Fix choking gas

nebuchanezzar

nebuchanezzar

Wilds Pathfinder

Join Date: Jun 2005

功夫之王

N/

If its triggering thru walls then that is obviously a mistake.
Everything else is fine.
Yes its a biatch to be trying to heal when you opens up on you.
1. You can beat his distracting shot, savage shot. Even with Flurry you can get off 1 sec casts if you can time his distatracting/savage. If hes a newbie interupter he will prob spam both interupts right away and you can fit 1 sec heals if you cast "right after the arrow hits you". Anyone who used to solo uw etc knows what I mean. A prot monk should have no prob with a choking gas nor should a mesmer with the exception of some long cast spells. Necros and Eles and Rits though will get boned by one and have no option other than running and spreading out.
2. Put a hammer warrior on them. Whirling = KD at will for next 18 seconds.
3. Spread out. Yes Channeling screams bunch up for E but Mr. Gagging Cloud of Dog Farts means get away from his target...gross.. gag...hack.
4. Blind, Price of Failure, Spirit of Failure, Faintheartedness, Shadow of Fear...the list goes on. That also applys to Seeking Arrows...make him "miss"...
They add pressure and interupts, they do minimal damage. Interupts have always been a staple to halls. Perhaps a fix so "evade" doesnt trigger it as there is no "impact" and if the wall thing is true then definately. If it says "obstructed" and still impacts the target that is an error.

heach

heach

Academy Page

Join Date: Jun 2005

Taiwan

/notsigned
please consider about Daeman [Interrupt Henchman], if they nerf CG, that will be a hell in PvE

and, there are some combos better than Practiced Stance + CG, IMO

JR

JR

Re:tired

Join Date: Nov 2005

W/

Yes, Choking Gas can be powerfull. However you have to take into account that the CG Ranger does next to no damage and will only be effective against casters with long-ish cast.

It's fine.

Ventius Hozza

Ventius Hozza

Wilds Pathfinder

Join Date: Aug 2005

London, UK

Powerpuff Boys [PUFF]

R/

Quote:
Originally Posted by JR-
Yes, Choking Gas can be powerfull. However you have to take into account that the CG Ranger does next to no damage and will only be effective against casters with long-ish cast.

It's fine.
qft well said

TheOneMephisto

TheOneMephisto

Forge Runner

Join Date: Nov 2005

/signed for making it not go through walls
/notsigned for everything else

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

Impact means hitting something.

If it hits a wall, it impacted with the wall. If it hits a player, it impacted with the player. If it is blocked, it impacted with the shield or arm or whatever the player uses to block. If it is evaded, it impacts with the ground.

Impact doesn't mean just with the player. The arrow has to impact with something at some point, unless there is zero gravity and it just happens to float in the air after the player evaded it.

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

Quote:
Originally Posted by dargon
Simple solution, MOVE AWAY FROM THE GAS
Choking gas isnt a 1 time skill. It hits you every half second. You can move, but youre still affected by it because youre getting hit again and again.

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

Quote:
Originally Posted by Undivine
D&D is balanced?
Explain what is unbalanced about it after 30 years of changing. D&D pvp is very balanced.

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

Quote:
Originally Posted by nebuchanezzar
4. Blind, Price of Failure, Spirit of Failure, Faintheartedness, Shadow of Fear...the list goes on. That also applys to Seeking Arrows...make him "miss"...
It goes through blind and "missing". That is why i posted the thread. Please read the entire thread and understand it before posting smartass replies. There isn't room in 90% of the builds out there to fit in shadow of fear or faintheartedness, just for this one build. If choking gas had reasonable counters, I would be fine with it, but as of now, the only counter to it is interrupting it, so it either shuts down one of your eles/necros/rits/monks or it takes 2 skills away from your mesmer, which people are running less now.

For those of you saying "find a way to counter it," please let me in on a way to counter it without getting an anti-CG ranger character. CG is broken partly because it has no reasonable counter or defense. The same way OOA is broken because it removes enchantments a mile away, and how NR was broken because there was no defense against it at all.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Think of it this way; spread out as a good team should be against Choking Gas, it is only going to hit one person for the majority of the time. So they do the sensible thing and pick out someone with long cast times like an Elementalist.

So your Elementalist gets 100% locked down and can't cast a thing, what have they done? They have basicly traded characters, and that is not a 'strong play'.

Choking Gas is a money skill against bad teams who don't spread out, or know how to cast between hits. So unless you are a bad team, I wouldn't worry too much.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

Choaking Gas only activates for every arrow you shoot, and it last 8 seconds out of a 24 second recast. This is a temporary annoyance to a caster, it is not even a shutdown, many skills can be cast between arrow shots expecially on the slower bows.

I would say, if it didn't work this good, it wouldn't be worth 15 energy for 8 seconds of effect, whch is only about 6 or 7 shots.

Deathwingg00

Academy Page

Join Date: Jan 2006

I think preparation duration should be augmented. 8 seconds is simply very little.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Deathwing: choking gas is the reason for practiced stance. With PS you can pretty much keep the gas up indefinately, however to do this, you give up your elite spot, which means punishing shot, no broadhead arrow, no (insert favorite elite here except for barrage which would negate choking ags anyway ), etc. Choking gas is quite balanced, inorder to use it effectively you need your attributes in wilderness which reduces arrow damage and to be cost effective, you need to bring an elite stance with it.

Deathwingg00

Academy Page

Join Date: Jan 2006

Mixed it with incendiary arrows.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Quote:
Originally Posted by Deathwingg00
Mixed it with incendiary arrows.
Heh, Incendiary Arrows + Practiced Stance = pure pwnage Guess thats why they're both elites Must remember to come up with a ran/mes build that has 2 rangers in it, 1 with Incend, 1 with prac stance and both with Arcane Mimicry *muhahahahahahaha*

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

Quote:
Originally Posted by JR-
So your Elementalist gets 100% locked down and can't cast a thing, what have they done? They have basicly traded characters, and that is not a 'strong play'.

Choking Gas is a money skill against bad teams who don't spread out, or know how to cast between hits. So unless you are a bad team, I wouldn't worry too much.
True against noob CG rangers. Good cg rangers will switch to other targets when needed, or just toss interrupts at another character when they see something being cast. CG shuts down more than just one person, if youre a good CG ranger. If youre a really really leet CG, depending on the group you fight, you can shutdown 2 people at once.

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

Quote:
Originally Posted by shardfenix
True against noob CG rangers. Good cg rangers will switch to other targets when needed, or just toss interrupts at another character when they see something being cast. CG shuts down more than just one person, if youre a good CG ranger. If youre a really really leet CG, depending on the group you fight, you can shutdown 2 people at once.
Yeah and then a warrior comes up and takes you out because you have no attack power. CG rangers with practiced stance can keep a lone caster shutdown, but really that is all they can do. I played one before and let me tell you, my max damage was around 15 on a caster because my marksman attribute was low to make up for keeping CG on. It is fine the way it is.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by shardfenix
Choking gas isnt a 1 time skill. It hits you every half second. You can move, but youre still affected by it because youre getting hit again and again.
What kind of bow are you using to get a hit every half second?

Apple

Apple

Desert Nomad

Join Date: Dec 2005

N/Mo

Called Shot +shortbow may be the source of that info...... maybe

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Stockholm
What kind of bow are you using to get a hit every half second?
You haven't found the gatling bow in cantha?



Fear my uber MS paint skills

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

Quote:
Originally Posted by Stockholm
What kind of bow are you using to get a hit every half second?
shortbow with flurry hits a little over every half second. (something like .65 or .7 seconds)

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Shortbow has a refire rate of 2.0 sec same as flatbow and thats the fastest.
Flight time 0.59 sec
so your calculations seam a bit off

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by shardfenix
shortbow with flurry hits a little over every half second. (something like .65 or .7 seconds)
Where did you get that?? That would rock, but alas.

Shortbow fires every 2 seconds, take 33% of, that's 2 - 0.67 == 1.33 sec. Your are at half of that, how?

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

Okay then... how about Quickshot + Needling Shot? I use that all the time. It's fast. I don't know how fast, but it's fast.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Needling has a 4 sec recharge ... it's only faster when the opponent is below 50% health? Quick Shot is fast, sometimes, when used right.

Problem is, you can not keep up fast firing rates without boatloads of energy.

So, maybe a ranger can chew out arrows at < 1 sec cycles, but only for a short time. Big Deal. Pff, well, maybe nerf kindle and ignite arrows too, and all preps, all way to powerfull with those firing rates.

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

Quote:
Originally Posted by shardfenix
shortbow with flurry hits a little over every half second. (something like .65 or .7 seconds)
You shut them down quicker but then it is hard to keep it on at all times with practiced stance. Also flurry lowers attack power and your attack power is low already. It has just went from 15 damage to 10 damage, your going to end up killing them by the time the game is over.

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

Quote:
Originally Posted by Undivine
Okay then... how about Quickshot + Needling Shot? I use that all the time. It's fast. I don't know how fast, but it's fast.
You use quick shot, there is your elite, and then it is impossible to keep it on at all times, which is the whole point of CG rangers, to keep it on at all times.

nebuchanezzar

nebuchanezzar

Wilds Pathfinder

Join Date: Jun 2005

功夫之王

N/

When we play I get on the Choking with a hammer warrior and start setting him down.
I understand how you think he can shut down 2 people and it is possible if you let him.
He attacks teh ele and now tabs thru till he sees say the heal monk. Hes still flurry firing at the ele( hits every 1.33 seconds...same as ax and sword approx). Unless the Ele uses 1sec casts adn waits to cast until he sees teh damage #s pop up he is shut down. At least until the ranger moves and has to retarget him. Now our ranger isnt watching the ele, just flurry firing away but watching the healer. He now uses Distracting Shot and Savage Shot on the healer. Over and over. Ele shut down monk hindered.
Solution. Moving and mostly making the ranger move. To shut 2 targets down means that both targets are in range of him and not dodging or kiting.
Not sure why you guys got off on bow fire speed. The only time Choking can hit every 1/2 sec is when Savage or Distracting is fired right after a bow shot. There is then a pause(1 Sec Ithink) before another bowshot or interupt can be fired.
Im going to double check myself in my GH if Price or Blind dont work. Not sure how that would be dealt with though. If I was really shooting some kind of gas why not shoot at the ground right by them? Still Price etc mean miss, so no contact... Wording may be off on the effects but regardless CG has been up and down in HA before. I hate being his target, but I hate being a mezmers target too.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by nebuchanezzar
Not sure why you guys got off on bow fire speed. The only time Choking can hit every 1/2 sec is when Savage or Distracting is fired right after a bow shot. There is then a pause(1 Sec Ithink) before another bowshot or interupt can be fired.
The 2 sec is the refire rate of the short bow, witch means that is the rate at witch the bow can fire, not how fast you can cast Savage or Distracting.
And if you use Flurry 33% faster witch gives just over 1.3 sec refire rate.