Compromise with Absorption : Ideas

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I feel that Anet shouldnt have changed ALL absorption to physical damage. I understand changing the game rules to give it a new feeling, however i feel that the change was too drastic. My ideas here are sort of a compromise between nerfing Absorption completely and still giving the game a freshness and new tactics/way of play.

Knights/Ascalon = VS Physical

Minor/Major/Superior Runes = VS All Damage

-2 (While in Stance) = VS Physical Damage

-2 (While Enchanted) = VS Elemental Damage

-5(20%) = VS All Damage

-3 (While Hexed) = VS All Damage


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Runes are obviously magical items. So absorbing all damage seems to make more sense to me.

Stances are generally a physical action, while enchantments are obviously magical. I dont understand how a shield that activates on magic can NOT repel elemental stuff.

The two weaker shield mods, -5 and -3 are buffed to all damage because they arent as usable as the other two.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

yeah, this idea works for me, i like it

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

/signed

Yes this makes much more sense.

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

works for me, or even buff up runes so sup abs = -6 pyhsical,

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

"Signet of Approval"

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Don't think they will accept it, but this makes more sense.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Anet has a problem with ODing people.

You have to do things like this in small doses. Otherwise you overshoot what you were trying to accomplish and leave unbalances in the game that will not change for another SEASON.

I like the ideas here but want to see shields -2 dmg vs all.

The only thing its going to affect in the first place compared to now is elemental spells and wand attacks. That's not going to make or break the balance.

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

I wonder if they can make 2 of each of them. Like -2 while enchanted vs ele
and another of physical.

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

/signed

Absorbtion Runes have magical powers in them, so it only makes sense that they reduce elemental damage too.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

/not signed

Hidden in the Mist

Hidden in the Mist

Banned

Join Date: May 2006

/Signed.