help with The Deep

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

Hi can anyone give me any tips on how to beat this elite mission ?

I am warrior monk, at the moment im using a axe farming build,

cyclone axe,triple chop, dolyak sig,healing sig, bonettis defense, vigorous spirit and sprint or penetrating chop or dismember or disrupting chop (depends what i do lol)

Im willing to change my profession cuz im tired of being monk ^_^ , besides .... people are always flaming wammos and calling us noobs lol

Anyways im willing to take suggestions on how to beat this mission

The Deep ( luxon elite)


2nd : Does the kanaxai ALWAYS drop kanaxai weapons ?
3rd : Are the zodiac weapons common drops ?


thanks in advance hope someone helps

moko

moko

??uo??o??

Join Date: May 2006

i dont know of any war builds for sure, but i think its a shock with the normal riposte stuff..

but, for the love of god, do everyone the favor

DONT EVER BRING A FARMING BUILD INTO A MISSION/QUEST/PVP WHEN YOU DO IT WITH A TEAM, ITS A TEAMGAME AND NOT A PLACE FOR YOU TO FARM, AND THE BUILD WILL MOST LIKELY SUCK FOR THE PLACE.

sorry for that, but i just had to point it out.

and that, is exactly the reason why I (and many others) hate wammos..

kimo the healer

Frost Gate Guardian

Join Date: Oct 2005

ucsb

E/Me

A few things your warrior would need:
1) Knockdown (Shove or Gale or Shock)
2) An Icy Weapon for last boss (Doesn't have to be main weapon).
3) If War/Mo, Rebirth

2nd Question:
Kanaxai will drop 1 sword, 1 axe and 1 mallet (always).

3rd Question:
I'm not sure what common means, but they do drop and bring 5 keys.

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

wow...i should try using a ss and a 55 hp monk, haha , 1 kanaxai for each of us ... by the way , i cant have knock down because im not shock warrior, but im thinking bout changing anyway, cuz i only use vigorous spirit and its not that useful anyways, icy sword is quite expensive , but if i get a kanaxai green then i can easily get the gold for it lol .


might get a sword then , captured hundred blades and get conjure lightening

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

by the way, farming build huh ? , I dont know about this quest but in other quests it helped me and my team a lot, specially against afflicted creatures, with dolyak sig, vigorours spirit, triple chop and cyclone axe im able to tank bout 5 or 6 afflicteds , kill them and help my party kill them

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

and one last question, can I repeat this mission as many times as i want to get the kanaxai weapon ? Cuz knowing my luck , between 12 people i know its not me whos gonna get them lol

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

okay, first of all, you CAN'T SOLO THIS MISSION, now that we got that out of anyones mind that assumed you could, you (highly recomended to be a hammer warrior) need to bring any kinda of Knockdown, hopefully you bring shove (or teinais wind if you can keep energy up) and a cold wepon,

Wepons:
Malinons somthing Hammer.. the on thats 33% weakness (or was it deep wound?)

Armour:
Luxon berserkers with +1 tactics MAJOR hammer mastery and a superior vigor (any berserkers will work, and don't forget to bring stonekin gloves)

My build

warrior/monk
8 healing
13 hammer
~12 tactics (maybe less depending on runes)

1 Forceful blow {E} OR Shove{E}, OR counter blow
2 Heavy Blow
3 Crushing blow
4 Healing seed Or Healing hands{E}, depends if oyu bring the leet up there
5 I typically bring flurry for adrenaline, sometimes i even bring watch yourself
6 healing signet,
7. the shout TO THE LIMIT (decent adrenaline build for the start and typically near end where you fight)
8. Rez sig

now of course this is just what i use, it works pretty well, with the healing seed i put it on the warrior thats GETTING AGGRO, and it typically heals us for allot when he has oni on him, how ever if i bring healing hands i REALLY help the monk with healing. so you don't have to use what i do, i'm just posting my build to help you if you want, lol


Off topic: stop double posting theres somthing called the EDIT button buddy,

and yes you CAN repeat it numerous times,

and remember, IT'S NOT THE WARRIOR JOB TO FIGHT, EXCEPT at the beggining when you're in the different room, and when you're fighting the kanaxai, every other time you Barely fight, just wall up

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

Warrior is the only job I DON'T do in The Deep, so take this for what it's worth.

You must have: Knockdowns, icy weapon

Your job (even in the opening area) is to tank, that is, let the enemies pound on you while the eles and SS deal the damage. Even against Kanaxai, you're just hitting him with your icy weapon to trigger Spinal Shivers. The eles will handle the killing.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

You do not need KNOCKDOWN if you have a Monk take SOJ.
Monk throws SOJ and Prot Spirit on Tank and Kanaxi knocks him self down.

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

Quote:
Originally Posted by Stockholm
You do not need KNOCKDOWN if you have a Monk take SOJ.
Monk throws SOJ and Prot Spirit on Tank and Kanaxi knocks him self down.
Just so you know, relying on other people is a horrible idea, i've been in a group where numerous people gotten err 7 (i've even err 7 before) and it's REALLY bad idea, just in my opinion, 2 warriors, 4 eles, and 3 monks is enough to take kanaxai easily, if the warriors brought knockdown and the eles can echo meteor shower in the right order

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by Ulivious The Reaper
Just so you know, relying on other people is a horrible idea, i've been in a group where numerous people gotten err 7 (i've even err 7 before) and it's REALLY bad idea, just in my opinion, 2 warriors, 4 eles, and 3 monks is enough to take kanaxai easily, if the warriors brought knockdown and the eles can echo meteor shower in the right order No matter what you still have to relye on the monk to get there. And when you get to the point where you need to kd him 3 times to spawn the pack, SOJ makes it real easy and quick, Kanaxi hit's 3 times and there is your 3 knockdowns, then you can procced to other side off the room and kill him.

kimo the healer

Frost Gate Guardian

Join Date: Oct 2005

ucsb

E/Me

You only need 2 kd and not 3.

There must be atleast 30 ways you can kd him. Use whatever your team wants. But if i was a warrior, i would bring atleast 1 kd.

CHUIU

Krytan Explorer

Join Date: Mar 2006

Team Legacy

N/

An all around good build to bring is...

None Shall Pass - You're going to act as a wall 90% of the time (meaning you just stand there and NOT attack) so this helps catch aggro of stuff that wants to run past you.

Hammer Bash - A knockdown, use this on the aspects or on certain mobs to interrupt them (DO NOT TOUCH THE ONI'S!)

Gladiators Defense - Some may call this a waste of an elite, you can really put whatever you want in here but its a useful stance when you're walling or pulling to evade attacks

Protectors Defense - Another useful skill to help evade attacks while you're walling

Dolyak Signet - Use this only when walling or fighting aspects

Endure Pain - self explanitory, use when your health is very low and you're not getting healed much, call it when its going to end so your monks know to heal you.

Recall - Yes, recall. Use it always before battles to: 1. Recall back if you get a bad aggro - this can lose the aggro if the person you used it on is far enough back. 2. Recall back if you're in deep shit (ie about to die - don't do this when walling EVER). 3. Recall back after doing a trick I will describe later on...)

Resurrection Signet - self explanitory

What I do for attributes is set strength/tactics to max and use a +4 tactics headgear for the 16. If you feel you should be dealing damage then use your own attribute setup. Just realize that you only need strength and tactics for these skills to work so they need to be at decent amounts. (10/10/11 works fine too)

The trick I was talking about with Recall is double Kd'ing Kanaxai solo. What all groups do (or should) is lure Kanaxai to one side and double KD him to get out all his nightmares (which are weak mesmers - but there are a lot of them). Then the group will go to the opposite side of the room and fight him out of the aggro of the Nightmares. The solo trick is to build up adrenaline, then aggro him by yourself. When he comes at you you use Dolyak Signet, Gladiators Defense/Protectors Defense, and then None Shall Pass as the first Kd, Hammer Bash as a followup KD, then recall out back to the group. What happens after this is dependant on how well your team has this down. Kanaxai will then run up the hill after you and if you're group is quick enough you can trap him in place out of the degen (there is a constant -8 health degen in his room). If you don't do that then just proceed to the opposite side of the room and fight him there and every now and then use recall on someone and go aggro all of the nightmares and run out of the room until recall snaps you back (it will cancel when you move out of range of the person you cast it on). That will keep the nightmares away from your group while they easily kill him.

kimo the healer

Frost Gate Guardian

Join Date: Oct 2005

ucsb

E/Me

Quote:
Originally Posted by CHUIU
Kanaxai will then run up the hill after you and if you're group is quick enough you can trap him in place out of the degen (there is a constant -8 health degen in his room). Degen is with the Aspect, not the room.

CHUIU

Krytan Explorer

Join Date: Mar 2006

Team Legacy

N/

Quote:
Originally Posted by kimo the healer
Degen is with the Aspect, not the room. Isn't that pretty much what I said? If you're not in the room you're not affected by the aspect.

kimo the healer

Frost Gate Guardian

Join Date: Oct 2005

ucsb

E/Me

Kanaxai is the aspect. Where ever he goes, so goes the aspect.
You cannot pull him out of the degen.

CHUIU

Krytan Explorer

Join Date: Mar 2006

Team Legacy

N/

The aspect affects the room, not the area around him. ANET may have intended it to work the way you say but it doesn't.

frickaline

Frost Gate Guardian

Join Date: Dec 2005

Quest Of Ages

Most of the time you are standing still not able to actually attack things (just tanking for a nuke), so I'd recommend considering some passive attack skills like riposte and deadly riposte (particularly deadly for the bleeding). Recall is really nice to have on at least 1 warrior in there. You need at least one KD plus 1 interrupt (or 2nd KD). Its nice to have enough KD/ints to be able to keep the restoration spirits in check. Dolyak sig is an obvious requirement.

CHUIU's build looks good to me, but the lack of damage might make the first room pretty slow if the nuker isn't pretty good.

But I agree with kimo here, the aspect is connected with the Kanaxai, I don't believe pulling him from the room can stop the degen, although I haven't tried it. However, with all the other kanaxai bosses in the deep, you kill the kanaxai to rid the party of the aspect. Pulling the other kanaxai bosses brings the aspect effect with you wherever you go.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Quote:
Originally Posted by Franco
wow...i should try using a ss and a 55 hp monk, haha , 1 kanaxai for each of us ... by the way , i cant have knock down because im not shock warrior, but im thinking bout changing anyway, cuz i only use vigorous spirit and its not that useful anyways, icy sword is quite expensive , but if i get a kanaxai green then i can easily get the gold for it lol .


might get a sword then , captured hundred blades and get conjure lightening You were probably being sarcastic, but for the love of god, 55/ss is not the answer to everything. There are far more places where that build doesn't work than it does.

Icy sword too expensive? You know you don't have to have the IDS. You know icy is a common mod right? And you said you were an axe warrior, so get a cheap 15^50 axe crafted from the NPC in droks or find one and put an icy mod on it. Done.

While a solo build is usually set up to take most pounding while doing dmg, it isn't always best for every situation. It can sometimes get by, but try and think of the things you are going to run into in a zone and change your build accordingly.

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

Wow, some much misinformation and bad tactics.

First of all, you dont need to be a hammer warrior. In fact, you spend most of your time tanking and absorbing damage, not attacking, so packing a shield and axe or sword is much better than a hammer.

You do need a knockdown, pick whichever one you like.

As a tank, your job is to tank, not heal. Trust the monks to heal, just as they trust you to tank. Bring some stances to reduce damage on you, the monks healing is way better than yours.

It is a 2kd trick on Kanaxai, not 3. Meteor shower works excellent for this (no, 1 MS will not kill any nightmare, ignore those that say it will) but any combination of 2 kds works fine.

lagrand1

Wilds Pathfinder

Join Date: Jan 2006

Zombies of War

W/

You really don't want vigorous spirit here, and should take a hammer. This mission is heavily kd oriented.
I usually take
shove (of boss in ferndale, really easy to cap)
heavy hammer
crushing hammer
the one that causes weakness
dolyak sig
watch yourself
heal signet
rebirth

You also need a flatbow for a couple of areas. My personal feeling is, in a PUG, you nearly always need a res skill, or at least verify with others who has one. Half of the group should have a res, and not res signet here. I'm pretty sure there is only one boss that will regen signet, and that's the end of the mission.

TRicciardi

Academy Page

Join Date: Apr 2006

Portugal

TEP

E/

I agree with Fates Monk, no need to be a hammer warrior, just to take down a couple of aspects and rippers.. most of the time your are a meat wall..
I'm currently using a W/A with a sword riposte build,

Shove{E}
Riposte
Deadly Riposte
Optional Sword Attack or a stance or Endure Pain
Dolyak Signet
Healing Signet (optional as well.. some defensive stance here)
Recall
Rez Signet

Shove for the Kd on kanaxai, since it's a skill it won't fail..
Ripostes for the damage (rippers and aspects mainly)
Recall for luring and moving shadows if needed on last room
Dolyak signet is a must.. you don't need to run anyway..

oh forgot 2 things..
Don't attack onis, don't "Shove" them..
And bring an icy weapon!!

Liu

Academy Page

Join Date: Jun 2006

Quote:
Originally Posted by Ulivious The Reaper
okay, first of all, you CAN'T SOLO THIS MISSION, now that we got that out of anyones mind that assumed you could, you (highly recomended to be a hammer warrior) need to bring any kinda of Knockdown, hopefully you bring shove (or teinais wind if you can keep energy up) and a cold wepon,

Wepons:
Malinons somthing Hammer.. the on thats 33% weakness (or was it deep wound?)

Armour:
Luxon berserkers with +1 tactics MAJOR hammer mastery and a superior vigor (any berserkers will work, and don't forget to bring stonekin gloves)

My build

warrior/monk
8 healing
13 hammer
~12 tactics (maybe less depending on runes)

1 Forceful blow {E} OR Shove{E}, OR counter blow
2 Heavy Blow
3 Crushing blow
4 Healing seed Or Healing hands{E}, depends if oyu bring the leet up there
5 I typically bring flurry for adrenaline, sometimes i even bring watch yourself
6 healing signet,
7. the shout TO THE LIMIT (decent adrenaline build for the start and typically near end where you fight)
8. Rez sig

now of course this is just what i use, it works pretty well, with the healing seed i put it on the warrior thats GETTING AGGRO, and it typically heals us for allot when he has oni on him, how ever if i bring healing hands i REALLY help the monk with healing. so you don't have to use what i do, i'm just posting my build to help you if you want, lol


Off topic: stop double posting theres somthing called the EDIT button buddy,

and yes you CAN repeat it numerous times,

and remember, IT'S NOT THE WARRIOR JOB TO FIGHT, EXCEPT at the beggining when you're in the different room, and when you're fighting the kanaxai, every other time you Barely fight, just wall up No, take Shove, Always, or Shock, you want an energy required KD Not one that needs to meet certain conditions.

frickaline

Frost Gate Guardian

Join Date: Dec 2005

Quest Of Ages

Quote:
Originally Posted by TRicciardi
I agree with Fates Monk, no need to be a hammer warrior, just to take down a couple of aspects and rippers.. most of the time your are a meat wall..
I'm currently using a W/A with a sword riposte build,

Shove{E}
Riposte
Deadly Riposte
Optional Sword Attack or a stance or Endure Pain
Dolyak Signet
Healing Signet (optional as well.. some defensive stance here)
Recall
Rez Signet

Shove for the Kd on kanaxai, since it's a skill it won't fail..
Ripostes for the damage (rippers and aspects mainly)
Recall for luring and moving shadows if needed on last room
Dolyak signet is a must.. you don't need to run anyway..

oh forgot 2 things..
Don't attack onis, don't "Shove" them..
And bring an icy weapon!! qft

that's a good build.

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

Having a recall warrior in the group is really nice. I tend to go /mo for rebirth, cause for some reason squishies can't seem to resist wanding the oni and I'd rather me be without E than a monk.

Michel Longshorts

Michel Longshorts

Frost Gate Guardian

Join Date: Jun 2006

There are THREE main builds that Deep Warriors use. Rebirth Warrior/Shock Warrior/Recall Warrior. The latter is the hardest to use but DEFINATELY more useful.

Rebirth Warrior
- Use hammer skills and this will provide your knockdown. I usually bring Counter Blow and Devestating Hammer.
- Bring a couple of defensive stances when tanking. If you are body blocking onis and not attacking, switch to a shield for more armor.
- Use Rebirth at nearly every opportunity. You have only 20 energy by default which means out of all party members, YOU lose the least energy when using rebirth.

Shock Warrior
- Sword or Axe plus a shield. Either will do.
- The build is pretty basic. Bring your knockdown shock and some nice stances. I prefer Gladiator's Defence for this.

Recall Warrior (W/A)
- Are becoming more popular. Most experienced groups want these as opposed to normal warriors.
- Bring Shove as your elite. Idealy dont bring a hammer, you will need the extra shield armor.
- Recall is the ONLY assasin skill you will need for this build. Dont put any ranks in assasin skills and keep your warrior skills. Use this to teleport to: Different rooms in the begining, teleport past the gate where the first nightmares spawn, teleport back when you make a bad pull, teleport back to party after you have KDed Kannaxi and spawned all the nightmares.

Snow Board Guy

Snow Board Guy

Lion's Arch Merchant

Join Date: Mar 2006

Mo/

hmmm...i guess ill have a go at a nice build i learned last night.....

W/Any Axe Warrior
Shove {e}
Dorylak Signet
Defensive Stance....or something like it
Endure Pain
Executioner's Strike
Dismember
Axe Twist/Axe Rake
res

works pretty well, stand there and tank and do damage....going to try something along these lines tonight