Warrior
- Dismember - decrease adrenaline cost to 100 (5 strikes)
- Swift Chop - Increase damage to 1-20
- Whirling Axe - Decrease disable time to 10 seconds.
- Belly Smash - Added bonus damage of 1-12
- Crude swing - Is not easily interrupted. Decrease damage to 1-14
- Staggering Blow - Reduce adrenaline cost to 100 (5 strikes)
- "I Will Avenge You" - For each dead ally in the area, you gain 10 seconds (maximum 30) of +2...6 heal regeneration and attack 33% faster.
- "I Will Survive" - Increase duration to 5-16 seconds.
- Berserker's Stance - Now ends only if you use an attack skill.
- Defy Pain - Duration now affected by strength. Lasts for 7-16 seconds
- Flourish - Decrease casting time to ¼ seconds.
- Shield Bash - now knocks down foes if they are using non-attack skills.
- Warrior's Cunning - Decrease recharge time to 45 seconds.
- Balanced stance - now prevents the user from recieving critical hits.
- Protector's Defense - increase duration to 5-14 seconds
- Wary Stance - no longer ends if you use a skill.
Ranger
- Charm Animal - Can now be used to command a pet to attack a target or return to you.
- Heal As One - Reduce recharge time to 10 seconds.
- Otyugh's Cry - Now affects all pets, including those controlled by other masters. Pets affected by Otyugh's Cry cannot be affected by another Otyugh's Cry until the original ends.
- Predatory Bond - Increase life gain to 10-22 hit points.
- Scavenger Strike - Increase conditional damage to 1-18.
- Archer's Signet - Reduce casting time to 2 seconds.
- Marksman's Wager - Decrease energy gain to 3-7. Added "Your arrows move twice as fast"
- Trapper's Focus - Increase duration to 5-18 seconds.
- Concussion Shot - Remove the damage penalty.
- Pin Down - Reduce recharge time to 10 seconds.
- Dryder's Defenses - Reduce recharge time to 30 seconds.
- Incendiary Arrows - Increase duration to 12 seconds.
Monk
- Boon Signet - Increase healing amount to 5-45. Increase maximum energy gain to 1-6.
- Divine Spirit - Reduce recharge time to 30 seconds.
- Peace And Harmony - Now gives +2 energy regeneration. Reduce duration to 20-45 seconds.
- Release Enchantments - Increased healing amount to 5-39
- Watchful Spirit - Now gives regeneration based on divine favor. Increased regeneration amount to 0-2. (note: at 13 DF or above, it gives +3 regen.)
- Withdrawl Hexes - Remove recharge, lower cost to 10 energy.
- Dwayna's Sorrow - Now affects all party members, works like orders.
- Amity - Foes under amity cannot attack or use skills while targeting a foe.
- Pacifism - Same change as amity.
- Protective Bond - Lowered energy loss to 7-3 Energy.
- Rebirth - Now consumes all but 0-6 energy.
- Reverse Hex - no longer ends when ally takes damage. Reduced damage reduction amount to 5-17.
- Shield of Regeneration - Target now has a 50% chance to evade melee attacks.
- Banish - Reduced recharge time to 5 seconds.
- Signet of Rage - increased conditional damage to 5-17
- Strength of Honor - now adds 20% armor penetration. Reduced damage to 1-5.
- Succor - Removed recharge time.
Necromancer
- Blood Bond - Increase Duration to 5-24 seconds.
- Jaundiced Gaze - lower sacrifice cost to 8%.
- Order of the Vampire - For 5 seconds, party members deal no damage with physical attacks, but steal 5-29 life from enemies whenever they hit with an attack.
- Signet of Agony - Increased damage to 10-54
- Strip Enchantment - Remove an enchantment from target foe. If an enchantment is removed, you steal 10-54 life from that foe.
- Defile Flesh - reduce sacrifice amount to 10%.
- Plague Signet - Now transfers all oconditions to target foe and adjacent foes.
- Weaken knees - Now deals 5-17 damage when triggered.
- Malign Intervention - The summoned bone horror is summoned under your control and the target leaves an exploited corpse.
- Vile Touch - Reduced energy cost to 5.
- Wail of Doom - now interrupts all foes adjacent to your target. If any of them were attacking, their attack skills are disabled for 5-17 seconds.
Mesmer
- Complicate - Reduced energy cost to 5.
- Ignorance - Reduced energy cost to 10.
- Epidemic - Target foe now keeps the conditions instead of losing them.
- Shatter Storm - Reduced conditional recharge to 5 seconds.
Elementalist
- Arc Lightning - Now deals conditional damage to all foes adjacent to your target.
- Lightning Javelin - now knocks down target foe if that foe is attacking.
- Churning Earth - Reduce cast time to 2 seconds.
- Eruption - Reduce cast time to 2 seconds.
- Magnetic Aura - Reduce recharge time to 45 seconds.
- Ward Against Elements - Increased armor amount to 40.
- Ether Renewal - Increase Duration to 10 seconds.
- Burning Speed - When burning speed ends, adjacent foes take 5-29 fire damage and are set on fire for 3-8 seconds.
- Mark of Rodgort - decrease cost to 15 energy.
- Mirror of Ice - For 10 seconds, if an enemy spell would deal damage to you, that damage is negated and that foe takes 10-70 damage. Recharge 60 seconds.
- Swirling Aura - increase duration to 10-30 seconds.
Assassin
- Dark Apostasy - Remove the "Dark Apostasy Ends" clause.
- Wild Strike - Now cannot be blocked or evaded, but adds no damage.
- Dancing Daggers - increase damage to 10-24.
- Signet of Shadows - omfg arenanet make it a shadow skill for logic's sake.
- Return - Increased cripple duration to 5-17 seconds.
Ritualist
- Dulled Weapon - Increase duration to 10-24 seconds.
- Guided Weapon - Reduce recharge time to 30 seconds.
- Mighty Was Vorizun - Increase armor to +24, increase energy to +25.
- Blind Was Mingson - Increase blind duration to 5-17 seconds.
- Preservation - Now heals an ally every 3 seconds.
- Resilient Was Xiko - Reduce cast time to ½ seconds.
- Tranquil was Tanashen - Add "you cannot be knocked down"
- Ghostly Haste - Increase recharge percentage to 5-30%.