Well, I guess this post can't really change reality, but I've been thinking how good Guildwars expansion packs could've been: (I'm just letting my imagination run wild)
Alternate Reality:
Guildwars: Factions Expansion (requires GW)
Additions to core game:
- Addition of rare "dual" elite skills (New skill set allows for 1 elite skill from ur primary and 1 other elite skill from your secondary (dual elite skill is unlocked for only some 2 elite skill combos, not all. Dual elite skill is 1 skill that takes 2 slots)
- Addition of 2 skill on bar (makes 10 skill on skill bar)
- Additional faces/hair/body (fat thin)/muscular/limpy/facial expressions (ability to update original characters, since they will show age)
- Additional armor pieces (shoulder pads, under clothing) at reduced prices
- Fluid motion control choreography to characters
- Better animation on characters
- More controllability on characters
- Additional graphics (nearlly all skills have their distinctive animation)
- Additional skills (revamp a lot of never used skills to make more dynamic builds)
- Addition of skill trading (Ability to trade a skill to another... mechanic may have to be worked out)
- more vibrant armor, glowing orbs, etc etc.
- more emotes, verbal emotes
- Improvement of previous Tyrian voice actors and introduction of new sound effects
Additions to Guild functionality:
- Guild local events (set by guild leaders/high ranking officers/enlisted officers)
Events include: Snowball fights (when snowing), dodgeball, tag, hide and seek (this turns radar off and name tags off), scrimmage, CTF, Deathmatch, etc.
- Guild layout improved with personalization, ie banners, weapon stacks, flowers, armor stacks, rooms, tables, food, free beer, etc...
- new Guild rankings (high ranked officers/enlisted officers)
- High ranked officers/leader can change layout of guild hall
- enlisted officers can invite guild members
- Alliances - halls will merge into a larger hall. (with the leader hall largest, and allied halls only half their size) You can walk from one hall to the next so the entire alliance is in the same area.
- Alliance annoucements (only shows when the lead guild leader/ranked officers type it, so it doesn't show everytime u log in)
- Alliance call - A popup shows when the lead guild leader wants an alliance to meet at main guildhall (popup only shows in towns, small whispers show if ur in mission).
- Include VOIP as part of the game.
Canthan Invasion (main storyline of the expansion, introducing a smaller version of Cantha, but many updated and new areas in Tyria. Imagine the original prophecy map being about 1/3 larger, showing the bottom as the top of Cantha with ships steaming towards the Lions arch coast, smoke rising in the dunes of dispair and smoking ruins of the forest)
- The Canthans have invaded Tyria
- Choose sides, do missions to fend off the invasion.. insert storyline here
- Tyrians can remain to fight for tyria, or join the canthans.
- Tyrians can travel to cantha to act as an envoy, enabling them to play the expansion pack, get new armor, etc.
There is an area along the coast called the great battle.
The Great battle is huge, spanning the entire width of the coast, can be even fought on ships (with the improved fluid motion system). The battle begins the second you go out of town. It's no longer monsters you have to fight, it's people, real people. The battle line is practically a hostile town that can be fought in. You can be in a team, or alone, there are AI healers and nukers etc. nearby. Aim is to either get objectives, do covert operations or just plain kill the crap out of the other people. There are generals who you can talk to and ask for quests which they will send you on. There will be intense battles going on between groups of people, if you either help them or leave them be. There will be a set number of people fighting. Joining the battle will remove an AI warrior or so, and leaving will add an AI warrior in your place.
There will be cannons going off, bombs dropping, explosions in the background, people screaming, hexes shooting etc. It's hectic, it's war.
If you don't like the battle line, you can leave the place, and do "war missions", which are to help gather supplies for the war or fight other places to help the war effort.
You can also do peace missions which help end the war through means of treaty etc. more relaxed missions where you have to rescue people or deliver messages.
These are missions, so it requires a group, not quests.
Anet can then do things like Announce to the entire game world that the canthans have broken through!! go to Lions arch and defend the city!
or for canthans, All Canthan warriors, onwards to lions arch!
Maybe have a predefined day to have this happen?
Keep adding new things into the game, like new siege weapon has been invented. Etc.
For PvP, skill sets will be frozen once the game is out. No nerfs to any skill sets unless they create an uberly powerful undeafeatble person.
PvP will have more arenas, more mission like arenas, better rewards (customized weapon art, ,armor, special PvP only skills)
Anyways, I guess one can just wonder...
The only reason i'm posting this is because Guildwars is lacking some excitement. Nothing global is happening, nothing important is about to wipe the entire GW world to bits. Everything resets once you're in town. Areas are all the same even after you end the plague and beat Shiro.
With lone expansion packs like Factions and soon Nightfall, people are leaving original Guildwars.
I feel Anet is making a vending machine, you put your money in it, out comes 1 coke. Drink the coke, and there's nothing more.
I loved the game when it came out...
Now, I wish I could turn back time.
w


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