Other than being incredibly broken (which is not the problem with it)...
Choking gas goes through walls and block/evade. It should only spread choking gas if the target is hit.
Fix choking gas
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When a skill adds damage, it doesn't take the damage of it's weapon unless it coincidentally adds the same damage, like wielding a fire weapon and using kindle etc. When the skill just adds damage it adds usually armor ignoring damage, like distracting shot. When I was a low level ranger trying to get to Grotto, I had to fight Mursaat, when I used attack skills, i would do lower damage than a 14 Damage distracting shot.
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Originally Posted by Undivine
Seems like it kinda makes sense to me, execpt the part about going through walls. It's a gas. It spreads. You can't block or evade that. Try it next time your dog farts.
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Because now I've got this visual of my brother trying to Matrix Dodge after the family dog lets one rip.
And /unsigned, by the way
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I see choking gas used all the time in halls...
I understand how a block/evade would still logically trigger choking gas, but if you were standing behind a wall, your arrow hits the wall, the choking gas on the arrow still stays with the arrow, which is stuck to the wall, why should your target, who could be a good distance away, get interrupted?
I understand how a block/evade would still logically trigger choking gas, but if you were standing behind a wall, your arrow hits the wall, the choking gas on the arrow still stays with the arrow, which is stuck to the wall, why should your target, who could be a good distance away, get interrupted?
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Originally Posted by shardfenix
please read what i said again. I didnt say it was against the flavor of it being a "gas" to go through walls and block/evade. I said it needs to be fixed. It says it spreads choking gas ON IMPACT, blocking and evading is not impact, neither is hitting a wall. Impact = hitting a player.
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If there are any changes that would be made to the skill, it should be its actual use in battle. If it hits the wall (and your target was on the other side) then the gas would spread to areas adjacent to that wall, and anyone standing right next to the wall would get interrupted. Your target however, would be shielded from both the gas and the arrow.
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Shard, since you've added this to your "Must nerf" list, I'm sure ANET will get around to it at the same time they nerf OOA, and Knockdown, because according to you those are also way overpowered... Perhaps Otyugh's Cry should be added to your list as well, as we all know that's WAY overpowered, especialy in PvE!
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Originally Posted by Thom
Do you really understand the purpose of rangers in guild wars, Shardfenix? Interruption is a primary function of a bow character and this preparation is an expensive way to avoid cheap dodges and enchants. Like any AoE it is easily mitigated by good spacing, movement and quick casting heals.
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Originally Posted by Zui
Shard, since you've added this to your "Must nerf" list, I'm sure ANET will get around to it at the same time they nerf OOA, and Knockdown, because according to you those are also way overpowered... Perhaps Otyugh's Cry should be added to your list as well, as we all know that's WAY overpowered, especialy in PvE!
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I'm sorry that you don't have much experience in games that are actually balanced. Before criticizing my opinions, please ask around for people who have played MtG, or D&D. Anyone who is a veteran of either of those would look at Guild Wars and laugh.
I come from a gaming background where all players can increase their chances of winning based on skill, not based on a popular deck or build. I am used to games that encourage players to make new ways of winning, or invent different tactics to make their resources more useful, rather than making a cookie cutter build that wins even if your whole team is retarted. I want to see the broken skills changed because of 2 reasons.
1: So players are forced to try different things.
2: So I dont lose to morons who have no clue what they're doing. Yes I admit I can't stand losing to noobs, and I also admit at times I have played those mindless cookie cutter builds. I don't know how any of you find those builds fun. I'm not a fan of pressing 1, 2, 1, 2, 1, 2 and winning because of it. I PvP in order to be challenged by other good players, not by idiots who have cheap, overpowered "do this, gg" builds.
I got into PvP to have fun trying things I've never done before. I know there are always gonna be people who want to win 100% of the time and only be good at one thing, but please make work for it. I can't stand getting beaten by groups with no strategy or coordination or any kind of thought process other than "oooh look, a squishy! point, click, spacebar!!!!!".
The only time I ever thought Guild Wars is fun was after the spirit spamming nerf, when the only builds were spike and balance. After iway, and more importantly Factions, Guild Wars is a joke to the term "Games of Skill." I had to rage pvp because I got thrashed by noobs running CC builds when I was trying to have a challenge (although soloing wanna be gangsta in front of his brainless monks on tv lightened my spirits a little).
Back to the topic. Try not to think about the game in terms of "its fine because arenanet made it that way." Try to think of the game as "is this too good, or too weak?"
In all the "balanced" games I play, I think about pros, cons, and counters.
Choking gas
Pros
- Unconditional Shutdown of spells (longer than ½ a second) until user dies.
- With practiced stance, there is 2 seconds of downtime.
- uhhh...2 seconds of downtime.
Counters
- Interrupt it once every 24 seconds (requires 2 standard interrupts)
- Kill the ranger (requires your casters to not be shutdown by choking gas)
In a real game, there would be one pro more than the number of cons there are, with reasonable counters. Choking gas needs to be stoppable by block/evade, or walls, or both.
To whoever said that we cannot assume what "impact" means, buy a dictionary. Even if it means "impact player or wall," blocking and evading should still stop it.
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MtG is Balanced because it has to Ban Half of its decent cards lol. Then every format still has the one deck type that WTFPWNS everything else.
Same with Yugioh, the other big TCG.
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Originally Posted by Former Ruling
This made me laugh, as an old time player of TCGs...
MtG is Balanced because it has to Ban Half of its decent cards lol. Then every format still has the one deck type that WTFPWNS everything else. Same with Yugioh, the other big TCG. |
For those who have ever played extended or type 2 tournaments, there are about 4-5 deck styles that wtfpwn everything else, but they also wtfpwn each other. Even the strongest cards in mtg have a hundred counters. I haven't played mtg in awhile but I think there are only 2 cards out of around 2000 on the extended ban list, and 6 on the restricted list. Not even .2% of their cards are touched. About 10% of the skills in guild wars are rediculously overpowered, and half of them are uselessly unplayable.
