Price Check on a Jeweled Staff of Enchanting

orome54970

Ascalonian Squire

Join Date: Mar 2006

Nolani Academy

Warriors of Mandalore

Me/E

Mods:

+10 Energy
Max Damage (Req. 13: Does that make it worthless?)
10% Chance to halve casting time of spells
Lengthens Enchantments by 19%


Not quite perfect enchanting, and the Req. is rather high. But it seems nice.

Can anyone give me an idea of what its worth?

Thanks

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

I would merchant, the 19% enchant isn't really worth salvaging...

orome54970

Ascalonian Squire

Join Date: Mar 2006

Nolani Academy

Warriors of Mandalore

Me/E

Sorry, but I'd like a second opinion. Just because enchanting is worth 3k I believe, and that is worth it (to me at least). So, anyone else?

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

Hi orome54970, sorry if I didn't explain myself better. The reason why I would merchant it is because it only has one inherent mod, which is the 10% cast. Since Factions/update came out, perfect items are dropping left and right. Hence, only perfect mods are worth anything now. I really don't see a 19% enchant mod going for 3k, you'd be lucky to get 1k for it, and it would be a hard sell. Whether you try to sell it as is or try to sell the enchant mod, it wouldn't be worth your time, since you can farm just as much if not more during that time. Of course, you're more than welcome to get a second opinion

orome54970

Ascalonian Squire

Join Date: Mar 2006

Nolani Academy

Warriors of Mandalore

Me/E

I don't want to turn a price check into a discussion thread, but isn't the +10 energy another inherent mod? I wasn't going to bother checking, except i thought that the +10 energy might be a possibilty.

Also, in the weapon mod baseline pricing, it puts the enchanting +19% at 2k-4k, which then averages to 3k.

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

Quote:
Originally Posted by orome54970
I don't want to turn a price check into a discussion thread, but isn't the +10 energy another inherent mod? I wasn't going to bother checking, except i thought that the +10 energy might be a possibilty.
The +10 is part of the stats, but it is not considered an inherent mod.

Quote:
Originally Posted by orome54970
Also, in the weapon mod baseline pricing, it puts the enchanting +19% at 2k-4k, which then averages to 3k.
You can certainly try to sell for 3k, but I honestly do not think you'll get that much for it.

Marcus Ferret

Marcus Ferret

Site Contributor

Join Date: Dec 2005

Brittany, France

Servants of Fortuna [SoF]

R/E

I agree with milias.

The enchanting mod might get you a couple of ks if you're up for standing around Lion's or Kaineng spamming trade but now of these days, it's getting really difficult selling anything less than perfect.

Btw, gratz on the black milias.

orome54970

Ascalonian Squire

Join Date: Mar 2006

Nolani Academy

Warriors of Mandalore

Me/E

Thanks everyone.