Make this skill More useful
Drithlan
Snare - Trap
When Snare is triggered, all nearby foes become Crippled for 3-13 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. E-5 C-2 R-20
with this skill compared to
Barbed Trap - Trap
When Barbed Trap is triggered, all foes in the area take 20-56 piercing damage, become "Crippled" and begin "Bleeding" for 3-21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. E-15 C-2 R-20
its useless BUT if we add knock down and increase the cripple length to that of barbed trap it would be a more used skill.
When Snare is triggered, all nearby foes become Crippled for 3-13 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. E-5 C-2 R-20
with this skill compared to
Barbed Trap - Trap
When Barbed Trap is triggered, all foes in the area take 20-56 piercing damage, become "Crippled" and begin "Bleeding" for 3-21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. E-15 C-2 R-20
its useless BUT if we add knock down and increase the cripple length to that of barbed trap it would be a more used skill.
leetfeet
well it does have a low energy cost but with expertise doesnt change much
signed for knockdown
signed for knockdown
unknown1
its called spiked trap
Drithlan
true but snare does not deal damage and it is not an elite skill
Arkantos
I agree this skill needs somewhat of a buff.
unknown1
well maybe 5 - 10 less recharge thats about it, knockdown would be too cheap
Rikimaru
I Don't think knockdown is cheap on a trap. How often is the same person going to be hit by that?
BahamutKaiser
It doesn't need to be changed at all, we already have a 2 very good crippling traps, one adds bleeding, and the other does damage and knockdown as an elite. Snare is far cheaper, and in addition to one or both of these, you can put crippling traps all over the place making areas impassible.
If you need a stronger cripple trap, use barbed trap, if you need a knockdown trap, which is very effective, you can use your elite. If you need a cheap cripple only trap, you can bring snare, and if you want 2 cripple traps but don't want to use your elite, you have snare and barbed trap.
Snare is perfect, a second copy of barbed trap doesn't leave us with additional options, snare gives you a cheap alternative for those who do not want to spend as much or need another crippling trap, not a replacement for something we don't need a replacement to.
If you need a stronger cripple trap, use barbed trap, if you need a knockdown trap, which is very effective, you can use your elite. If you need a cheap cripple only trap, you can bring snare, and if you want 2 cripple traps but don't want to use your elite, you have snare and barbed trap.
Snare is perfect, a second copy of barbed trap doesn't leave us with additional options, snare gives you a cheap alternative for those who do not want to spend as much or need another crippling trap, not a replacement for something we don't need a replacement to.
Drithlan
i wnt the knoc kdown on sanre so we have a knock down skill as we use trappers focus
Opeth11
Quote:
Originally Posted by Rikimaru
I Don't think knockdown is cheap on a trap. How often is the same person going to be hit by that?
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Yeah, I'm pretty bad with traps, especially in PvE >_>
Stupid viper nests or whatever the hell they were called.
lishi
if you check most of knockdown skill are conditional or give a drawback or are elite.
it wont happen snare give the knock down effect without some drawback simple becouse will definitly unbalace all knockdown skill.
anyway yes , it require a buff
it wont happen snare give the knock down effect without some drawback simple becouse will definitly unbalace all knockdown skill.
anyway yes , it require a buff
Drithlan
then give the skill a draw back but i want a trap with knock down thats not elite so i can use it with trappers focus! make it less cripple time then thqt is a draw back
The Hand Of Death
Snare needs a buff, but not knockdown.
I purpose that you just add damage. I personally would think that getting struck by a dozen sharpened pieces of wood through the legs would hurt. I would say add 15-40 pts of damage and that would keep it balanced and more useful rather than just adding a cripple.
I purpose that you just add damage. I personally would think that getting struck by a dozen sharpened pieces of wood through the legs would hurt. I would say add 15-40 pts of damage and that would keep it balanced and more useful rather than just adding a cripple.
unholy guardian
yeah, just add damage, it's not a crazy trap, it kinda does it's job though, to snare things...
lyra_song
i never saw the point of this skill. i mean whats the point when spike or barbed trap does so much better.
Viper's Nest is at least a completely different condition...this one is just a basic snare.
If this trap was uninterruptable, i would love it XD
Viper's Nest is at least a completely different condition...this one is just a basic snare.
If this trap was uninterruptable, i would love it XD
Undivine
The only reason to use Snare is because it's a cheap cripple. Well, as a skill that's not terribly justified compared to your other options. I think it needs a buff by either lengthening the cripple duration or decreasing the reuse of it.
I'll admit, I was using it just today, but I ended up wishing I brought Barbed Trap instead. See, if you are only bringing a trap for snaring, then the energy cost doesn't matter at all; you are usually setting the trap before battle begins. You have plenty of time to recover the energy you just used.
It's not the sort of trap you bring on a trapper build. I don't care about adding damage. My bow is for damage. Snare is for... snaring! That is the best use of this skill.
I'll admit, I was using it just today, but I ended up wishing I brought Barbed Trap instead. See, if you are only bringing a trap for snaring, then the energy cost doesn't matter at all; you are usually setting the trap before battle begins. You have plenty of time to recover the energy you just used.
It's not the sort of trap you bring on a trapper build. I don't care about adding damage. My bow is for damage. Snare is for... snaring! That is the best use of this skill.
Opeth11
Quote:
Originally Posted by lyra_song
i never saw the point of this skill. i mean whats the point when spike or barbed trap does so much better.
Viper's Nest is at least a completely different condition...this one is just a basic snare. If this trap was uninterruptable, i would love it XD |
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Apple
decrease laying time to 1s and i'd be happy...
Maria The Princess
Quote:
Originally Posted by Drithlan
Snare - Trap
When Snare is triggered, all nearby foes become Crippled for 3-13 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. E-5 C-2 R-20 with this skill compared to Barbed Trap - Trap When Barbed Trap is triggered, all foes in the area take 20-56 piercing damage, become "Crippled" and begin "Bleeding" for 3-21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. E-15 C-2 R-20 its useless BUT if we add knock down and increase the cripple length to that of barbed trap it would be a more used skill. |
seriously, i think it needs at least something special, like YES knockdowns or at least loooooooong cripple duration, cuz nowm its just not worth the skill slot
prism2525
make a 10 sec recharge instead of 20 and leave the rest as it is.
Drithlan
Quote:
Originally Posted by The Hand Of Death
Snare needs a buff, but not knockdown.
I purpose that you just add damage. I personally would think that getting struck by a dozen sharpened pieces of wood through the legs would hurt. I would say add 15-40 pts of damage and that would keep it balanced and more useful rather than just adding a cripple. |
Raiin Maker
Quote:
Originally Posted by Drithlan
thats just barbed trap you described......
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Renegade ++RIP++
maybe add weakness to the mix and decrease recharge to 10 secs?
Although a trap that would daze would be kinda neat as well. But it would prolly be considered to be overpowering. (daze + cripple = casters worst nightmare)
Although a trap that would daze would be kinda neat as well. But it would prolly be considered to be overpowering. (daze + cripple = casters worst nightmare)
Undivine
Quote:
Originally Posted by Raiin Maker
barbed trap bleeds AND crippels aswel as damage
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Really, the animation for Snare is wrong. It should be a looped rope snapping at your legs and holding you down.
lyra_song
Quote:
Originally Posted by Undivine
I think what Drithlan means is that barbed trap is also a dozen wooden spikes. They're not talking about what it does as far as the game engine is concerned (it bleeds and cripples you), they're talking about what it does in the game world (it stabs wooden spikes into your legs).
Really, the animation for Snare is wrong. It should be a looped rope snapping at your legs and holding you down. |
Drithlan
Quote:
Originally Posted by Undivine
Really, the animation for Snare is wrong. It should be a looped rope snapping at your legs and holding you down.
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Nilator
Do you guys realize that the trigger and effect on this is larger than other traps? Or am I imagining that?
Phoenix Arrows
KD on this trap would make it too powerful. Most KDs have a drawback: exhaustion, elite, loss of adrenaline, long recharge, or any combo.
Suggestion - casting to 1 <or> recharge to 15
Both would make it too powerful.
Suggestion - casting to 1 <or> recharge to 15
Both would make it too powerful.
Kool Pajamas
I agree either lower cast time, or recharge time, or maybe make it uniterruptible. err....not easily interruptible anyway
The Hand Of Death
Quote:
Originally Posted by Drithlan
That's kinda my point, I have not stated and I'm sorry. Snare would be like some rope or string across the path that cripples you and trips you in the process hence the Knockdown.
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If it does do knockdown it should have a higher energy cost.
Maria The Princess
IDEA
make the trap *HOLD* the foe on that spot for 3....10 seconds but no conditions, just that is powreful enouth IMO
so for that amount of time that foe cant leave that spot AT ALL, unless he dies and gets rebirth from an ally or use teleportation skills like assassin or necro.
just to add a new effect to the traps. might as well make it an elite........lol
he he he so many opportunities in HA....
make the trap *HOLD* the foe on that spot for 3....10 seconds but no conditions, just that is powreful enouth IMO
so for that amount of time that foe cant leave that spot AT ALL, unless he dies and gets rebirth from an ally or use teleportation skills like assassin or necro.
just to add a new effect to the traps. might as well make it an elite........lol
he he he so many opportunities in HA....
Former Ruling
True, it should do SOMETHING other than Cripple...
Its Cast Time is the same..its Recharge is the same...The cost difference is minimal due to Expertise...
It sohlud do SOMETHING unique...Theres just no reason to bring this over Barbed.
The perfect fix for me....1 second cast time...I think thats appropaite...It does no Dmg..only cripples..same recharge and such as others...1second cast can be its advantage, then Anet could justify its existence by saying "if someone is chasing you..in 1 sec you can potentially set this and snare them to run from them"....Though Barbed trap would still be used by trappers...It would atleast have an EXCUSE to be in the game..
Its Cast Time is the same..its Recharge is the same...The cost difference is minimal due to Expertise...
It sohlud do SOMETHING unique...Theres just no reason to bring this over Barbed.
The perfect fix for me....1 second cast time...I think thats appropaite...It does no Dmg..only cripples..same recharge and such as others...1second cast can be its advantage, then Anet could justify its existence by saying "if someone is chasing you..in 1 sec you can potentially set this and snare them to run from them"....Though Barbed trap would still be used by trappers...It would atleast have an EXCUSE to be in the game..
Vahn Roi
5e for a trap? I'm not complaining...
The milk shake
nah, i think it would make more sense to buff otyughs cry, personally i think they should add some damage to snare instead
samifly
Make it do the same thing as the Ice in grottos.