Fix choking gas
nebuchanezzar
If its triggering thru walls then that is obviously a mistake.
Everything else is fine.
Yes its a biatch to be trying to heal when you opens up on you.
1. You can beat his distracting shot, savage shot. Even with Flurry you can get off 1 sec casts if you can time his distatracting/savage. If hes a newbie interupter he will prob spam both interupts right away and you can fit 1 sec heals if you cast "right after the arrow hits you". Anyone who used to solo uw etc knows what I mean. A prot monk should have no prob with a choking gas nor should a mesmer with the exception of some long cast spells. Necros and Eles and Rits though will get boned by one and have no option other than running and spreading out.
2. Put a hammer warrior on them. Whirling = KD at will for next 18 seconds.
3. Spread out. Yes Channeling screams bunch up for E but Mr. Gagging Cloud of Dog Farts means get away from his target...gross.. gag...hack.
4. Blind, Price of Failure, Spirit of Failure, Faintheartedness, Shadow of Fear...the list goes on. That also applys to Seeking Arrows...make him "miss"...
They add pressure and interupts, they do minimal damage. Interupts have always been a staple to halls. Perhaps a fix so "evade" doesnt trigger it as there is no "impact" and if the wall thing is true then definately. If it says "obstructed" and still impacts the target that is an error.
Everything else is fine.
Yes its a biatch to be trying to heal when you opens up on you.
1. You can beat his distracting shot, savage shot. Even with Flurry you can get off 1 sec casts if you can time his distatracting/savage. If hes a newbie interupter he will prob spam both interupts right away and you can fit 1 sec heals if you cast "right after the arrow hits you". Anyone who used to solo uw etc knows what I mean. A prot monk should have no prob with a choking gas nor should a mesmer with the exception of some long cast spells. Necros and Eles and Rits though will get boned by one and have no option other than running and spreading out.
2. Put a hammer warrior on them. Whirling = KD at will for next 18 seconds.
3. Spread out. Yes Channeling screams bunch up for E but Mr. Gagging Cloud of Dog Farts means get away from his target...gross.. gag...hack.
4. Blind, Price of Failure, Spirit of Failure, Faintheartedness, Shadow of Fear...the list goes on. That also applys to Seeking Arrows...make him "miss"...
They add pressure and interupts, they do minimal damage. Interupts have always been a staple to halls. Perhaps a fix so "evade" doesnt trigger it as there is no "impact" and if the wall thing is true then definately. If it says "obstructed" and still impacts the target that is an error.
heach
/notsigned
please consider about Daeman [Interrupt Henchman], if they nerf CG, that will be a hell in PvE
and, there are some combos better than Practiced Stance + CG, IMO
please consider about Daeman [Interrupt Henchman], if they nerf CG, that will be a hell in PvE
and, there are some combos better than Practiced Stance + CG, IMO
JR
Yes, Choking Gas can be powerfull. However you have to take into account that the CG Ranger does next to no damage and will only be effective against casters with long-ish cast.
It's fine.
It's fine.
Ventius Hozza
Quote:
Originally Posted by JR-
Yes, Choking Gas can be powerfull. However you have to take into account that the CG Ranger does next to no damage and will only be effective against casters with long-ish cast.
It's fine. |
TheOneMephisto
/signed for making it not go through walls
/notsigned for everything else
/notsigned for everything else
The Hand Of Death
Impact means hitting something.
If it hits a wall, it impacted with the wall. If it hits a player, it impacted with the player. If it is blocked, it impacted with the shield or arm or whatever the player uses to block. If it is evaded, it impacts with the ground.
Impact doesn't mean just with the player. The arrow has to impact with something at some point, unless there is zero gravity and it just happens to float in the air after the player evaded it.
If it hits a wall, it impacted with the wall. If it hits a player, it impacted with the player. If it is blocked, it impacted with the shield or arm or whatever the player uses to block. If it is evaded, it impacts with the ground.
Impact doesn't mean just with the player. The arrow has to impact with something at some point, unless there is zero gravity and it just happens to float in the air after the player evaded it.
shardfenix
Quote:
Originally Posted by dargon
Simple solution, MOVE AWAY FROM THE GAS
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shardfenix
Quote:
Originally Posted by Undivine
D&D is balanced?
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shardfenix
Quote:
Originally Posted by nebuchanezzar
4. Blind, Price of Failure, Spirit of Failure, Faintheartedness, Shadow of Fear...the list goes on. That also applys to Seeking Arrows...make him "miss"...
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For those of you saying "find a way to counter it," please let me in on a way to counter it without getting an anti-CG ranger character. CG is broken partly because it has no reasonable counter or defense. The same way OOA is broken because it removes enchantments a mile away, and how NR was broken because there was no defense against it at all.
JR
Think of it this way; spread out as a good team should be against Choking Gas, it is only going to hit one person for the majority of the time. So they do the sensible thing and pick out someone with long cast times like an Elementalist.
So your Elementalist gets 100% locked down and can't cast a thing, what have they done? They have basicly traded characters, and that is not a 'strong play'.
Choking Gas is a money skill against bad teams who don't spread out, or know how to cast between hits. So unless you are a bad team, I wouldn't worry too much.
So your Elementalist gets 100% locked down and can't cast a thing, what have they done? They have basicly traded characters, and that is not a 'strong play'.
Choking Gas is a money skill against bad teams who don't spread out, or know how to cast between hits. So unless you are a bad team, I wouldn't worry too much.
BahamutKaiser
Choaking Gas only activates for every arrow you shoot, and it last 8 seconds out of a 24 second recast. This is a temporary annoyance to a caster, it is not even a shutdown, many skills can be cast between arrow shots expecially on the slower bows.
I would say, if it didn't work this good, it wouldn't be worth 15 energy for 8 seconds of effect, whch is only about 6 or 7 shots.
I would say, if it didn't work this good, it wouldn't be worth 15 energy for 8 seconds of effect, whch is only about 6 or 7 shots.
Deathwingg00
I think preparation duration should be augmented. 8 seconds is simply very little.
dargon
Deathwing: choking gas is the reason for practiced stance. With PS you can pretty much keep the gas up indefinately, however to do this, you give up your elite spot, which means punishing shot, no broadhead arrow, no (insert favorite elite here except for barrage which would negate choking ags anyway ), etc. Choking gas is quite balanced, inorder to use it effectively you need your attributes in wilderness which reduces arrow damage and to be cost effective, you need to bring an elite stance with it.
Deathwingg00
Mixed it with incendiary arrows.
dargon
Quote:
Originally Posted by Deathwingg00
Mixed it with incendiary arrows.
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shardfenix
Quote:
Originally Posted by JR-
So your Elementalist gets 100% locked down and can't cast a thing, what have they done? They have basicly traded characters, and that is not a 'strong play'.
Choking Gas is a money skill against bad teams who don't spread out, or know how to cast between hits. So unless you are a bad team, I wouldn't worry too much. |
The Hand Of Death
Quote:
Originally Posted by shardfenix
True against noob CG rangers. Good cg rangers will switch to other targets when needed, or just toss interrupts at another character when they see something being cast. CG shuts down more than just one person, if youre a good CG ranger. If youre a really really leet CG, depending on the group you fight, you can shutdown 2 people at once.
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Stockholm
Quote:
Originally Posted by shardfenix
Choking gas isnt a 1 time skill. It hits you every half second. You can move, but youre still affected by it because youre getting hit again and again.
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Apple
Called Shot +shortbow may be the source of that info...... maybe
Dr Strangelove
shardfenix
Quote:
Originally Posted by Stockholm
What kind of bow are you using to get a hit every half second?
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Stockholm
Shortbow has a refire rate of 2.0 sec same as flatbow and thats the fastest.
Flight time 0.59 sec
so your calculations seam a bit off
Flight time 0.59 sec
so your calculations seam a bit off
Amy Awien
Quote:
Originally Posted by shardfenix
shortbow with flurry hits a little over every half second. (something like .65 or .7 seconds)
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Shortbow fires every 2 seconds, take 33% of, that's 2 - 0.67 == 1.33 sec. Your are at half of that, how?
Undivine
Okay then... how about Quickshot + Needling Shot? I use that all the time. It's fast. I don't know how fast, but it's fast.
Amy Awien
Needling has a 4 sec recharge ... it's only faster when the opponent is below 50% health? Quick Shot is fast, sometimes, when used right.
Problem is, you can not keep up fast firing rates without boatloads of energy.
So, maybe a ranger can chew out arrows at < 1 sec cycles, but only for a short time. Big Deal. Pff, well, maybe nerf kindle and ignite arrows too, and all preps, all way to powerfull with those firing rates.
Problem is, you can not keep up fast firing rates without boatloads of energy.
So, maybe a ranger can chew out arrows at < 1 sec cycles, but only for a short time. Big Deal. Pff, well, maybe nerf kindle and ignite arrows too, and all preps, all way to powerfull with those firing rates.
The Hand Of Death
Quote:
Originally Posted by shardfenix
shortbow with flurry hits a little over every half second. (something like .65 or .7 seconds)
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The Hand Of Death
Quote:
Originally Posted by Undivine
Okay then... how about Quickshot + Needling Shot? I use that all the time. It's fast. I don't know how fast, but it's fast.
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nebuchanezzar
When we play I get on the Choking with a hammer warrior and start setting him down.
I understand how you think he can shut down 2 people and it is possible if you let him.
He attacks teh ele and now tabs thru till he sees say the heal monk. Hes still flurry firing at the ele( hits every 1.33 seconds...same as ax and sword approx). Unless the Ele uses 1sec casts adn waits to cast until he sees teh damage #s pop up he is shut down. At least until the ranger moves and has to retarget him. Now our ranger isnt watching the ele, just flurry firing away but watching the healer. He now uses Distracting Shot and Savage Shot on the healer. Over and over. Ele shut down monk hindered.
Solution. Moving and mostly making the ranger move. To shut 2 targets down means that both targets are in range of him and not dodging or kiting.
Not sure why you guys got off on bow fire speed. The only time Choking can hit every 1/2 sec is when Savage or Distracting is fired right after a bow shot. There is then a pause(1 Sec Ithink) before another bowshot or interupt can be fired.
Im going to double check myself in my GH if Price or Blind dont work. Not sure how that would be dealt with though. If I was really shooting some kind of gas why not shoot at the ground right by them? Still Price etc mean miss, so no contact... Wording may be off on the effects but regardless CG has been up and down in HA before. I hate being his target, but I hate being a mezmers target too.
I understand how you think he can shut down 2 people and it is possible if you let him.
He attacks teh ele and now tabs thru till he sees say the heal monk. Hes still flurry firing at the ele( hits every 1.33 seconds...same as ax and sword approx). Unless the Ele uses 1sec casts adn waits to cast until he sees teh damage #s pop up he is shut down. At least until the ranger moves and has to retarget him. Now our ranger isnt watching the ele, just flurry firing away but watching the healer. He now uses Distracting Shot and Savage Shot on the healer. Over and over. Ele shut down monk hindered.
Solution. Moving and mostly making the ranger move. To shut 2 targets down means that both targets are in range of him and not dodging or kiting.
Not sure why you guys got off on bow fire speed. The only time Choking can hit every 1/2 sec is when Savage or Distracting is fired right after a bow shot. There is then a pause(1 Sec Ithink) before another bowshot or interupt can be fired.
Im going to double check myself in my GH if Price or Blind dont work. Not sure how that would be dealt with though. If I was really shooting some kind of gas why not shoot at the ground right by them? Still Price etc mean miss, so no contact... Wording may be off on the effects but regardless CG has been up and down in HA before. I hate being his target, but I hate being a mezmers target too.
Stockholm
Quote:
Originally Posted by nebuchanezzar
Not sure why you guys got off on bow fire speed. The only time Choking can hit every 1/2 sec is when Savage or Distracting is fired right after a bow shot. There is then a pause(1 Sec Ithink) before another bowshot or interupt can be fired.
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And if you use Flurry 33% faster witch gives just over 1.3 sec refire rate.