You see,when Guildwars factions was released,there were less people in tyria..so if Nightfall was to be released,that new world will be packed and tyria will have even less ppl.And Cantha will be same like tyria when guildwars factions was relesed.
Did they nerf the warrior because of the new profession?The the Dervish, a scythe-wielding holy warrior?So that more people will play the derwish instead?
Why is chapter 3 beta out so fast?Factions was just starting and it still need some improvements.So,now GuildWars and Guildwars factions will be now ignored when Nightfall is relesed?
After a lot of time of waiting they created a material storage for people that owns Factions... More storage space i guess... Beggers can't be chosers.
I think it's rewarding joining acounts because you gain acess to the full game with any character you have... Wich means if you have a character the started in Prophecies when you reach mid-game you could for example skip the Prophecies story line and play with that character in the Factions/Nightfall campaign form mid-level.
The two extra character space are just for flavor... I can barelly play with all my six characters.
And all you WoW lovers stop splashing GW lovers that WoW is better in some points than GW... Yes i know if we what new contents we have to pay for it (unlike WoW players) but GW players will never have trouble with billing and payments cause we don't have to. And we can play as we like while you WoW players have your hours counted with no space for fooling around (nothing like dancing in GW for 4 whole days while chating with friends).
Both are good... I rest my case.
Now let's proced. Guild Wars has diferent types of races. Human races i mean. You can perfetly realise which characters are from Factions and which aren't. GW focus in multi-racial/nation humans rather than humanoid species... I think this marks the diference...
PvE is for PvErs and PvP is for PvPrs... This was the saying i heard from a friend of mine when i started the game. Nobody likes reapeating the same game over and over... That's why there's competitive players that play in a higher level. PvP is where GW shines the most and there's lot of variety...
Far from the things i whrited above i think Nightfall will surpace Factions problems and create a better game. The new profections are really cool just like Factions where. About time they added a competent Melee fighter... Assasin are much like Mesmers... Nobody wants them in PvE...
My two character slots i'll recieve are saved for a Paragoon and a Dervish... I always liked spears... Now they give us two spear fighters for the price of one. Groovy.
A few things that ANet could have done better with Factions I hope to see in Nightfall -
~ Combining Prophecies + Factions meant you only gained 2 new character slots, not the 4 you paid for with your purchase of Factions. Nightfall should allow you to retain all character slots purchased rather than punish players for joining accounts.
~ As above, joined accounts gained zero increase to bank / storage space -- so what was already far too little storage for 4 characters became another way that players were punished by combining accounts. With Nightfall, they seriously need to increase storage space for combined accounts.
~ The Prophecies system for questing for new skills was far superior to simply making them a money sink in Factions. Players are forced into ( and rewarded by ) farming simply to gain abilities, rather than playing through content. Keeping skill gain easy for PvP is all fine and good, but it would have been nice to at least have the OPTION to quest for them rather than do away with the system completely just to please the insta-PvP players. Nightfall needs to include a meaningful side-quest system the way it was in Prophecies.
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