Group Sharing Gold
Iliath
It'd be nice to know what your share actually is when you pick up gold while in a group. Something like:
"You party shares X gold, of which your share is Y."
"You party shares X gold, of which your share is Y."
unholy guardian
yeah... that would be nice, although not super important
Former Ruling
God probit you have to do 2nd grade math to find out how much gold you got :\
Kai Nui
two ways you can do this dumb piece...:
Seriously, 100/8= 12.5 gp each done instantly in my head. It's not like if you don't count out your amount of gold you're going to be scammed out of it, it gets sorted equally and sent straight to your inventory anyway, after every mission or whatever just see how much gold you have, you don't even have to do any math to check... sheesh...
- Amount of Gold divided by number of team mates.
- See how much gold is in inventory after-gold in inventory before gold pickup.
Seriously, 100/8= 12.5 gp each done instantly in my head. It's not like if you don't count out your amount of gold you're going to be scammed out of it, it gets sorted equally and sent straight to your inventory anyway, after every mission or whatever just see how much gold you have, you don't even have to do any math to check... sheesh...
Iliath
Quote:
Originally Posted by Kai Nui
two ways you can do this dumb piece...:
Seriously, 100/8= 12.5 gp each done instantly in my head. It's not like if you don't count out your amount of gold you're going to be scammed out of it, it gets sorted equally and sent straight to your inventory anyway, after every mission or whatever just see how much gold you have, you don't even have to do any math to check... sheesh... |
Kai Nui
I don't know how long it'd take to change it, but I can say now that any time by Anet's already burning and spiralling game team should be spent on fixing things that really matters, not doing simple math so that you can see exactly how much gold you get. You've already put so much effort into having your suggestion stand that you could have already done the math of at least 100 drops...
Iliath
As a developer for other projects, I assure you that simple, easy improvements to an interface are always worthwhile, no matter how small they may seem, especially if they are easy to implement and test.
Quote:
Originally Posted by Kai Nui
I don't know how long it'd take to change it, but I can say now that any time by Anet's already burning and spiralling game team should be spent on fixing things that really matters, not doing simple math so that you can see exactly how much gold you get. You've already put so much effort into having your suggestion stand that you could have already done the math of at least 100 drops...
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Kai Nui
Can you give me a good reason as to why they should take time aside to fix a minor something that isn't even broken? I believe you started out as, "It'd be nice if..."
Iliath
Quote:
Originally Posted by Kai Nui
Can you give me a good reason as to why they should take time aside to fix a minor something that isn't even broken? I believe you started out as, "It'd be nice if..."
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Arkantos
Quote:
Originally Posted by Former Ruling
God probit you have to do 2nd grade math to find out how much gold you got :\
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Anyways, I dont think we need this. Its not that important to find out how much gold you get.
Kai Nui
Quote:
Originally Posted by Iliath
I didn't say it was broken, the words I used were "improve the ergonomics". It is a suggestion for improvement. And I don't feel like I have to justify a simple suggestion to SomeGuy(tm) This is a suggestion forum and if a dev sees this and likes the idea or has a moment to carry it out, he may choose to do so irregardless of whatever counter-point you're so desperately trying to make.
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Iliath
Quote:
Originally Posted by Kai Nui
So it makes sense to not give any reason at all behind your suggestion because someone (me) asked? Well too bad son, but that's not how the world works. If you don't want to give me a good reason, give the Devs a good reason. Are you SERIOUS?
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Former Ruling
Quote:
Originally Posted by Arkantos
I never learned division in grade 2....
Anyways, I dont think we need this. Its not that important to find out how much gold you get. |
I learned to Multiply in the 4th grade and division in the 5th.
But the kiddies are smarter (or supposed to be) nowadays...
My Cousin started Multiplying and Dividing in the 2nd grade...
Iliath
I'm going to bed but feel free to keep replying. It'll keep the topic on the top of the forum list for a dev to see
inscribed
I'd like to see this as well, especially considering that 100 gold split 8 ways doesn't result in 12.5 gold each.
Anyone who can manage to argue against this pretty minor UI improvement is just looking for something to argue about.
Anyone who can manage to argue against this pretty minor UI improvement is just looking for something to argue about.
Kai Nui
Quote:
Originally Posted by Iliath
Read the first post for rationales. This isn't the world, it's a game.
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Kaguya
Like the actual change would take more than 15 seconds from a programmer to do
Minor changes are good, there are major issues that need to be fixed, but they should keep adding new content and features every now and then. The GUI upgrades (mainly the looks of it) came as a stealth patch over the time, they certainly weren't big issue, but they were implemented anyways.
It's easy to calculate how much gold you got, yes. I don't really even care about the gold that is picked up, it's something bonus. But I don't see a reason why it shouldn't be implemented, either.
Minor changes are good, there are major issues that need to be fixed, but they should keep adding new content and features every now and then. The GUI upgrades (mainly the looks of it) came as a stealth patch over the time, they certainly weren't big issue, but they were implemented anyways.
It's easy to calculate how much gold you got, yes. I don't really even care about the gold that is picked up, it's something bonus. But I don't see a reason why it shouldn't be implemented, either.
tear
Quote:
Originally Posted by Iliath
The fact that division isn't difficult isn't in itself enough reason not to improve the ergonomics of an in-game message, especially considering the change wouldn't require more than a few minutes to implement and test. The suggestion stands.
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Quote:
Originally Posted by Iliath
As a developer for other projects, I assure you that simple, easy improvements to an interface are always worthwhile, no matter how small they may seem, especially if they are easy to implement and test.
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Medion
Quote:
Anyone who can manage to argue against this pretty minor UI improvement is just looking for something to argue about. |
I like this idea, but it's really not worth it in my opinion. Because if this takes 5 minutes of developing, I may need to wait 5 minutes longer for feature Y. And I think that is what many in these forums think that are opposed to some suggestions.
Quote:
But the kiddies are smarter (or supposed to be) nowadays... |
Undivine
Here is the code:
There you go. ANet can just copy and paste that into their program and change the variable names. gPart1 is the amount player 1 recieves. Since they have already calculated this earlier in the program to make the actual distribution, all they have to do is change the report to include that number.
I just did it for them. See how easy that suggestion was? I suspect it would be even easier for them to do it. Just change half a line and use a variable they already have available. Oh yeah, and they'd have to change the line for the person who picked up the gold to "You share..., keeping %i gold for yourself."
Code:
printf("Your party shares %i gold, yeilding you %i gold.", gTotal, gPart1);
I just did it for them. See how easy that suggestion was? I suspect it would be even easier for them to do it. Just change half a line and use a variable they already have available. Oh yeah, and they'd have to change the line for the person who picked up the gold to "You share..., keeping %i gold for yourself."