Okay guys and girls just getting an idea of what we can expect for future chapters and discussing whether or not old chapters will be revisited and expanded on.
I am aware that only two games have been published so far so keep in mind this is just a prediction of the very worst that could happen.
<<<Let’s just imagine if Anet decide to stick to the current formula>>>>
This was proven in how the past games were very isolated from each other and even affected economy. We saw many items worth dropping with the release of factions and with many it has stayed that way. I only play factions now due to the reason there is no reason to play prophecies anymore besides collecting skills and gathering titles.
And with each new release of each new chapter people will flock like geese to the newer chapters and the older chapters will be ghost towns.
So basically Anet decide to drop the old chapters into the ground and focus only on the new chapters when they are released. Meaning wasted opportunity on anets behalf to extend on storyline or game play mechanics which easily could have been built upon. What will happen to the faction system, with the release of the next chapter?
Will people forget about older chapters and just move on due to the reason we cant expect added content to previous chapters.
So after the release of chapter 5 we will have 5 different continents that’s unless anet decide to expand off previous continents.
<<<<The impact it will or could cause>>>>
Players of guild wars will be spread out across all the different landmasses, meaning it will be hard to find humans to team with, and outposts will be like ghost towns.
Previous flaws and lack of depth in storyline/game play will be left unsolved in previous chapters when it could have easily been implemented.
Sometimes expansions are needed; they can just release the patches/expansions for the previous chapters through the new games if they are worried about money and profit.
Too much isolation between chapters is a lame thing, why cant people see that?
It's like leaving a story untold. We need unity between the different chapters, such as story that carries on or flows or links to other chapters which could involve quests that link to playing more then one chapter.
Give the players something which makes each specific chapter worth owning besides individual titles and skill collecting. Make the chapters come toghter in other words
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