17 Jul 2006 at 12:50 - 1
I got my elementalist through the game, and then some, and figured it might be fun to re-try the game as a mesmer, since whenever I've had to face them they've always been quite effective against me. So I got up to lvl 13 in a few hours, was very happy with myself, and headed over to the Canthan mainland, which as we all know is famed for those little scamps, the Jade Brotherhood Knights...
I was wondering if anyone can give me any tips on interrupting warriors as their skills seem to cast really fast. Maybe it's just my reflexes and I just need practice, but what skills are good for this? Currently I'm using clumsiness, backfire, empathy, cry of frustration, complicate & Expel Hexes...(amongst others) - are there any better skills for this, and is there any particular order I should activate them?
[If it helps, my secondary profession is Ritualist - I don't know if there are any other skills here of use]
Thanks in advance.
17 Jul 2006 at 12:58 - 2
Typically you won't move to interrupt warriors to stop them. Defensive skills such as distortion (to evade), spirit of failure (to cause miss chance), are commonly used, as well as blackout (removes all enemy adrenaline and stops their skills for X seconds), blinding skills (ineptitude, sig of midnight [prophecies stuff]) and so on.
Cry and Complicate are the best skills on your bar if you want to try, however. Clumsiness is also an 'attack catcher' since it interrupts their next attack and deals damage.
17 Jul 2006 at 13:44 - 3
ok, thanks Avarre - so I should be using spells which cause them to miss rather than interrupt their spells...
I'll try that - cheers!
17 Jul 2006 at 21:05 - 4
Interrupting warriors; well only two proph skills come to mind that can do that (of the mesmer ones anyway) leech signet and cry of frustration.
I will write off leech signet as unusable for the most part; but cry of frustration is immensly powerful.
Will you interrupt warriors much with it? Reflexe is the way to go; however if you know what skills the warrior us running (pve obviously) and how much adrenaline they have (watching); you know exactly when they are going to use their basic attack skills.
Thus you can interrupt final thrust and such skills; simply by watching for the upswing.
18 Jul 2006 at 02:49 - 5
Generally you don't want to interrupt a Warrior's attack since they're either Adrenaline based, or have pretty quick recharges. Well, fine, Disrupting has a 10 recharge...
It's better to have skills that make them miss, as said above. It's also good to have a tank in Tyria - I've heard they aren't very successful in Factions, though.
18 Jul 2006 at 08:02 - 6
Quote:
Originally Posted by Eaimirth Etaivella
Thus you can interrupt final thrust and such skills; simply by watching for the upswing.
Agreed, especially as most warriors chain their attack combos for the kill. However I don't find interrupting one of their skills as effective as smacking them with a blackout (in PvP), or kiting them off with distortion. This is especially true as blackout can be used to stop them without waiting for their combo to come through - a point that, if targetting you (again, in PvP), often means you will be knocked down and under assault from others as well, unable to interrupt.
18 Jul 2006 at 08:10 - 7
You DON'T interrupt warriors, because it's not worth it. Unless it's Healing Signet, then it's worth it.
There are planty of other ways that you can disable a warrior (isn't interrupt is to disable also?). You can use Signet of Midnight followed by Epidemic to spread the blind.
In case of PvP (which blind can be easily removed), use Empathy --> Blackout --> Ether Feast, or Spirit of Failure --> Distortion
Warriors are way easier to be disabled than casters.
19 Jul 2006 at 05:08 - 8
Quote:
Originally Posted by lightblade
You DON'T interrupt warriors, because it's not worth it. Unless it's Healing Signet, then it's worth it.
There are planty of other ways that you can disable a warrior (isn't interrupt is to disable also?). You can use Signet of Midnight followed by Epidemic to spread the blind.
In case of PvP (which blind can be easily removed), use Empathy --> Blackout --> Ether Feast, or Spirit of Failure --> Distortion
Warriors are way easier to be disabled than casters.
Empathy is a no go. Ether feast is a no go.
Distortion and Blackout own. And kiting. Well, fine...but be reasonable...
19 Jul 2006 at 07:46 - 9
Feast isn't too bad, as the only decent mesmer selfheal.
19 Jul 2006 at 08:24 - 10
Quote:
Originally Posted by LightningHell
Empathy is a no go. Ether feast is a no go.
Distortion and Blackout own. And kiting. Well, fine...but be reasonable...
Why not Empathy? I did take it off when I figured out it wasn't that good - but why isn't it good? The description of the skill makes it sound...plausible...but it turns out not to be...
P.S. - can someone please explain what on earth Illusionary Weaponry is supposed to do? It's description is For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-34 damage. - it seems to make out that you deal no damage in melee...but....you also do deal damage in melee... ???
19 Jul 2006 at 08:55 - 11
Empathy is good in PvE, but not in PvP where it gets removed/warriors just stop attacking.
Illu weaponry makes you deal a constant, un-reducable amount of damage every melee attack. This is powerful on solo farming mesmers, and in several gimmick pvp builds.
19 Jul 2006 at 13:28 - 12
Empathy is good if you want to do damage to someone who attacks. It does not prevent them from attacking, it just hurts them to do so.
Ineptitude is better. Its an elite that does damage and interupts an attack and blinds.
Empathy + Spirit of Failure + Sympathetic Visage + Phantom Pain is a good combo (assuming you can cast them fast enough).
As for IW, the weapon you wield (melee) does 0 damage. Its the enchantment spell that does the damage. Avarre is correct about the constant damage.
19 Jul 2006 at 13:55 - 13
Quote:
Originally Posted by Pick Me
Ineptitude is better. Its an elite that does damage and interupts an attack and blinds.

Just a note, while clumsiness cancels the attempted attack, ineptitude doesn't, however it deals blind as the attack is done. You can tell from the way the enemy hexed with clumsiness jumps when they try to attack, but with ineptitude they follow through as normal (taking damage and blindness though)
So I think an enemy can still hit 10% of the time with the hit that triggers ineptitude

Still one of the best PvE elites though, especially after the buff (68 damage to 121 damage at 12 illu or so...

)
19 Jul 2006 at 14:41 - 14
Interrupting warriors is as easy as clumsiness, add ineptitude for the high damage and blind and you have a very happy pve build. Reserve something like signet of disruption for the healing signet and be sure to carry a hex like images of remorse to be able to use the disrupt when the time comes. And as a side note, be sure to watch for a warrior to use frenzy ... that's a lovely time to use ineptitude.
In PvE, these skills will actually serve you well irrespective of the enemy since the casters will wand you and trigger these attack based interrupts as well.
23 Jul 2006 at 03:48 - 15
You don't INTERUPT them... you shut them down. like with blackout, diversion, and mantra of recall could help you maintain it on em
25 Jul 2006 at 10:55 - 16
Quote:
Originally Posted by Celestial Beaver
Why not Empathy? I did take it off when I figured out it wasn't that good - but why isn't it good? The description of the skill makes it sound...plausible...but it turns out not to be...
P.S. - can someone please explain what on earth
Illusionary Weaponry is supposed to do? It's description is For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-34 damage. - it seems to make out that you deal no damage in melee...but....you also do deal damage in melee... ???
learn to read guildwiki.org before you ask questions, these faq questions can often find answers there
25 Jul 2006 at 14:48 - 17
Quote:
Originally Posted by lightblade
learn to read guildwiki.org before you ask questions, these faq questions can often find answers there
Urm...I did read guildwiki....it didn't help either... Besides, you're a little late with that suggestion since it's already been explained to me...
25 Jul 2006 at 16:44 - 18
Uh, I'll quickly explain IW.
It negates any form of melee damage you deal, and instead it deals illusion(chaos damage) to targets, based on your attack rate as -if- you were dealing melee damage. Chaos damage, as we all know will negate any form of armor or damage reduction. It's a good skill best utilized with a cover enchant and flurry for that extra speed.
As far as interrupting warriors, Blackout is incredibly effective because you can remove all of a warrior's adrenaline when you black him out.
I run an inept mes a lot in Ra, and most melee are not really paying as much attention to the hexes I drop so they pay the price. The smarter ones will wait it out, so you have to learn how to anticipate their combos and put it on them right in the middle of it to really punish them.
Hope that helps.
26 Jul 2006 at 00:17 - 19
Whenever I get empathy in pvp as a war, I just attack through it and heal sig occasionally.
Mesmer snares of any kind are great antiwarrior, and they're hex based instead of condition based, so they're much more powerful than cripple.
Signet of midnight + spirit of failure turn warriors into mana batteries, and you can use either plague touch or mantra of inscriptions (or both) to blind multiple or renew blind after it's innevitably removed. Using spirit of failure with distortion isn't a good idea, since in pve you won't be attacked and in pvp any warrior with spirit of failure will stop attacking a distorted target.
26 Jul 2006 at 03:18 - 20
Heh; guess I'm the only one who addressed the question. Interrupting would prove useful if say...power return interrupted skills...but it doesn't. I mean...talk about a great use for the skill; warriors often lack energy skills for such a purpose in that they do not count on using said skills...thus a surplus of energy on a warrior has little use for them; and you get to interrupt all of their adrenaline skills.
But it doesn't.
Interrupting warriors has a purpose; your monk is about to die, you have seconds to act and you are not illusion based. You are domination based and you can only stop the warrior through blackout or interrupt. Diversion will not stop your monk from dying, and you are not in range for a blackout. You can interrupt that evisricate; it has a purpose. Don't say that it doesn't.
26 Jul 2006 at 06:01 - 21
Overall interupting warriors isn't the best path, but if there is an incredibly ideal (to out debate) situation, as Emarith created, using Cry or Complicate is the best, and really only, choice. Lets face it, Signet Interupts are far less useful than Spell ones (still very useful however, but 1/7~1/8 doesn't match 1/4). I prolly just started a debate on Signets, but just want to put my 2 cents in about that.
In PvP, best ways to interupt warriors is to shut them down. Signet of Midnight, Ineptitude, Price + Spirit of Failure is a good one (in my experience).
The only skills really worth interupting are Healing Signet, and Flourish (if any tank brings that, which they shouldn't).
26 Jul 2006 at 22:15 - 22
Eaimirth creates his situations that have happened at least once; even if they are highly unlikely. They have happened; and happened to me, and when you are the player the present is all that matters-hence my arguement.
*supports uselessness for high end interrupting with signets*
27 Jul 2006 at 04:16 - 23
I'm not trying to be offensive Emerith, and actually I've had that situation more than once in my PvP experiences. I was merely stating how ideal it was to our debate.
27 Jul 2006 at 06:05 - 24
Actually, my question would be, why isn't the monk kiting like hell?
Clumsiness, Ineptitude, Images of Remorse, are some of the best anti-warrior skills in the game. Interrupting a warrior however, is not easy with a bunch of mesmer skills, and often not worth it (except for healing sig). The best thing that can be done is to punish them for attacking, or use skills to diminish their chance of hitting the target.
For complete shutdown, the best skill would be pacifism or amity (both monk), but the team co-ordination needed for this is ridiculous.
28 Jul 2006 at 04:41 - 25
Correction; the "best" should be defined as "the best defense allowable"
Clumb, Inept, IoR; these may be the as you state "the best anti-warrior skills in the game" and I will not debate that.
However- the best defense allowable is often limited in a domination mesmer's set up. Kiting is nice; so is sprint, rush, knockdowns, etc. and kiting can fail.
The monk will be doing alot of good while having his tush on the ground; and the best defense the domination mesmer has at range is cry; close it would be blackout.
...pacy/amity are...not skills a monk should use. Maybe a Emo; but not a monk.
-Note- This is my last post; I have now quit guildwars. Nerfing of my items, my skills, etc has cost me over 3million gold...which in short sucks. Add the fact of complete lack of factions in oklahoma and that I am no an entire expansion behind of the rest of GW...I lost the desire to play. That and mesmers are still hated everywhere.
So farewell guys; I'm off to go play ragnarok. [email protected] if you have questions about anything I'm knowledgeable about; you know what those are. If you don't; don't email me =p.
29 Jul 2006 at 08:28 - 26
Don't forget the blackout on warriors when they've build adren
29 Jul 2006 at 08:34 - 27
warriors are less than nothing in pvp anymore so i dont understand the worry for needing to shut them down.
29 Jul 2006 at 08:46 - 28
Quote:
Originally Posted by Grasping Darkness
warriors are less than nothing in pvp anymore so i dont understand the worry for needing to shut them down.
Yeah, because RA counts.
30 Jul 2006 at 18:22 - 29
Quote:
Originally Posted by Grasping Darkness
warriors are less than nothing in pvp anymore so i dont understand the worry for needing to shut them down.
RA, TA, IWAY...
and yah, only thing worth interrupting on a war is rez sig and healing sig...or jsut bring ignorance if you worry abt them so much..
as a warrior player i can tell you, blackout hurts badly, distortion+spirit of failure=nulify the warrior, blindness, hope you have a monk in the team.... ineptude, damn that can make wars cry..
oh yah, abt illusionary weapon and ineptude, they are also very deadly, its a shame but a mesmer with a sword and IW can beat many warriors =/
18 Aug 2006 at 18:23 - 30
Quote:
Originally Posted by Pick Me
Empathy is good if you want to do damage to someone who attacks. It does not prevent them from attacking, it just hurts them to do so.
Ineptitude is better. Its an elite that does damage and interupts an attack and blinds.
Empathy + Spirit of Failure + Sympathetic Visage + Phantom Pain is a good combo (assuming you can cast them fast enough).
As for IW, the weapon you wield (melee) does 0 damage. Its the enchantment spell that does the damage. Avarre is correct about the constant damage.
Ineptitude is terrible. It has a long recharge time and it's elite.
Empathy, while not amazing, at least is not elite. It also has a shorter recharge time, so you can keep it on multiple warriors.
19 Aug 2006 at 05:33 - 31
Quote:
Originally Posted by Eaimirth Etaivella
Heh; guess I'm the only one who addressed the question. Interrupting would prove useful if say...power return interrupted skills...but it doesn't. I mean...talk about a great use for the skill; warriors often lack energy skills for such a purpose in that they do not count on using said skills...thus a surplus of energy on a warrior has little use for them; and you get to interrupt all of their adrenaline skills.
But it doesn't.
Interrupting warriors has a purpose; your monk is about to die, you have seconds to act and you are not illusion based. You are domination based and you can only stop the warrior through blackout or interrupt. Diversion will not stop your monk from dying, and you are not in range for a blackout. You can interrupt that evisricate; it has a purpose. Don't say that it doesn't.
Flashbot blind~!
Originally Posted by Grasping Darkness
warriors are less than nothing in pvp anymore so i dont understand the worry for needing to shut them down.
And I thought everyone read Why Nuking Sucks...
Warriors are the largest threat in straight DPS, and quite probably in spikes, if they're in range and they're charged. We elementalists have been pushed back to doing menial tasks such as spamming Heal Party, Blinding that Warrior, snaring that target/Warrior...Press that "B" button and look at a Guild Battle.
20 Aug 2006 at 04:48 - 32
Quote:
Originally Posted by Gigashadow
Ineptitude is terrible. It has a long recharge time and it's elite.
but you can't help but rofl when you see a warrior frenzy and toss it on him... giggles
23 Aug 2006 at 08:28 - 33
Quote:
Originally Posted by Gigashadow
Ineptitude is terrible. It has a long recharge time and it's elite.
Empathy, while not amazing, at least is not elite. It also has a shorter recharge time, so you can keep it on multiple warriors.
These statements are true to a point (that being the warrior in question). Ineptitude is awesome when used at the right time like when the warrior is already less than halfway on health. This brings back the memory of my W/R targetting a Mesmer who I can see casting Arcane Echo then begun casting Ineptitude. Allow me to be honest and say "I Sprint the hell out of there!" But, of course not every warrior pays THAT much attention.
As for Empathy, yes you slap it on multiple warriors and may be ideal compared to Ineptitude but not that fearsome to a lot of warriors which may be the wrong attitude, but my W/R will hit Melandru's Resilience and cut right through it with ease. Still a good spell though.
I agree that the best best way to stop a warrior is in fact by shutting him down with Blackout, and make him cry with Clumsiness and Spirit of Failure.
23 Aug 2006 at 10:30 - 34
Quote:
Originally Posted by Heart Melter
These statements are true to a point (that being the warrior in question). Ineptitude is awesome when used at the right time like when the warrior is already less than halfway on health. This brings back the memory of my W/R targetting a Mesmer who I can see casting Arcane Echo then begun casting Ineptitude. Allow me to be honest and say "I Sprint the hell out of there!" But, of course not every warrior pays THAT much attention.
As for Empathy, yes you slap it on multiple warriors and may be ideal compared to Ineptitude but not that fearsome to a lot of warriors which may be the wrong attitude, but my W/R will hit Melandru's Resilience and cut right through it with ease. Still a good spell though.
I agree that the best best way to stop a warrior is in fact by shutting him down with Blackout, and make him cry with Clumsiness and Spirit of Failure.
No offense but we are discussing some pretty bad spells/skills here. I mean Melandru's Resilience and Empathy.
Empathy, while looking good, will get Inspired happily by their monk.
Melandru's Resilience, while looking good, means you lose your elite, which isn't really something you want to do when you're a Warrior. As a Sword warrior, also, you have other things to bring, and Axe and Hammer really need their elites.
All in all, I just don't see the use. 3 pips isn't going to save you, and empathy won't kill you.
23 Aug 2006 at 11:38 - 35
Quote:
Originally Posted by LightningHell
No offense but we are discussing some pretty bad spells/skills here. I mean Melandru's Resilience and Empathy.
Empathy, while looking good, will get Inspired happily by their monk.
Melandru's Resilience, while looking good, means you lose your elite, which isn't really something you want to do when you're a Warrior. As a Sword warrior, also, you have other things to bring, and Axe and Hammer really need their elites.
All in all, I just don't see the use. 3 pips isn't going to save you, and empathy won't kill you.
No offense taken.
My Warrior is a Ranger by secondary profession and my goal in PvP is not always maximum damage that can easily healed by any efficient monk, but to spread conditions via Apply Poison which works a lot better for me since it's applied to every hit of my warrior's axe, and is not subject to Mesmer skills that eliminate my ability to build adrenaline. Think of it, if you're busy healing yourself of poison, which is constantly reapplied, you're not attacking. If the Monk is constantly trying to heal and take poison off an ally, he's may not be paying enough attention to his other allies.
About Melandru's Resilience, more often than not I'll be using it along with Troll Unguent (depending on the situation) giving me a great amount more than 3 pips. The key thing to understand about my use of Melandru's Resilience is based on the fact that as a Warrior I'll normally be attacked by more than one condition or hex at a time. In fact, when I deviate normal PvP and play in Fort Aspenwood, I'm often stacked with at least 3 conditions/hexes and those 3 pips along with Troll Unguent really becomes handy moreso than Eviscerate, Cleave or any attack based Elite.
I'm sure you'd understand my build a lot more if I got into more detail about it, but this is not the right place for it. But it works great for my playstyle and I often become a priority target which can be bittersweet.
You are right of course, about Empathy and the fact that as long as you're high on health it won't hurt you very much. Now, if I'm reading your post incorrectly let me know, but I didn't say I'm the one casting Empathy which can be happily inspired....after all, my char is a W/R. I was responding with my opinion to the effectiveness of Empathy and how other Mesmer spells would hurt my warrior even moreso.
Cheers!
23 Aug 2006 at 13:05 - 36
Use Ineptitude. It's one of my most useful elites for use against Warriors.
BaconSoda, how do you manage to use Ineptitude + Signet of Midnight as they're both Elite skills?
24 Aug 2006 at 11:37 - 37
Quote:
Originally Posted by Heart Melter
No offense taken.
My Warrior is a Ranger by secondary profession and my goal in PvP is not always maximum damage that can easily healed by any efficient monk, but to spread conditions via Apply Poison which works a lot better for me since it's applied to every hit of my warrior's axe, and is not subject to Mesmer skills that eliminate my ability to build adrenaline. Think of it, if you're busy healing yourself of poison, which is constantly reapplied, you're not attacking. If the Monk is constantly trying to heal and take poison off an ally, he's may not be paying enough attention to his other allies.
About Melandru's Resilience, more often than not I'll be using it along with Troll Unguent (depending on the situation) giving me a great amount more than 3 pips. The key thing to understand about my use of Melandru's Resilience is based on the fact that as a Warrior I'll normally be attacked by more than one condition or hex at a time. In fact, when I deviate normal PvP and play in Fort Aspenwood, I'm often stacked with at least 3 conditions/hexes and those 3 pips along with Troll Unguent really becomes handy moreso than Eviscerate, Cleave or any attack based Elite.
I'm sure you'd understand my build a lot more if I got into more detail about it, but this is not the right place for it. But it works great for my playstyle and I often become a priority target which can be bittersweet.
You are right of course, about Empathy and the fact that as long as you're high on health it won't hurt you very much. Now, if I'm reading your post incorrectly let me know, but I didn't say I'm the one casting Empathy which can be happily inspired....after all, my char is a W/R. I was responding with my opinion to the effectiveness of Empathy and how other Mesmer spells would hurt my warrior even moreso.
Cheers!
For Empathy, I was talking to the person you were responding to. :P
24 Aug 2006 at 13:16 - 38
Soul Bind + Wastrel's Worry.
If still cant interupt Warrior's, you shouldnt be playing an interupter.
|