Hi all! Some people claim that change is good and it keeps the game fresh and interesting; however, as with anything else, can too much of it be a bad thing? Some seem to think so, as is evident in the amount of discontent seen with the latest updates. So what do you think? Is ANet re-balancing too much?
Question:
What do you think of the current level of re-balancing by ANet?
Choices:
It's too much
It's just right
It's too little
Pudding!
Again, I apologize for any choices that I neglected to include. Happy voting!
How much re-balancing is too much balancing?
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I think they use constant rebalancing to direct attention away from the fact that a lot of features people have been asking for months and months have not been implemented. Hell, storage was a horrible solution for anyone who has a lot of non-stackables (ie, everyone)...
I hope PCgamer rates the next Chapter lower and lower every time they have no grouping tools. It's 2006, not freaking 1998. (Hell, even EQ had a better initial grouping function than Guild Wars has after a year of the game being out)
I hope PCgamer rates the next Chapter lower and lower every time they have no grouping tools. It's 2006, not freaking 1998. (Hell, even EQ had a better initial grouping function than Guild Wars has after a year of the game being out)
S
I personally come from the PvP side of the game, and I think they should make balances more often. There are so many skills in this game that are overlooked and unused, while there are others that are staples to almost any successful build. If they made balances more often, the metagame would change more often, and would make for a more interesting experience...
I like some updates and hate others but as far as im concerned all change is good, i think they need to be more heavy handed and change the game a bit more with updates, i dont mind playing a game where things are unbalanced, aslong as the scales tip every so often.
I'd love to see the pvp side of the game shift faster, FoTM builds are great when they are only for the month.
As for PvE i think its less balance thats needed, but more maintainance, things go stale in MMO games, farming spots are abused and botted, the economy falls into dis-repair, changing mobs rather than skills, at the same time as closing one farming area, open another to be found.
I'd love to see the pvp side of the game shift faster, FoTM builds are great when they are only for the month.
As for PvE i think its less balance thats needed, but more maintainance, things go stale in MMO games, farming spots are abused and botted, the economy falls into dis-repair, changing mobs rather than skills, at the same time as closing one farming area, open another to be found.
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Originally Posted by Silent Kitty
This game is not balanced. Every time when something gets nerved, it is in favour of the monsters we fight. The individual player gets weaker and weaker, while monsters are not touched or only get stronger.
Maybe it's balanced PvP wise, but certainly not PvE wise. |
PVE is getting absolutely ridiculous.
There's no concept of 'just exploring' anymore, because the amount of in-game monster mobs is getting outrageous.
I know, for places like Marhan's Grotto in prophecies, there are missions that get you closer, if not directly to the town. But if you're a true RPer like myself, you want to run yourself there, and you want to do it in a fun, adventurous way.
Well, step outside Thunderhead Keep, and it's what ... hordes upon hordes of ice imps. I don't want to fight these alone, let alone with henchies. I get overpowered, every time. I can barely even pull them because they're so crunched together, and they all move about so much.
It's sad when you want to get some place without having to do missions for once, and having to pay 1-3k to get there, and then, having the runner FAIL because they themselves can't even do it.
There's all this balancing going on with characters, and it seems like it's all for PvP. Now casters have an easier time dealing with warriors, ok, cool. So PvP is balanced. I don't PvP that much because my computer can't handle it, so I PvE. But now that our characters have been nerfed so much, and continue to be nerfed, I have such a hard time getting anywhere remotely important.
Other people may have an easier time doing it, that's good for them. I'm just saying I often find myself exiting the game because I can't do a simple task like exploring.
[edit] All of this indeed may not be a cause of simple nerfing. I am not saying I am a professional player, nor anywhere near as experienced as others. But in terms of people who are just beginning to play, I find some areas, especially in Factions, to be a little bit overwhelming. Whether this is a cause of all the 'balancing' that's been going on, I have no idea. It just strikes me as interesting.
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Originally Posted by Eet GnomeSmasher
Dont we already have enough gripe threads about the recent updates? We get it, you dont like updates "tinkering with your PVE"
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Alright, I'll play along. But funny how these "impartial and nuetral" type of polls only pop up in droves after a controversial update.
Anyway, I dont think there is too much balancing at all at this point. Heck, there isnt enough skill balancing at this point. My opinion is that if you can't stand change then don't play MMOs... go play something standalone on the console.
Anyway, I dont think there is too much balancing at all at this point. Heck, there isnt enough skill balancing at this point. My opinion is that if you can't stand change then don't play MMOs... go play something standalone on the console.
Quote:
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Originally Posted by Eet GnomeSmasher
Alright, I'll play along. But funny how these "impartial and nuetral" type of polls only pop up in droves after a controversial update.
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