointless, since -3 dmg isn't as much as 10AL that the other armors give.\
That WOULD be true, but the extra 10AL other armors give you vs pys. is statistically better than the -3 dmg knights gives you.. |
Curse You
I was bored and curious about how the update has changed things.
I made a charavter with FULL Knight's armor, each with Superior absorbtion on it. I then went and fought the Master of Axes in Isle of the Nameless. He dealt only about 0-4 damage on me without attacks. Now I'm pretty sure that is a ridiculous amount of physical damage being absorbed.
Now the question is, do absorbtion runes now stack?
I made a charavter with FULL Knight's armor, each with Superior absorbtion on it. I then went and fought the Master of Axes in Isle of the Nameless. He dealt only about 0-4 damage on me without attacks. Now I'm pretty sure that is a ridiculous amount of physical damage being absorbed.
Now the question is, do absorbtion runes now stack?
Scown-dog
I wear full purple 15k ascalon. I always have, and I always will. Armor doesnt make a huge difference IMO. I believe they are fairly balanced.
infusco
Guys, you don't quite understand how this works.
The standard armor template is 80 AL + 20 AL vs physical.
Full Plate is 90 AL + 10 AL vs physical
Knights/Ascalon is 80 AL + 20 AL vs physical + 3 Absorption vs physical.
Full Plate's AL difference is only different when dealing with elemental damage, as the physical AL remains the same (100 for all armors). Knight's Armor adds +3 absorption vs physical, hence Full Plate is best used versus elemental damage and Knight's is best used versus physical damage.
So yes, Knight's definately has its niche, especially when boosted AL through signets, shouts and stances drops enemy physical damage down to single digit damage.
The standard armor template is 80 AL + 20 AL vs physical.
Full Plate is 90 AL + 10 AL vs physical
Knights/Ascalon is 80 AL + 20 AL vs physical + 3 Absorption vs physical.
Full Plate's AL difference is only different when dealing with elemental damage, as the physical AL remains the same (100 for all armors). Knight's Armor adds +3 absorption vs physical, hence Full Plate is best used versus elemental damage and Knight's is best used versus physical damage.
So yes, Knight's definately has its niche, especially when boosted AL through signets, shouts and stances drops enemy physical damage down to single digit damage.
Mr_eX
3 Absorption will be useful on non-max armors against pre-asension enemies who do lousy damage. 3 physical damage becomes zero damage, and zero damage can be managed indefinitely.
In any post-ascension areas, the 3 absorption will become less useful. High-damage attacks and spells getting reduced by 3 is less significant than 10-20AL extra against physical/elemental/all damage.
Personally, I would never take Knight's or Ascalon armor to PvP now that this nerf has taken place.
In any post-ascension areas, the 3 absorption will become less useful. High-damage attacks and spells getting reduced by 3 is less significant than 10-20AL extra against physical/elemental/all damage.
Personally, I would never take Knight's or Ascalon armor to PvP now that this nerf has taken place.
lightblade
Wammos are rich!
"Here comes the gold sink!"
"Here comes the gold sink!"
Eet GnomeSmasher
OxoZoso, now you're just making thread after thread about the same topic but with a slight variation.
Kalki
Uhhh a full set of Ascalon and Knights armor was obsolete BEFORE this update. Now it's actually got some value because it's the BEST armor vs. physical damage in the game. I will be buying a set of 15k Ascalon armor the next time I want to farm trolls or spiders in FoW for instance.
I really hope many of the complainers are joking, because so many people's logic is incredibly flawed.
I really hope many of the complainers are joking, because so many people's logic is incredibly flawed.
Silent Kitty
Quote:
Originally Posted by max gladius
for those who dont realize, or like kitty, who i think cant read, SUP ABSORBTION IS ONLY VS PHYSICAL NOW! JUST LIKE -2 ON SHIELDS AND SUCH, ALL ONLY VS PHYSICAL!
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Priest Of Sin
no, it's not obsolete. Ele spells still beat the crap out of you, just like they did before the update. Physical skills, on the other hand, are a bit nicer on you. Eh... I dunno. FYI, i'm totally opposed to glads, as it's just stupid that warriors think they need 30 something energy when I function fine on 25.
Rathcail
Quote:
Originally Posted by Priest Of Sin
FYI, i'm totally opposed to glads, as it's just stupid that warriors think they need 30 something energy when I function fine on 25.
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Dzan
Quote:
Originally Posted by Priest Of Sin
FYI, i'm totally opposed to glads, as it's just stupid that warriors think they need 30 something energy when I function fine on 25.
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Kais Unduli
Well, if a warrior tries to chop my boots off, it's good to know I have that extra little damage reduction from my Knights boots. Other than that, the difference is minimal. Quit the whining.
What people should be whining about is why Anet is deciding to implement this change to something that has been in effect for over a year now. Since the first day I could obtain Ascalon armor, I noticed the extra damage reduction. For every set of armor I had, I always had a piece of Knights or Ascalon armor. Why change it now? I don't see a good reason to change the armors now. Anet should have just left them as they were.
What people should be whining about is why Anet is deciding to implement this change to something that has been in effect for over a year now. Since the first day I could obtain Ascalon armor, I noticed the extra damage reduction. For every set of armor I had, I always had a piece of Knights or Ascalon armor. Why change it now? I don't see a good reason to change the armors now. Anet should have just left them as they were.
Olfin Bedwere
So now you`ll really need several sets of armor and still no viable storage solution.
flankthetank
Yay..........
Don Zardeone
What the update did was make all warrior armoursets worse.
Before, the standard gladknights or dreadknights set with shield (DR-2) was this:
he. +4 attrib helm: 96all 116phys DR-7
ce. plate chest of super absorb: 106all 116phys DR-7
ha. plate hands of whatever: 106all 116phys DR-7
le. plate legs of whatever: 106all 116phys DR-7
fe. knight boots: 96all 116phys DR-7
The standard plateknight warrior had about 100 vs all and 116 vs physical with a damagereduction of -7
Wearing full knights, compared to plateknights, would be stupid because you had lower al with the exact same effects.
Wearing full knights, compared to gladknights, would give you the same defense but it wouldn't give you the additional energy.
Full knights, or ascalon, was obsolete.
Today with the update, ALL ARMOURS HAVE BEEN NERFED. (mini disclaimer thing: I mean all old standard armoursets that were used at max efficiency)
It now is impossible to get the full DR-7 unless you use full knights. In fact, it seems knights gives -3 as opposed to -2 which it used to give.
So the full knights set has been buffed compared to the old full knights set.
Full knights set today with shield (-2)
he. +4 attrib helm: 96all 116phys DR-8phys (if you use knights/ascalon)
ce. knight chest of super absorb: 96all 116phys DR-8phys
ha. knight hands of whatever: 96all 116phys DR-8phys
le. knight legs of whatever: 96all 116phys DR-8phys
fe. knight boots: 96all 116phys DR-8phys
Full plate today with shield (-2)
he. +4 attrib helm: 96all 116phys DR-5phys
ce. plate chest of super absorb: 106all 116phys DR-5phys
ha. plate hands of whatever: 106all 116phys DR-5phys
le. plate legs of whatever: 106all 116phys DR-5phys
fe. plate boots: 106all 116phys DR-5phys
Full Glads today with shield (-2)
he. +4 attrib helm: 96all 116phys DR-5phys
ce. glad chest of super absorb: 96all 116phys DR-5phys
ha. glad hands of whatever: 96all 116phys DR-5phys
le. glad legs of whatever: 96all 116phys DR-5phys
fe. glad boots: 96all 116phys DR-5phys
Full sent with shield -2...
116all DR-5phys
Full legios with...
if in stance
106all 126phys dr-5phys
Zerkers same as glads but with hp...
DEFENSIVE COMPARISON (best to worst)
VS physical: knights and sentinel and legios sharing the same first position (knights wins imo)/ platemail medium / glads and zerkers are worst
VS elemental: sentinel (yeah) / platemail and legions second place / knights, glads and zerkers worst
VS other: sentinel (O.o) / platemail and legions second place/ knights, glads and zerkers worst, same as vs elemental.
Since all other armours have been devaluated, knights received a small buff (i checked on gwwiki, cba to check in-game) and all absorbs are now physical...
Knights is pretty good vs physical... (but not as good as it used to be when it was used in mixes)
Plates is good vs non-physical (but not as good as it used to be)
Sentinel seems to be good vs everything (but not as good as it used to be)
Zerkers and glads are crap vs everything. They give the worst defense of all blue armours but they give a small energy or healthbonus instead.
Some may find the energybonus more important than staying alive. Some will use the energy to stay alive (I DO NOT MEAN MENIDNG), some will be too lazy to switch..
I don't know.
Feel free to laugh at mistakes.
Before, the standard gladknights or dreadknights set with shield (DR-2) was this:
he. +4 attrib helm: 96all 116phys DR-7
ce. plate chest of super absorb: 106all 116phys DR-7
ha. plate hands of whatever: 106all 116phys DR-7
le. plate legs of whatever: 106all 116phys DR-7
fe. knight boots: 96all 116phys DR-7
The standard plateknight warrior had about 100 vs all and 116 vs physical with a damagereduction of -7
Wearing full knights, compared to plateknights, would be stupid because you had lower al with the exact same effects.
Wearing full knights, compared to gladknights, would give you the same defense but it wouldn't give you the additional energy.
Full knights, or ascalon, was obsolete.
Today with the update, ALL ARMOURS HAVE BEEN NERFED. (mini disclaimer thing: I mean all old standard armoursets that were used at max efficiency)
It now is impossible to get the full DR-7 unless you use full knights. In fact, it seems knights gives -3 as opposed to -2 which it used to give.
So the full knights set has been buffed compared to the old full knights set.
Full knights set today with shield (-2)
he. +4 attrib helm: 96all 116phys DR-8phys (if you use knights/ascalon)
ce. knight chest of super absorb: 96all 116phys DR-8phys
ha. knight hands of whatever: 96all 116phys DR-8phys
le. knight legs of whatever: 96all 116phys DR-8phys
fe. knight boots: 96all 116phys DR-8phys
Full plate today with shield (-2)
he. +4 attrib helm: 96all 116phys DR-5phys
ce. plate chest of super absorb: 106all 116phys DR-5phys
ha. plate hands of whatever: 106all 116phys DR-5phys
le. plate legs of whatever: 106all 116phys DR-5phys
fe. plate boots: 106all 116phys DR-5phys
Full Glads today with shield (-2)
he. +4 attrib helm: 96all 116phys DR-5phys
ce. glad chest of super absorb: 96all 116phys DR-5phys
ha. glad hands of whatever: 96all 116phys DR-5phys
le. glad legs of whatever: 96all 116phys DR-5phys
fe. glad boots: 96all 116phys DR-5phys
Full sent with shield -2...
116all DR-5phys
Full legios with...
if in stance
106all 126phys dr-5phys
Zerkers same as glads but with hp...
DEFENSIVE COMPARISON (best to worst)
VS physical: knights and sentinel and legios sharing the same first position (knights wins imo)/ platemail medium / glads and zerkers are worst
VS elemental: sentinel (yeah) / platemail and legions second place / knights, glads and zerkers worst
VS other: sentinel (O.o) / platemail and legions second place/ knights, glads and zerkers worst, same as vs elemental.
Since all other armours have been devaluated, knights received a small buff (i checked on gwwiki, cba to check in-game) and all absorbs are now physical...
Knights is pretty good vs physical... (but not as good as it used to be when it was used in mixes)
Plates is good vs non-physical (but not as good as it used to be)
Sentinel seems to be good vs everything (but not as good as it used to be)
Zerkers and glads are crap vs everything. They give the worst defense of all blue armours but they give a small energy or healthbonus instead.
Some may find the energybonus more important than staying alive. Some will use the energy to stay alive (I DO NOT MEAN MENIDNG), some will be too lazy to switch..
I don't know.
Feel free to laugh at mistakes.
draxynnic
Well, to repeat a comment I made in the huge thread:
Berserkers is best versus armour-ignoring attacks thanks to the extra hit points you have to withstand them .
Berserkers is best versus armour-ignoring attacks thanks to the extra hit points you have to withstand them .
Lando Griffen
Since you can't tell what factions armor is anyway, I'm gonna buy a set of non-gladiators for pvp and nobody's going to know that I'm not generic anymore
Poison Ivy
A set of Dreadnaughts, a set of Gladiator's, all the armor you will ever need