Role: Condition Applier
Attributes:
Crit Strike:6+1
Dagger Mastery:12+1+3 (not sure if sup rune is need, you decide)
Shadow Arts:6+1
Illusion: 10
Skills:
Black Mantis Thrust-
Lead Attack. If this attack hits, you strike for +8-18 damage. If target foe is suffering from a Hex, that foe is Crippled for 3-13 seconds.
Temple Strike Elite Skill
Elite Off-Hand Attack. Must follow a lead attack. If this attack hits, target foe is interrupted, Dazed, and Blinded for 1-7 seconds.
Horns of the Ox
Dual Attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +15-27 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
Falling Spider
Off-Hand Attack. Must strike a knocked-down foe. If it hits, Falling Spider strikes for +15-31 damage and target foe is Poisoned for 5-17 seconds.
Twisting Fangs
Dual Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10-18 damage and struck foe suffers from Bleeding and Deep Wound for 5-17 seconds.
Return
Spell. All adjacent foes are Crippled for 3-7 seconds. Teleport to target ally.
Shadow Refuge
Enchantment Spell. For 4 seconds, you have gain 5-9 Health regeneration. When Shadow Refuge ends, you gain 20-68 Health if you are attacking.
Fragility
For 8-20 seconds, target foe takes 5-18 damage each time that foe suffers or recovers from a new Condition.
Basically, you chose a caster, and cast fragility on him. Now that hes hexed, atk using skills 1-5. He should now have 6 conditions on him: Crip, blind, dazed, poison, bleeding, and deep wound. Add to that fragilities extra dmg and you got a screwed caster. 7 degen with dazed that cant run away. If you are under heavy fire, just return(which happens to crip

You should use a zealous weapon with somekind of energy bonus. I havent tried this out yet so a tester would be greatly appretiated. I think energy might be a problem. Advice on how to make this better would be appreciated.