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Originally Posted by WasAGuest
Every single game out there had the population thinning problem.
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I wonder why companies keep repeating the same mistake?
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So that leaves the henchies who are just too dumb to pull off even some of the bonuses in Tyria and forget even trying to get Masters in Cantha. That means more frustration and more players leave.
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GW is my first online game. I'd taken a look at others, even tried a trial period, but didn't bite. Why GW? What attracted me to it was the existence of henchies. I liked that you could hench, according to what I'd read and the GW players I asked. Well, they ruined that with Factions.
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This is a major concern of mine as well. If Anet will release half baked product that needs a sales push; and Anet will spin a named feature into a chapter only feature, then have the nerve to rename it as content to help it sell...
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I understand them wanting to drive sales, but they should do it by releasing a chapter with compelling content that their players rave about and recommend to their friends, not by forcing people to buy new chapters if they want upgrades to basic game items like storage.
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Originally Posted by Bizarro Jesus
A friend of mine and I discussed this very situation and agreed that Nightfall will be the end of Prophecies. Factions will become the core and Nightfall will become the new one.
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I doubt that. I have Factions, but I'm back to mainly playing Prophecies. When I do play Factions, I've noticed that some towns/outposts in Cantha have even less people in them, and less districts, than those in Tyria. As well, I have two accounts and belong to two different guilds. Everyone in both guilds who owns Factions and Prophecies thinks Prophecies is the superior game, every single one. Except for one time, every time I've grouped with either guild in the past couple of weeks, it's been in Tyria.
Of course, Anet might decide to kill Prophecies, but that would be different.