So much speculation, rumour and gossip floating about that I don't know who or what to believe anymore. A simple "Yes they will be supported" or "No they won't be supported" would be helpful. Thanks!
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KurtBatz
Aerian_Skybane
DeanBB
Saraphim
If you are asking if there will be skills, armor, etc for them there, then no, don't expect to find those things there. |
I would love to know as well. I wouldnt be mad really either way (cuz i believe each individual dev team will work on their own characters, ala, chapter 4 will have sin and rit updates ), but it would be nice to know. |
SFEley
Originally Posted by KurtBatz
Hello there, any chance we could get an official word on whether Ritualist and Assassins will continue to be supported in Nightfall?
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vinegrower
Originally Posted by Saraphim
Hmmm .. well I'd hope that's not the case. If the game is supposedly progressive chapters/campaigns then to not provide new armour, weapons or skills for anything other than the original 'core' classes seems a bit of a gip to me. After all these are only called 'core' because they're the primary professions available in the original Prophecies campaign. Any class that comes after that should still be considered a 'core' class if it's available as a primary profession - particularly given Anet's insistence that these are stand-alone games rather than expansion packs. Any Canthan born character should be able to progress forwards from that point in the same way that Tyrian characters can now move through Cantha, picking up weapons / armour / skills etc.
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Farrell-Zander
SFEley
Originally Posted by Saraphim
Models and texures aside, the codebase should be flexible enough to add more items and skills and really they should, in my opinion budget to develop these new classes if they're going to throw them out in the first place. Making primary professions / classes disposable after one chapter is just lazy, frankly.
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Saraphim
Aerian_Skybane
VGJustice
Originally Posted by Aerian_Skybane
And to SFEley, im not sure if you remember, but each expansion, you can only start the characters that are allowed in it. In factions, that was all 8, in prophecies, you CANNOT start a factions char there. Im quite sure that in Nightfall, you will not be able to start an assasin or a rit in the new world, just like you wont be able to create one of the nightfall characters in the previous two to start off with.
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Aerian_Skybane
Originally Posted by VGJustice
That's exactly what he said. He even gave an example as to why it's not practical to have new skills/weapons/armors for every class in every new expansion. -_-;
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Former Ruling
Saraphim
Izzy addressed this in his very good Interview on WoC internet radio show (yall should listen to it if you have the chance). |
SFEley
Originally Posted by Saraphim
Short answer?
Don't introduce two new classes for every campaign ! |
KurtBatz
Aerian_Skybane
Originally Posted by SFEley
And Aerian: You completely misunderstood the point I was trying to make, and why I was trying to make it. But I'm not going to waste any more time trying to explain it to you. ANet knows what will make people buy expansions and what will keep the game viable, and as far as I can tell they've been doing it.
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