Add +10AL vs <dmg> crafter/collector shields

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Fender
Fender
Krytan Explorer
#1
The nerf bat came down pretty hard on shields with the change made to "reduced dmg" mods.

A +30 hp, +10 AL vs <dmg> shield would be much better than the new reduced dmg shields.

Also, with the change to green/collector shields, these would have utility to other classes as well. A monk's low energy set, for example.

Of course, the change was a rather intentional nerf to warriors and this would partially undo that nerf, so it might not be a good idea.

Thoughts?
LifeInfusion
LifeInfusion
Grotto Attendant
#2
Do you realize how many damage types there are?

Shields:they aren't "elemental and physical"... they have +10 only against specifics
-piercing, slashing, blunt
-lightning, air, fire, water/cold

That's quite an undertaking unless Arenanet were to combine them with +30HP.

A shield would be +30HP, +10AL vs. _________ most likely.
Fender
Fender
Krytan Explorer
#3
Quote:
Originally Posted by LifeInfusion
Do you realize how many damage types there are?

Shields:they aren't "elemental and physical"... they have +10 only against specifics
-piercing, slashing, blunt
-lightning, air, fire, water/cold

That's quite an undertaking unless Arenanet were to combine them with +30HP.

A shield would be +30HP, +10AL vs. _________ most likely.
You forgot dark and chaos.

And "+30HP, +10AL vs. _________" is exactly what I'm suggesting.

They don't need a new model. Bladed/wooden buckler/crimson carapace would be fine.
LifeInfusion
LifeInfusion
Grotto Attendant
#4
The shields currently don't have +10AL vs. Dark/chaos/slight/holy etc.

I never said they need new models.
F
Former Ruling
Grotto Attendant
#5
You forgot +AL vs [type of monster] too
Arkantos
Arkantos
The Greatest
#6
ANet should just add a Shield Crafter NPC, with countless types of stats.