so I had my 20% recharge rockmolder sitting around for a long time. I finally find a use for it on my fc nuker which i set up last week. Took a look today and noticed it got nerfed back to 10%. Now not really complaining... but was just wondering was this done in mistake? Otherwise why would they leave it in the game for so long and then nerf it out of the blue?
Rockmolder Nerf
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Which makes a difference? What did it cost to get again? 5 Gargoyle Skulls? Something that could be collected in approximately 30 seconds with a lvl20 Ele. I'm not sure its beyond a hardcore PvPer to spend a few minutes getting a PvE friend to find him that item so he can use it too.
And yes i knew they used it in PvP... i had 1 myself, although i usually ended up using it for staying back so i didnt agro more while building adren.
And yes i knew they used it in PvP... i had 1 myself, although i usually ended up using it for staying back so i didnt agro more while building adren.
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Originally Posted by Evilsod
Which makes a difference? What did it cost to get again? 5 Gargoyle Skulls? Something that could be collected in approximately 30 seconds with a lvl20 Ele. I'm not sure its beyond a hardcore PvPer to spend a few minutes getting a PvE friend to find him that item so he can use it too.
And yes i knew they used it in PvP... i had 1 myself, although i usually ended up using it for staying back so i didnt agro more while building adren. |
First: The Lt. Helm was nerfed, and added as a choice in PvP. Then: All possible damage mods were added to PvP for pve style selection. Now: They are started "nerfing" items only avialable in PvE - like the the Nolani Wand.
They have also talked about expanding the PvP creation screen to allow further sets of weapons, and things like that.
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No Quest Items are good enough in the first place for PvP use. They have to think about when adding these to the game.
None of the quest items that have "unique" mods are max dmg (The Stance bow, the bow with reduce poison duration, etc) - which basically negates with argument about their use in PvP.
Nolani Wand didn't have to be max...stats don't matter when its only used for speed.
None of the quest items that have "unique" mods are max dmg (The Stance bow, the bow with reduce poison duration, etc) - which basically negates with argument about their use in PvP.
Nolani Wand didn't have to be max...stats don't matter when its only used for speed.
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Originally Posted by Divinus Stella
Next the 15%FFS and 55HP HoD axe will bite the dust, both are fairly imbalanced.
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The 15% FFS is gonna go though definatly. Dunno why they didnt take it out in that update tbh.
I already gave you an example of 1 quest item thats useful. The -2 damage in stance Bow. Near enough max damage but perfect for those Practiced Stance/Choking Gas w/ Flurry Rangers.
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Originally Posted by Pompeyfan
Well if ANEt want everything just for PvP why don't they come clean about it and drop PvE altogether then those of us not interested in PvP can save our money rather than getting screwed over all the time.
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In the design as it is now, you are basically forced to PvE to be good at PvP...atleast too much for some PVP'ers comfort.
From the start it was advertised that you could PVE and you could PVP or do both just as effectively. Alot of PVP only people are feeling REALLY forced into PVE'ing when they don't like it - when the game was advertised as not having to do a style if you don't like it.
SO making things where you don't have to pve to get them...is in balance for the game. PvE items shouldn't give you an advantage over PvP.
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| Nah, the 55hp HoD axe isnt max damage. Therefore would never find its way into an Axe Warriors hands. Although i guess we couldn't stop them. |
Just like Nolani Wand...saying it shouldn't have been nerfed because that mod on it was useless to Elementalists would be dumb...as you know elementalists weren't the ones using the speed feature.
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Originally Posted by Former Ruling
You should know that Melee weapons nowadays are almost NEVER designed for melee weapon classes. Casters love them more.
Just like Nolani Wand...saying it shouldn't have been nerfed because that mod on it was useless to Elementalists would be dumb...as you know elementalists weren't the ones using the speed feature. |
In that case yeah it's gonna go bye bye.
What confuses me though is why it took Anet so long to nerf that 40% enchantment axe bug. It was known for weeks and they ignored it for ages. Its been proved they can act fast, they set about fixing the mistake with the CCS shields the next day.
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| What confuses me though is why it took Anet so long to nerf that 40% enchantment axe bug. It was known for weeks and they ignored it for ages. Its been proved they can act fast, they set about fixing the mistake with the CCS shields the next day. |
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Originally Posted by Former Ruling
The Bug was "known" (I'm talking on a public scale) for little more than 4 days at most (started seeing "wtb that axe from soa" about a day before it came to a head), and has only REAL popular (like Enchantment mod price spike) for like 2 days MAX.
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Originally Posted by Former Ruling
In the design as it is now, you are basically forced to PvE to be good at PvP...atleast too much for some PVP'ers comfort.
From the start it was advertised that you could PVE and you could PVP or do both just as effectively. Alot of PVP only people are feeling REALLY forced into PVE'ing when they don't like it - when the game was advertised as not having to do a style if you don't like it. SO making things where you don't have to pve to get them...is in balance for the game. PvE items shouldn't give you an advantage over PvP. |
Why don't ANEt just split the game in two? those that want to PvP can unhindered by PvE elements anmd vice versa - I'm getting hacked off with all the PvE changes just to suit PvP players
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Originally Posted by Evilsod
I'm sure it was longer than that. I remember people trying to sell them for at least 4 days while people warned them of the inpending nerf. Even then it took a few more days.
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The "event" started when people started buying the axes in Ascalon, and ended when it was changed.
Woulda been a week AT MOST - a far cry from "for weeks".
1 day you saw a few "WTB that axe from Scavengers" in Ascalon, and THAT NIGHT the major threads were posted about the bug on forums.
a 1-2 period (maybe 2-3) followed where it got worse - everyone farming them and selling the axe bare for 4-5k (I know this time period because I myself farmed them. Could get it in like 10 minutes), and Enchantment hafts raised in value within hours.
Then it was changed within 1-2 days of the top prices on enchantment mods.
