When ANet released the original Guild Wars, we all thought they couldn't make any more original professions for the game... but then came the Ritualist and Assassin, who proved very different than all other professions. After that, we all assumed they couldn't come up with any other new professions... but here they have a support combat shout-caster (resembling a bard from Dungeons and Dragons), and an assassin bred for combat (the Dervish, who instead of doing hit-and-runs dances into the middle of the fray).
Personally, I think they have finally exhausted all original ideas for professions (unless they start making 'Fisherman' or 'Duck Hunter'), what's your opinion?
(On a side note, I wasn't interested in the Ritualist when Factions was being spoken of, and was only partially interested in the assassin... but for the upcoming professions I'm rather excited. It's probably my personal opinion, but who else followed that thought pattern?)
ANet's endless creativity
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I think they exhausted the ideas already. Dervish and Paragon sound awful, and it's a shame they feel it mandatory to include two new professions to get people to buy the update. It just means it will be lacking in other areas.
I would much rather play richer PvE and more thought-out PvP with existing character classes.
I would much rather play richer PvE and more thought-out PvP with existing character classes.
G
They have creativity and have done thier research to do so. If people look at the classes and do research on the real people, they will find alot of true history and chararistics behind them. I think even with the enwer chapters that WILL come out they will keep it up.
I excited for the Dervish I love the elegant fighting style that we are sure to see with thier arrival. This chapter will be very good, a bit early maybe but still very good and successful.
I excited for the Dervish I love the elegant fighting style that we are sure to see with thier arrival. This chapter will be very good, a bit early maybe but still very good and successful.
I agree that they are creative and sound cool. I'm excited about the combat buffs that will be provided by the Paragon, almost like bosses in RTS games. I've been disappointed by the shouts of the warrior. Watch Yourself? Hmm that's nice but it there's nothing to boost your team's attacking ability.
You may be suprised what Anet comes up w/ in future editions. I imagine they will eventually have to have races other than humans.
Goblins = Inventions.
You may be suprised what Anet comes up w/ in future editions. I imagine they will eventually have to have races other than humans.
Goblins = Inventions.
I think that there will probably be a new game mechanic introduced in the new chapter, maybe something like an Aura or whatnot, that moves with the Paragon. I believe they said others would be influeced just by being near him, no? I'm sensing something new. I'm pretty sure eventually a technology will be included, yes, that would be primitive guns probably, maybe even alternate forms of spellcasting *gasp*.
ANET said there would not be new classes every chapter. By the end of the series, I'm guessing there will be 6 classes after this. (no-4, yes-5, no-6, yes-7, yes-8)
Then again, if you don't expect much, then when you get something good, it feels better : )
ANET said there would not be new classes every chapter. By the end of the series, I'm guessing there will be 6 classes after this. (no-4, yes-5, no-6, yes-7, yes-8)
Then again, if you don't expect much, then when you get something good, it feels better : )
E
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Originally Posted by Ristaron
When ANet released the original Guild Wars, we all thought they couldn't make any more original professions for the game... but then came the Ritualist and Assassin, who proved very different than all other professions. After that, we all assumed they couldn't come up with any other new professions... but here they have a support combat shout-caster (resembling a bard from Dungeons and Dragons), and an assassin bred for combat (the Dervish, who instead of doing hit-and-runs dances into the middle of the fray).
Personally, I think they have finally exhausted all original ideas for professions (unless they start making 'Fisherman' or 'Duck Hunter'), what's your opinion? (On a side note, I wasn't interested in the Ritualist when Factions was being spoken of, and was only partially interested in the assassin... but for the upcoming professions I'm rather excited. It's probably my personal opinion, but who else followed that thought pattern?) |
So no, I don't think there are lack of ideas.
However, I am somewhat disapointed by their choice of new class to be add.. The two new one just sound so unoriginal and like another clone of exisiting class combo. Even Assassin and Ritualist are not that great too. I sure hope A.net would do better.
Won't even go into PvE... they really need alot there too...
W
The classes seem cool, but what I'm really going to need is a lot more pve than Factions provided to make it worth my while.
If you wanna charge $50 for an expansion, you better make sure it's a pretty darn good expansion. I don't think I got my money's worth from Factions.
I'm hoping they're alternating focus between pvp and pve. Not being a pvp player myself, I get the feeling Factions might have had more pvp content to make up for a relative lack of pve. So, theoretically, Nightfall will focus more on pve than pvp.
If that's the case, then they may have just won my money again. If not...
If you wanna charge $50 for an expansion, you better make sure it's a pretty darn good expansion. I don't think I got my money's worth from Factions.
I'm hoping they're alternating focus between pvp and pve. Not being a pvp player myself, I get the feeling Factions might have had more pvp content to make up for a relative lack of pve. So, theoretically, Nightfall will focus more on pve than pvp.
If that's the case, then they may have just won my money again. If not...
Yes... and after playing Diablo for a couple of days cos my internets crashing, i'm now trying to cast TPs before bosses...
The Dervish sounds like a paper armour wammo.
Tbh i think they're completely destroying necros now. Everything they do seems to bring more and more anti hex skills, now we get an entire profession that gives resistances to them.
The Dervish sounds like a paper armour wammo.
Tbh i think they're completely destroying necros now. Everything they do seems to bring more and more anti hex skills, now we get an entire profession that gives resistances to them.
I
Paragon seems interesting, but that brings up whole new issue with ballancing shouts with enchantments and stances (i.e. having a fair number of counthers like later two). We already have binding ritual and weapon spells that fall into neither category and have serious advantage over old types of skills.
Dervish... I fail to see fundamental difference with existing melee classes.
Edit:
welcome to the ele world where every other class have interrupt/shutdown skills or simply very resistant to your attacks 
Dervish... I fail to see fundamental difference with existing melee classes.
Edit:
Quote:
| Tbh i think they're completely destroying necros now. Everything they do seems to bring more and more anti hex skills, now we get an entire profession that gives resistances to them. |

A guildy of mine posted in our guild announcement with no other explanation :
Dervishes and Paragons -WTF- is that worth extra cash
To be honest I didn't understand what the hec it was about at first(we post a lot of random junk in our announcement at times) and thought it was food. ^_^
Anyway, the dervish sounds fun, but I'm confused - is it 70 AL like Rangers and Assassins or is it 80(?) AL like warriors?
Truthfully, I think Arenanet is a bit overcreative here - A Glorified Scythe wielding paladin and a spear chucking buffman? okay, I know they need to make sure every class has some damage to it, but that's a little far out of the box, but I think they're cool anyway.
Don't worry about the Necros though, lol, I'm sure they'll be as cool and wicked as ever.
BTW: was anyone else a little creeped out that both the guys were wearing a skirt/dress or think that the paragons were teh ones in the robes at first?
-Elessar
Dervishes and Paragons -WTF- is that worth extra cash
To be honest I didn't understand what the hec it was about at first(we post a lot of random junk in our announcement at times) and thought it was food. ^_^
Anyway, the dervish sounds fun, but I'm confused - is it 70 AL like Rangers and Assassins or is it 80(?) AL like warriors?
Truthfully, I think Arenanet is a bit overcreative here - A Glorified Scythe wielding paladin and a spear chucking buffman? okay, I know they need to make sure every class has some damage to it, but that's a little far out of the box, but I think they're cool anyway.
Don't worry about the Necros though, lol, I'm sure they'll be as cool and wicked as ever.
BTW: was anyone else a little creeped out that both the guys were wearing a skirt/dress or think that the paragons were teh ones in the robes at first?
-Elessar
