Make this skill More useful

Drithlan

Drithlan

Krytan Explorer

Join Date: May 2006

Antioch, CA

R/

Snare - Trap
When Snare is triggered, all nearby foes become Crippled for 3-13 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. E-5 C-2 R-20

with this skill compared to

Barbed Trap - Trap
When Barbed Trap is triggered, all foes in the area take 20-56 piercing damage, become "Crippled" and begin "Bleeding" for 3-21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. E-15 C-2 R-20

its useless BUT if we add knock down and increase the cripple length to that of barbed trap it would be a more used skill.

leetfeet

Banned

Join Date: Jul 2006

well it does have a low energy cost but with expertise doesnt change much

signed for knockdown

unknown1

Krytan Explorer

Join Date: Jun 2005

Mo/

its called spiked trap

Drithlan

Drithlan

Krytan Explorer

Join Date: May 2006

Antioch, CA

R/

true but snare does not deal damage and it is not an elite skill

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

I agree this skill needs somewhat of a buff.

unknown1

Krytan Explorer

Join Date: Jun 2005

Mo/

well maybe 5 - 10 less recharge thats about it, knockdown would be too cheap

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

I Don't think knockdown is cheap on a trap. How often is the same person going to be hit by that?

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

It doesn't need to be changed at all, we already have a 2 very good crippling traps, one adds bleeding, and the other does damage and knockdown as an elite. Snare is far cheaper, and in addition to one or both of these, you can put crippling traps all over the place making areas impassible.

If you need a stronger cripple trap, use barbed trap, if you need a knockdown trap, which is very effective, you can use your elite. If you need a cheap cripple only trap, you can bring snare, and if you want 2 cripple traps but don't want to use your elite, you have snare and barbed trap.

Snare is perfect, a second copy of barbed trap doesn't leave us with additional options, snare gives you a cheap alternative for those who do not want to spend as much or need another crippling trap, not a replacement for something we don't need a replacement to.

Drithlan

Drithlan

Krytan Explorer

Join Date: May 2006

Antioch, CA

R/

i wnt the knoc kdown on sanre so we have a knock down skill as we use trappers focus

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

Quote:
Originally Posted by Rikimaru
I Don't think knockdown is cheap on a trap. How often is the same person going to be hit by that?
Well, if it's me: many times.

Yeah, I'm pretty bad with traps, especially in PvE >_>

Stupid viper nests or whatever the hell they were called.

lishi

Forge Runner

Join Date: Jul 2005

if you check most of knockdown skill are conditional or give a drawback or are elite.

it wont happen snare give the knock down effect without some drawback simple becouse will definitly unbalace all knockdown skill.


anyway yes , it require a buff

Drithlan

Drithlan

Krytan Explorer

Join Date: May 2006

Antioch, CA

R/

then give the skill a draw back but i want a trap with knock down thats not elite so i can use it with trappers focus! make it less cripple time then thqt is a draw back

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

Snare needs a buff, but not knockdown.

I purpose that you just add damage. I personally would think that getting struck by a dozen sharpened pieces of wood through the legs would hurt. I would say add 15-40 pts of damage and that would keep it balanced and more useful rather than just adding a cripple.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

yeah, just add damage, it's not a crazy trap, it kinda does it's job though, to snare things...

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

i never saw the point of this skill. i mean whats the point when spike or barbed trap does so much better.

Viper's Nest is at least a completely different condition...this one is just a basic snare.

If this trap was uninterruptable, i would love it XD

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

The only reason to use Snare is because it's a cheap cripple. Well, as a skill that's not terribly justified compared to your other options. I think it needs a buff by either lengthening the cripple duration or decreasing the reuse of it.

I'll admit, I was using it just today, but I ended up wishing I brought Barbed Trap instead. See, if you are only bringing a trap for snaring, then the energy cost doesn't matter at all; you are usually setting the trap before battle begins. You have plenty of time to recover the energy you just used.

It's not the sort of trap you bring on a trapper build. I don't care about adding damage. My bow is for damage. Snare is for... snaring! That is the best use of this skill.

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

Quote:
Originally Posted by lyra_song
i never saw the point of this skill. i mean whats the point when spike or barbed trap does so much better.

Viper's Nest is at least a completely different condition...this one is just a basic snare.

If this trap was uninterruptable, i would love it XD
It's just that I step in every single trap the monsters lay down!

><"

Apple

Apple

Desert Nomad

Join Date: Dec 2005

N/Mo

decrease laying time to 1s and i'd be happy...

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

Quote:
Originally Posted by Drithlan
Snare - Trap
When Snare is triggered, all nearby foes become Crippled for 3-13 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. E-5 C-2 R-20

with this skill compared to

Barbed Trap - Trap
When Barbed Trap is triggered, all foes in the area take 20-56 piercing damage, become "Crippled" and begin "Bleeding" for 3-21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. E-15 C-2 R-20

its useless BUT if we add knock down and increase the cripple length to that of barbed trap it would be a more used skill.
this skill looks like ANET is saying : here you go we added a new trap, STFU now and use Barbed trap

seriously, i think it needs at least something special, like YES knockdowns or at least loooooooong cripple duration, cuz nowm its just not worth the skill slot

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

make a 10 sec recharge instead of 20 and leave the rest as it is.

Drithlan

Drithlan

Krytan Explorer

Join Date: May 2006

Antioch, CA

R/

Quote:
Originally Posted by The Hand Of Death
Snare needs a buff, but not knockdown.

I purpose that you just add damage. I personally would think that getting struck by a dozen sharpened pieces of wood through the legs would hurt. I would say add 15-40 pts of damage and that would keep it balanced and more useful rather than just adding a cripple.
thats just barbed trap you described......

Raiin Maker

Raiin Maker

Wilds Pathfinder

Join Date: Oct 2005

England

Blood On The Worlds Hands

W/

Quote:
Originally Posted by Drithlan
thats just barbed trap you described......
barbed trap bleeds AND crippels aswel as damage

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

maybe add weakness to the mix and decrease recharge to 10 secs?

Although a trap that would daze would be kinda neat as well. But it would prolly be considered to be overpowering. (daze + cripple = casters worst nightmare)

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

Quote:
Originally Posted by Raiin Maker
barbed trap bleeds AND crippels aswel as damage
I think what Drithlan means is that barbed trap is also a dozen wooden spikes. They're not talking about what it does as far as the game engine is concerned (it bleeds and cripples you), they're talking about what it does in the game world (it stabs wooden spikes into your legs).

Really, the animation for Snare is wrong. It should be a looped rope snapping at your legs and holding you down.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Undivine
I think what Drithlan means is that barbed trap is also a dozen wooden spikes. They're not talking about what it does as far as the game engine is concerned (it bleeds and cripples you), they're talking about what it does in the game world (it stabs wooden spikes into your legs).

Really, the animation for Snare is wrong. It should be a looped rope snapping at your legs and holding you down.
A REAL buff to snare would be immobilization (like 75% slow) vs cripple.

Drithlan

Drithlan

Krytan Explorer

Join Date: May 2006

Antioch, CA

R/

Quote:
Originally Posted by Undivine
Really, the animation for Snare is wrong. It should be a looped rope snapping at your legs and holding you down.
That's kinda my point, I have not stated and I'm sorry. Snare would be like some rope or string across the path that cripples you and trips you in the process hence the Knockdown.

Nilator

Nilator

Jungle Guide

Join Date: Dec 2005

Mo/

Do you guys realize that the trigger and effect on this is larger than other traps? Or am I imagining that?

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

KD on this trap would make it too powerful. Most KDs have a drawback: exhaustion, elite, loss of adrenaline, long recharge, or any combo.

Suggestion - casting to 1 <or> recharge to 15

Both would make it too powerful.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

I agree either lower cast time, or recharge time, or maybe make it uniterruptible. err....not easily interruptible anyway

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

Quote:
Originally Posted by Drithlan
That's kinda my point, I have not stated and I'm sorry. Snare would be like some rope or string across the path that cripples you and trips you in the process hence the Knockdown.
Then I agree it should cause knockdown, but not cripple. Getting your foot caught in a rope probably won't get you crippled unless you have to chew your leg off or you fall on it baddly, which would be rare.

If it does do knockdown it should have a higher energy cost.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

IDEA

make the trap *HOLD* the foe on that spot for 3....10 seconds but no conditions, just that is powreful enouth IMO

so for that amount of time that foe cant leave that spot AT ALL, unless he dies and gets rebirth from an ally or use teleportation skills like assassin or necro.

just to add a new effect to the traps. might as well make it an elite........lol

he he he so many opportunities in HA....

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

True, it should do SOMETHING other than Cripple...

Its Cast Time is the same..its Recharge is the same...The cost difference is minimal due to Expertise...

It sohlud do SOMETHING unique...Theres just no reason to bring this over Barbed.

The perfect fix for me....1 second cast time...I think thats appropaite...It does no Dmg..only cripples..same recharge and such as others...1second cast can be its advantage, then Anet could justify its existence by saying "if someone is chasing you..in 1 sec you can potentially set this and snare them to run from them"....Though Barbed trap would still be used by trappers...It would atleast have an EXCUSE to be in the game..

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

5e for a trap? I'm not complaining...

The milk shake

The milk shake

Krytan Explorer

Join Date: Jul 2005

Pre-Searing Ascalon

R/

nah, i think it would make more sense to buff otyughs cry, personally i think they should add some damage to snare instead

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

Make it do the same thing as the Ice in grottos.