suprised no one thought of this build yet...
Peter The Wise
my secret, or now not so secret build
this is what I call the invincible assassin build.
first use shadow of haste with shadow form, a ways back from your prey. run up and unload on them jagged strike, wild strike, and (the adjacent foe spell that hits in the 40's, its a dagger mastery one) and repeat using horns of the ox as your duel attack. by now you would have warped back and should have 46 or so hp. use shadow refuge. this time, your team should have joined in. wait and attack specific targets...
this is what I call the invincible assassin build.
first use shadow of haste with shadow form, a ways back from your prey. run up and unload on them jagged strike, wild strike, and (the adjacent foe spell that hits in the 40's, its a dagger mastery one) and repeat using horns of the ox as your duel attack. by now you would have warped back and should have 46 or so hp. use shadow refuge. this time, your team should have joined in. wait and attack specific targets...
Peter The Wise
...like open monks or mesmers that ar doing major damage to your team.
req. stats
dm: 15-16
sa: 12 (11 + rune)
any other spots for spells u can use anything u want, just dont screw this up.
credit: peridot assasin
req. stats
dm: 15-16
sa: 12 (11 + rune)
any other spots for spells u can use anything u want, just dont screw this up.
credit: peridot assasin
WildmouseX
this is just standard sin stragedy, replaceing condition removal with shadow form - which by experience will get you killed more often then not. - just because you teleported away, doesn't always mean your prey(or any of his freinds) arn't going to throw a ranged spell at you when you're down to 45 health. in fact, when you drop that low they tend to target you faster.
a standard build useing these skills is
shadow of haste
jagged strike
wild strike
horns of the ox
death blosum (the one you discribed)
condition removal - (this is where you're putting shadowform)
shadow refuge
res sig
drop your shadow arts so that your haste only lasts long enough for you to pull off your combo - then drop your shadow form for a condition removal and you have a well proven sin build. one that closely resembles the builds that got my 2 sins to house of zu with less then 10 deaths each. (course i wouldn't use HoO if you paid me)
the shortened time for hastes tp means you take way less dmg (if any at all), which your refuge will be more then capible of healing away.
a standard build useing these skills is
shadow of haste
jagged strike
wild strike
horns of the ox
death blosum (the one you discribed)
condition removal - (this is where you're putting shadowform)
shadow refuge
res sig
drop your shadow arts so that your haste only lasts long enough for you to pull off your combo - then drop your shadow form for a condition removal and you have a well proven sin build. one that closely resembles the builds that got my 2 sins to house of zu with less then 10 deaths each. (course i wouldn't use HoO if you paid me)
the shortened time for hastes tp means you take way less dmg (if any at all), which your refuge will be more then capible of healing away.
xiao1985
could use as a solo build, if you teleport away out of the aggro circle, then they are less likely to target you...
noted that shadow of haste and shadow form has same lasting time... but it doesnt' work against all mobs though, namely jade scarabs (chilliban, BANG, health = 46)
noted that shadow of haste and shadow form has same lasting time... but it doesnt' work against all mobs though, namely jade scarabs (chilliban, BANG, health = 46)
Celab
Solo build using shadow form?
Arcane echo
Shadow form
MoI
BLS
HotO
FS
critical defences
Shadow refuge.
There you go, simple enough
Arcane echo
Shadow form
MoI
BLS
HotO
FS
critical defences
Shadow refuge.
There you go, simple enough
Chooby
Because all assassins can afford 30 energy AND be able to use a string of attacks!
FTFW
Quote:
Originally Posted by Celab
Solo build using shadow form?
Arcane echo
Shadow form
MoI
BLS
HotO
FS
critical defences
Shadow refuge.
There you go, simple enough This works better when two assassins work in tanedm with the same skillset, and each brings Arcane Echo, Arcane Mimicry and Shadow form because it is possible to string together a much longer invulnerability duration.
However, as demonstrated by WM and EviL, this tactic has the downside of being very energy intensive and COMPLETELY lacking any margin for error. A mis-timing of little more than a second will totally disrupt the sequence required to maintain the invulnerability, not to mention non-spell enchantment removal will pretty much spell death for the SF assassin.
Regarding the solo build, it has the advantage of being less timing-sensitive, but the calamitous downside of providing much less invulnerability time. I would use this assassin as one that never leaves his/her monks, perhaps providing some protection, because if this build ever strayed too far from healing power it would certainly die.
By the way, to the OP, since your strategy is based off of shadow form it might be a good idea to actually put it in the build
Arcane echo
Shadow form
MoI
BLS
HotO
FS
critical defences
Shadow refuge.
There you go, simple enough This works better when two assassins work in tanedm with the same skillset, and each brings Arcane Echo, Arcane Mimicry and Shadow form because it is possible to string together a much longer invulnerability duration.
However, as demonstrated by WM and EviL, this tactic has the downside of being very energy intensive and COMPLETELY lacking any margin for error. A mis-timing of little more than a second will totally disrupt the sequence required to maintain the invulnerability, not to mention non-spell enchantment removal will pretty much spell death for the SF assassin.
Regarding the solo build, it has the advantage of being less timing-sensitive, but the calamitous downside of providing much less invulnerability time. I would use this assassin as one that never leaves his/her monks, perhaps providing some protection, because if this build ever strayed too far from healing power it would certainly die.
By the way, to the OP, since your strategy is based off of shadow form it might be a good idea to actually put it in the build

xiao1985
shadow form does not make you invulnerable... just much more powerful...
if farm in area where enemy uses singlet to dish out dmg or use AOE dmg, or use well of profane/chillaban it's gg
if farm in area where enemy uses singlet to dish out dmg or use AOE dmg, or use well of profane/chillaban it's gg
Legendary Battousai
Quote:
Originally Posted by Celab
Solo build using shadow form?
Arcane echo
Shadow form
MoI
BLS
HotO
FS
critical defences
Shadow refuge.
There you go, simple enough Critical Defences with shadow form? seems pointless. GPS would probably work better with shadow form seeing as it has a shorter recharge, especially if you are going to be echoing shadow form, BLS makes a mockery of the extra time you have by using echo'd shadow form due to the 25 second recharge on BLS.
[pretend quote of WildmouseX *too lazy to actually quote*]
Jagged Strike and Wild Strike are both very horrible attack skills due to the fact that most other attacks have either higher damage, better effects, better recharge, and arent laughed upon by people who understand spike damage.
Arcane echo
Shadow form
MoI
BLS
HotO
FS
critical defences
Shadow refuge.
There you go, simple enough Critical Defences with shadow form? seems pointless. GPS would probably work better with shadow form seeing as it has a shorter recharge, especially if you are going to be echoing shadow form, BLS makes a mockery of the extra time you have by using echo'd shadow form due to the 25 second recharge on BLS.
[pretend quote of WildmouseX *too lazy to actually quote*]
Jagged Strike and Wild Strike are both very horrible attack skills due to the fact that most other attacks have either higher damage, better effects, better recharge, and arent laughed upon by people who understand spike damage.
alexander dukic
hey where is the best place for assassins to farm?
Kijik Oni Hanryuu
anywherewhere they don't blind or enchant strip you, and where there are lone enemies.
teh blink
Quote:
Originally Posted by Kijik Oni Hanryuu
anywherewhere they don't blind or enchant strip you, and where there are lone enemies.
Just outside of Ascalon City! Nah, just kidding.
I haven't found any good spots that are worth farming with Assassins.
1) Underworld / Fissure of Woe - Umm...that lasted 3 seconds.
2) In Talus Chute (Outside of Droknar's) - Wow...Bad Agro.
3) The Crystal Desert - OMG WTF Cripple?!
4) Gates of Kryta - Undead Necro's Own. That Simple.
5) Ring of Fire - Conditioned to Hell and then some.
6) Chest Running - So easy...till Dash ends 3 seconds later.
Just my personal experience. Have Fun. Let me know if you uncover anything.

1) Underworld / Fissure of Woe - Umm...that lasted 3 seconds.
2) In Talus Chute (Outside of Droknar's) - Wow...Bad Agro.
3) The Crystal Desert - OMG WTF Cripple?!
4) Gates of Kryta - Undead Necro's Own. That Simple.
5) Ring of Fire - Conditioned to Hell and then some.
6) Chest Running - So easy...till Dash ends 3 seconds later.
Just my personal experience. Have Fun. Let me know if you uncover anything.